package com.gmail.nossr50.commands.skills; import java.text.DecimalFormat; import org.bukkit.command.Command; import org.bukkit.command.CommandExecutor; import org.bukkit.command.CommandSender; import org.bukkit.entity.Player; import com.gmail.nossr50.commands.CommandHelper; import com.gmail.nossr50.datatypes.PlayerProfile; import com.gmail.nossr50.datatypes.SkillType; import com.gmail.nossr50.locale.LocaleLoader; import com.gmail.nossr50.skills.Fishing; import com.gmail.nossr50.util.Page; import com.gmail.nossr50.util.Permissions; import com.gmail.nossr50.util.Users; public class FishingCommand implements CommandExecutor { private int lootTier; private String magicChance; private boolean canTreasureHunt; private boolean canMagicHunt; private boolean canShake; @Override public boolean onCommand(CommandSender sender, Command command, String label, String[] args) { if (CommandHelper.noConsoleUsage(sender)) { return true; } if (CommandHelper.noCommandPermissions(sender, "mcmmo.skills.fishing")) { return true; } Player player = (Player) sender; PlayerProfile PP = Users.getProfile(player); lootTier = Fishing.getFishingLootTier(PP); dataCalculations(lootTier); permissionsCheck(player); player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Fishing.SkillName") })); player.sendMessage(LocaleLoader.getString("Commands.XPGain", new Object[] { LocaleLoader.getString("Commands.XPGain.Fishing") })); player.sendMessage(LocaleLoader.getString("Effects.Level", new Object[] { PP.getSkillLevel(SkillType.FISHING), PP.getSkillXpLevel(SkillType.FISHING), PP.getXpToLevel(SkillType.FISHING) })); if (canTreasureHunt || canMagicHunt || canShake) { player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Effects.Effects") })); } if (canTreasureHunt) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Fishing.Effect.0"), LocaleLoader.getString("Fishing.Effect.1") })); } if (canMagicHunt) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Fishing.Effect.2"), LocaleLoader.getString("Fishing.Effect.3") })); } if (canShake) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Fishing.Effect.4"), LocaleLoader.getString("Fishing.Effect.5") })); } if (canTreasureHunt || canMagicHunt || canShake) { player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Commands.Stats.Self") })); } if (canTreasureHunt) { player.sendMessage(LocaleLoader.getString("Fishing.Ability.Rank", new Object[] { lootTier })); } if (canMagicHunt) { player.sendMessage(LocaleLoader.getString("Fishing.Enchant.Chance", new Object[] { magicChance })); } if (canShake) { //TODO: Do we really need to display this twice? Not like there are any associated stats. if (PP.getSkillLevel(SkillType.FISHING) < 150) { player.sendMessage(LocaleLoader.getString("Ability.Generic.Template.Lock", new Object[] { LocaleLoader.getString("Fishing.Ability.Locked.0") })); } else { player.sendMessage(LocaleLoader.getString("Fishing.Ability.Shake")); } } Page.grabGuidePageForSkill(SkillType.FISHING, player, args); return true; } private void dataCalculations(int lootTier) { DecimalFormat percent = new DecimalFormat("##0.00%"); magicChance = percent.format((float) lootTier / 15); } private void permissionsCheck(Player player) { Permissions permInstance = Permissions.getInstance(); canTreasureHunt = permInstance.fishingTreasures(player); canMagicHunt = permInstance.fishingMagic(player); canShake = permInstance.shakeMob(player); } }