package com.gmail.nossr50.commands.skills; import com.gmail.nossr50.commands.SkillCommand; import com.gmail.nossr50.config.AdvancedConfig; import com.gmail.nossr50.datatypes.SkillType; import com.gmail.nossr50.locale.LocaleLoader; import com.gmail.nossr50.util.Permissions; import com.gmail.nossr50.util.Skills; public class UnarmedCommand extends SkillCommand { AdvancedConfig advancedConfig = AdvancedConfig.getInstance(); private String berserkLength; private String berserkLengthEndurance; private String deflectChance; private String deflectChanceLucky; private String disarmChance; private String disarmChanceLucky; private String ironArmBonus; private float disarmChanceMax = advancedConfig.getDisarmChanceMax(); private float disarmMaxLevel = advancedConfig.getDisarmMaxBonusLevel(); private float deflectChanceMax = advancedConfig.getDeflectChanceMax(); private float deflectMaxLevel = advancedConfig.getDeflectMaxBonusLevel(); private float ironArmMaxBonus = advancedConfig.getIronArmBonus(); private int ironArmIncreaseLevel = advancedConfig.getIronArmIncreaseLevel(); private int abilityLengthIncreaseLevel = advancedConfig.getAbilityLength(); private boolean canBerserk; private boolean canDisarm; private boolean canBonusDamage; private boolean canDeflect; private boolean lucky; private boolean endurance; public UnarmedCommand() { super(SkillType.UNARMED); } @Override protected void dataCalculations() { float disarmChanceF; float deflectChanceF; //Berserk int length = 2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel); berserkLength = String.valueOf(length); if (Permissions.activationTwelve(player)) { length = length + 12; } else if (Permissions.activationEight(player)) { length = length + 8; } else if (Permissions.activationFour(player)) { length = length + 4; } int maxLength = SkillType.UNARMED.getAbility().getMaxTicks(); if (maxLength != 0 && length > maxLength) { length = maxLength; } berserkLengthEndurance = String.valueOf(length); //Disarm if (skillValue >= disarmMaxLevel) disarmChanceF = disarmChanceMax; else disarmChanceF = (float) (((double) disarmChanceMax / (double) disarmMaxLevel) * skillValue); disarmChance = percent.format(disarmChanceF / 100D); if (disarmChanceF * 1.3333D >= 100D) disarmChanceLucky = percent.format(1D); else disarmChanceLucky = percent.format(disarmChanceF * 1.3333D / 100D); //Deflect if (skillValue >= deflectMaxLevel) deflectChanceF = deflectChanceMax; else deflectChanceF = (float) (((double) deflectChanceMax / (double) deflectMaxLevel) * skillValue); deflectChance = percent.format(deflectChanceF / 100D); if (deflectChanceF * 1.3333D >= 100D) deflectChanceLucky = percent.format(1D); else deflectChanceLucky = percent.format(deflectChanceF * 1.3333D / 100D); //Iron Arm if (skillValue >= 250) ironArmBonus = String.valueOf(ironArmMaxBonus); else ironArmBonus = String.valueOf(3 + ((double) skillValue / (double) ironArmIncreaseLevel)); } @Override protected void permissionsCheck() { canBerserk = Permissions.berserk(player); canBonusDamage = Permissions.unarmedBonus(player); canDeflect = Permissions.deflect(player); canDisarm = Permissions.disarm(player); lucky = Permissions.luckyUnarmed(player); endurance = Permissions.activationTwelve(player) || Permissions.activationEight(player) || Permissions.activationFour(player); } @Override protected boolean effectsHeaderPermissions() { return canBerserk || canBonusDamage || canDeflect || canDisarm; } @Override protected void effectsDisplay() { if (lucky) { String perkPrefix = LocaleLoader.getString("MOTD.PerksPrefix"); player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { Skills.localizeSkillName(SkillType.UNARMED) }) })); } if (canBerserk) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Unarmed.Effect.0"), LocaleLoader.getString("Unarmed.Effect.1") })); } if (canDisarm) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Unarmed.Effect.2"), LocaleLoader.getString("Unarmed.Effect.3") })); } if (canBonusDamage) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Unarmed.Effect.4"), LocaleLoader.getString("Unarmed.Effect.5") })); } if (canDeflect) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Unarmed.Effect.6"), LocaleLoader.getString("Unarmed.Effect.7") })); } } @Override protected boolean statsHeaderPermissions() { return canBerserk || canBonusDamage || canDeflect || canDisarm; } @Override protected void statsDisplay() { if (canBonusDamage) { player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", new Object[] { LocaleLoader.getString("Unarmed.Ability.Bonus.0"), LocaleLoader.getString("Unarmed.Ability.Bonus.1", new Object[] {ironArmBonus}) })); } if (canDeflect) { if (lucky) player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.ArrowDeflect", new Object[] { deflectChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { deflectChanceLucky })); else player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.ArrowDeflect", new Object[] { deflectChance })); } if (canDisarm) { if (lucky) player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.Disarm", new Object[] { disarmChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { disarmChanceLucky })); else player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.Disarm", new Object[] { disarmChance })); } if (canBerserk) { if (endurance) player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Berserk.Length", new Object[] { berserkLength }) + LocaleLoader.getString("Perks.activationtime.bonus", new Object[] { berserkLengthEndurance })); else player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Berserk.Length", new Object[] { berserkLength })); } } }