package com.gmail.nossr50.commands.skills; import java.text.DecimalFormat; import org.bukkit.ChatColor; import com.gmail.nossr50.commands.SkillCommand; import com.gmail.nossr50.config.AdvancedConfig; import com.gmail.nossr50.datatypes.SkillType; import com.gmail.nossr50.locale.LocaleLoader; import com.gmail.nossr50.util.Misc; import com.gmail.nossr50.util.Permissions; public class AxesCommand extends SkillCommand { AdvancedConfig advancedConfig = AdvancedConfig.getInstance(); private String critChance; private String critChanceLucky; private String bonusDamage; private String impactDamage; private String greaterImpactDamage; private String skullSplitterLength; private int bonusDamageAxesBonusMax = advancedConfig.getBonusDamageAxesBonusMax(); private int bonusDamageAxesMaxBonusLevel = advancedConfig.getBonusDamageAxesMaxBonusLevel(); private double critMaxChance = advancedConfig.getAxesCriticalChance(); private int critMaxBonusLevel = advancedConfig.getAxesCriticalMaxBonusLevel(); private int greaterImpactIncreaseLevel = advancedConfig.getArmorImpactIncreaseLevel(); private double greaterImpactBonusDamage = advancedConfig.getGreaterImpactBonusDamage(); private int abilityLengthIncreaseLevel = advancedConfig.getAbilityLength(); private boolean canSkullSplitter; private boolean canCritical; private boolean canBonusDamage; private boolean canImpact; private boolean canGreaterImpact; private boolean lucky; public AxesCommand() { super(SkillType.AXES); } @Override protected void dataCalculations() { DecimalFormat df = new DecimalFormat("0.0"); float critChanceF; int skillCheck = Misc.skillCheck((int)skillValue, critMaxBonusLevel); //Armor Impact impactDamage = String.valueOf(1 + ((double) skillValue / (double) greaterImpactIncreaseLevel)); //Skull Splitter skullSplitterLength = String.valueOf(2 + (int) ((double) skillValue / (double) abilityLengthIncreaseLevel)); //Greater Impact greaterImpactDamage = String.valueOf(greaterImpactBonusDamage); //Critical Strikes if (skillValue >= critMaxBonusLevel) critChanceF = (float) critMaxChance; else critChanceF = (float) ((critMaxChance / critMaxBonusLevel) * skillCheck); critChance = df.format(critChanceF); if (critChanceF + critChanceF * 0.3333D >= 100D) critChanceLucky = df.format(100D); else critChanceLucky = df.format(critChanceF + critChanceF * 0.3333D); //Axe Mastery if (skillValue >= bonusDamageAxesMaxBonusLevel) bonusDamage = String.valueOf(bonusDamageAxesBonusMax); else bonusDamage = String.valueOf(skillValue / ((double) bonusDamageAxesMaxBonusLevel / (double) bonusDamageAxesBonusMax)); } @Override protected void permissionsCheck() { canSkullSplitter = Permissions.skullSplitter(player); canCritical = Permissions.criticalHit(player); canBonusDamage = Permissions.axeBonus(player); canImpact = Permissions.impact(player); canGreaterImpact = Permissions.greaterImpact(player); lucky = Permissions.luckyAxes(player); } @Override protected boolean effectsHeaderPermissions() { return canSkullSplitter || canCritical || canBonusDamage || canImpact || canGreaterImpact; } @Override protected void effectsDisplay() { if (lucky) { String perkPrefix = ChatColor.RED + "[mcMMO Perks] "; player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { "Axes" }) })); } if (canSkullSplitter) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.0"), LocaleLoader.getString("Axes.Effect.1") })); } if (canCritical) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.2"), LocaleLoader.getString("Axes.Effect.3") })); } if (canBonusDamage) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.4"), LocaleLoader.getString("Axes.Effect.5") })); } if (canImpact) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.6"), LocaleLoader.getString("Axes.Effect.7") })); } if (canGreaterImpact) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.8"), LocaleLoader.getString("Axes.Effect.9") })); } } @Override protected boolean statsHeaderPermissions() { return canSkullSplitter || canCritical || canBonusDamage || canImpact || canGreaterImpact; } @Override protected void statsDisplay() { if (canBonusDamage) { player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", new Object[] { LocaleLoader.getString("Axes.Ability.Bonus.0"), LocaleLoader.getString("Axes.Ability.Bonus.1", new Object[] {bonusDamage}) })); } if (canImpact) { player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", new Object[] { LocaleLoader.getString("Axes.Ability.Bonus.2"), LocaleLoader.getString("Axes.Ability.Bonus.3", new Object[] {impactDamage}) })); } if (canGreaterImpact) { player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", new Object[] { LocaleLoader.getString("Axes.Ability.Bonus.4"), LocaleLoader.getString("Axes.Ability.Bonus.5", new Object[] {greaterImpactDamage}) })); } if (canCritical) { if (lucky) player.sendMessage(LocaleLoader.getString("Axes.Combat.CritChance", new Object[] { critChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { critChanceLucky })); else player.sendMessage(LocaleLoader.getString("Axes.Combat.CritChance", new Object[] { critChance })); } if (canSkullSplitter) { player.sendMessage(LocaleLoader.getString("Axes.Combat.SS.Length", new Object[] { skullSplitterLength })); } } }