package com.gmail.nossr50.skills.archery; import org.bukkit.Bukkit; import org.bukkit.entity.LivingEntity; import com.gmail.nossr50.mcMMO; public class TrackedEntity { private LivingEntity livingEntity; private int arrowCount; private int previousTicksLived; public TrackedEntity(LivingEntity livingEntity) { this.livingEntity = livingEntity; //Check if the entity is still active every 10 minutes Bukkit.getScheduler().scheduleSyncRepeatingTask(mcMMO.p, new CheckTrackedEntityExistence(this), 12000, 12000); } //LivingEntity.isDead() isn't a reliable way to know if an entity is still active //This method must not be called more than once per server tick public boolean isActive() { int currentTicksLived = livingEntity.getTicksLived(); if (currentTicksLived == previousTicksLived) { return false; } else { previousTicksLived = currentTicksLived; return true; } } public LivingEntity getLivingEntity() { return livingEntity; } public int getArrowCount() { return arrowCount; } public void incrementArrowCount() { arrowCount++; } private class CheckTrackedEntityExistence implements Runnable { private TrackedEntity trackedEntity; public CheckTrackedEntityExistence(TrackedEntity trackedEntity) { this.trackedEntity = trackedEntity; } @Override public void run() { if (!trackedEntity.isActive()) { Archery.removeFromTracker(trackedEntity); } } } }