package com.gmail.nossr50.skills.excavation; import java.util.ArrayList; import java.util.List; import org.bukkit.block.BlockState; import com.gmail.nossr50.config.Config; import com.gmail.nossr50.config.treasure.TreasureConfig; import com.gmail.nossr50.datatypes.skills.SkillType; import com.gmail.nossr50.datatypes.treasure.ExcavationTreasure; import com.gmail.nossr50.util.ModUtils; public class Excavation { /** * Get the list of possible {@link ExcavationTreasure|ExcavationTreasures} obtained from a given block. * * @param blockState The {@link BlockState} of the block to check. * @return the list of treasures that could be found */ protected static List getTreasures(BlockState blockState) { switch (blockState.getType()) { case DIRT: return TreasureConfig.getInstance().excavationFromDirt; case GRASS: return TreasureConfig.getInstance().excavationFromGrass; case SAND: return TreasureConfig.getInstance().excavationFromSand; case GRAVEL: return TreasureConfig.getInstance().excavationFromGravel; case CLAY: return TreasureConfig.getInstance().excavationFromClay; case MYCEL: return TreasureConfig.getInstance().excavationFromMycel; case SOUL_SAND: return TreasureConfig.getInstance().excavationFromSoulSand; default: return new ArrayList(); } } protected static int getBlockXP(BlockState blockState) { int xp = Config.getInstance().getXp(SkillType.EXCAVATION, blockState.getType()); if (xp == 0 && ModUtils.isCustomExcavationBlock(blockState)) { xp = ModUtils.getCustomBlock(blockState).getXpGain(); } return xp; } }