package com.gmail.nossr50.commands.skills; import com.gmail.nossr50.datatypes.skills.SkillType; import com.gmail.nossr50.locale.LocaleLoader; import com.gmail.nossr50.skills.swords.Swords; import com.gmail.nossr50.util.Permissions; public class SwordsCommand extends SkillCommand { private String counterAttackChance; private String counterAttackChanceLucky; private String bleedLength; private String bleedChance; private String bleedChanceLucky; private String serratedStrikesLength; private String serratedStrikesLengthEndurance; private boolean canCounter; private boolean canSerratedStrike; private boolean canBleed; public SwordsCommand() { super(SkillType.SWORDS); } @Override protected void dataCalculations() { // SERRATED STRIKES String[] serratedStrikesStrings = calculateLengthDisplayValues(); serratedStrikesLength = serratedStrikesStrings[0]; serratedStrikesLengthEndurance = serratedStrikesStrings[1]; // BLEED if (skillValue >= Swords.bleedMaxBonusLevel) { bleedLength = String.valueOf(Swords.bleedMaxTicks); } else { bleedLength = String.valueOf(Swords.bleedBaseTicks); } String[] bleedStrings = calculateAbilityDisplayValues(Swords.bleedMaxBonusLevel, Swords.bleedMaxChance); bleedChance = bleedStrings[0]; bleedChanceLucky = bleedStrings[1]; // COUNTER ATTACK String[] counterAttackStrings = calculateAbilityDisplayValues(Swords.counterAttackMaxBonusLevel, Swords.counterAttackMaxChance); counterAttackChance = counterAttackStrings[0]; counterAttackChanceLucky = counterAttackStrings[1]; } @Override protected void permissionsCheck() { canBleed = Permissions.bleed(player); canCounter = Permissions.counterAttack(player); canSerratedStrike = Permissions.serratedStrikes(player); } @Override protected boolean effectsHeaderPermissions() { return canBleed || canCounter || canSerratedStrike; } @Override protected void effectsDisplay() { luckyEffectsDisplay(); if (canCounter) { player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Swords.Effect.0"), LocaleLoader.getString("Swords.Effect.1", percent.format(1.0D / Swords.counterAttackModifier)))); } if (canSerratedStrike) { player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Swords.Effect.2"), LocaleLoader.getString("Swords.Effect.3", percent.format(1.0D / Swords.serratedStrikesModifier)))); player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Swords.Effect.4"), LocaleLoader.getString("Swords.Effect.5", Swords.serratedStrikesBleedTicks))); } if (canBleed) { player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Swords.Effect.6"), LocaleLoader.getString("Swords.Effect.7"))); } } @Override protected boolean statsHeaderPermissions() { return canBleed || canCounter || canSerratedStrike; } @Override protected void statsDisplay() { if (canCounter) { if (isLucky) { player.sendMessage(LocaleLoader.getString("Swords.Combat.Counter.Chance", counterAttackChance) + LocaleLoader.getString("Perks.lucky.bonus", counterAttackChanceLucky)); } else { player.sendMessage(LocaleLoader.getString("Swords.Combat.Counter.Chance", counterAttackChance)); } } if (canBleed) { player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Length", bleedLength)); player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Note")); if (isLucky) { player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Chance", bleedChance) + LocaleLoader.getString("Perks.lucky.bonus", bleedChanceLucky)); } else { player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Chance", bleedChance)); } } if (canSerratedStrike) { if (hasEndurance) { player.sendMessage(LocaleLoader.getString("Swords.SS.Length", serratedStrikesLength) + LocaleLoader.getString("Perks.activationtime.bonus", serratedStrikesLengthEndurance)); } else { player.sendMessage(LocaleLoader.getString("Swords.SS.Length", serratedStrikesLength)); } } } }