package com.gmail.nossr50.commands.skills; import com.gmail.nossr50.datatypes.skills.SkillType; import com.gmail.nossr50.locale.LocaleLoader; import com.gmail.nossr50.skills.archery.Archery; import com.gmail.nossr50.util.Permissions; public class ArcheryCommand extends SkillCommand { private String skillShotBonus; private String dazeChance; private String dazeChanceLucky; private String retrieveChance; private String retrieveChanceLucky; private boolean canSkillShot; private boolean canDaze; private boolean canRetrieve; public ArcheryCommand() { super(SkillType.ARCHERY); } @Override protected void dataCalculations() { // SKILL SHOT double bonus = (skillValue / Archery.skillShotIncreaseLevel) * Archery.skillShotIncreasePercentage; if (bonus > Archery.skillShotMaxBonusPercentage) { skillShotBonus = percent.format(Archery.skillShotMaxBonusPercentage); } else { skillShotBonus = percent.format(bonus); } // DAZE String[] dazeStrings = calculateAbilityDisplayValues(Archery.dazeMaxBonusLevel, Archery.dazeMaxBonus); dazeChance = dazeStrings[0]; dazeChanceLucky = dazeStrings[1]; // RETRIEVE String[] retrieveStrings = calculateAbilityDisplayValues(Archery.retrieveMaxBonusLevel, Archery.retrieveMaxChance); retrieveChance = retrieveStrings[0]; retrieveChanceLucky = retrieveStrings[1]; } @Override protected void permissionsCheck() { canSkillShot = Permissions.bonusDamage(player, skill); canDaze = Permissions.daze(player); canRetrieve = Permissions.arrowRetrieval(player); } @Override protected boolean effectsHeaderPermissions() { return canSkillShot || canDaze || canRetrieve; } @Override protected void effectsDisplay() { luckyEffectsDisplay(); if (canSkillShot) { player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Archery.Effect.0"), LocaleLoader.getString("Archery.Effect.1"))); } if (canDaze) { player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Archery.Effect.2"), LocaleLoader.getString("Archery.Effect.3", Archery.dazeModifier))); } if (canRetrieve) { player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Archery.Effect.4"), LocaleLoader.getString("Archery.Effect.5"))); } } @Override protected boolean statsHeaderPermissions() { return canSkillShot || canDaze || canRetrieve; } @Override protected void statsDisplay() { if (canSkillShot) { player.sendMessage(LocaleLoader.getString("Archery.Combat.SkillshotBonus", skillShotBonus)); } if (canDaze) { if (isLucky) { player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", dazeChance) + LocaleLoader.getString("Perks.lucky.bonus", dazeChanceLucky)); } else { player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", dazeChance)); } } if (canRetrieve) { if (isLucky) { player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", retrieveChance) + LocaleLoader.getString("Perks.lucky.bonus", retrieveChanceLucky)); } else { player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", retrieveChance)); } } } }