package com.gmail.nossr50.skills.acrobatics; import org.bukkit.entity.Player; import org.bukkit.event.entity.EntityDamageEvent; import com.gmail.nossr50.config.Config; import com.gmail.nossr50.datatypes.PlayerProfile; import com.gmail.nossr50.datatypes.SkillType; import com.gmail.nossr50.util.Permissions; import com.gmail.nossr50.util.Users; public class AcrobaticsManager { private Player player; private PlayerProfile profile; private int skillLevel; private Permissions permissionInstance = Permissions.getInstance(); public AcrobaticsManager (Player player) { this.player = player; this.profile = Users.getProfile(player); this.skillLevel = profile.getSkillLevel(SkillType.ACROBATICS); } /** * Check for fall damage reduction. * * @param event The event to check */ public void rollCheck(EntityDamageEvent event) { if(player == null) return; if (!permissionInstance.roll(player)) { return; } if(Config.getInstance().getAcrobaticsAFKDisabled() && player.isInsideVehicle()) return; RollEventHandler eventHandler = new RollEventHandler(this, event); int randomChance = 1000; if (player.hasPermission("mcmmo.perks.lucky.acrobatics")) { randomChance = (int) (randomChance * 0.75); } if (Acrobatics.getRandom().nextInt(randomChance) <= eventHandler.skillModifier && !eventHandler.isFatal(eventHandler.modifiedDamage)) { eventHandler.modifyEventDamage(); eventHandler.sendAbilityMessage(); eventHandler.processXPGain(eventHandler.damage * Acrobatics.ROLL_XP_MODIFIER); } else if (!eventHandler.isFatal(event.getDamage())) { eventHandler.processXPGain(eventHandler.damage * Acrobatics.FALL_XP_MODIFIER); } } /** * Check for dodge damage reduction. * * @param event The event to check */ public void dodgeCheck(EntityDamageEvent event) { if(player == null) return; if (!permissionInstance.dodge(player)) { return; } DodgeEventHandler eventHandler = new DodgeEventHandler(this, event); int randomChance = 4000; if (player.hasPermission("mcmmo.perks.lucky.acrobatics")) { randomChance = (int) (randomChance * 0.75); } if (Acrobatics.getRandom().nextInt(randomChance) <= eventHandler.skillModifier && !eventHandler.isFatal(eventHandler.modifiedDamage)) { eventHandler.modifyEventDamage(); eventHandler.sendAbilityMessage(); eventHandler.processXPGain(eventHandler.damage * Acrobatics.DODGE_XP_MODIFIER); } } protected Player getPlayer() { return player; } protected PlayerProfile getProfile() { return profile; } protected int getSkillLevel() { return skillLevel; } }