package com.gmail.nossr50.util.player; import com.gmail.nossr50.config.AdvancedConfig; import com.gmail.nossr50.datatypes.interactions.NotificationType; import com.gmail.nossr50.datatypes.player.McMMOPlayer; import com.gmail.nossr50.datatypes.skills.PrimarySkill; import com.gmail.nossr50.events.skills.McMMOPlayerNotificationEvent; import com.gmail.nossr50.util.Misc; import com.gmail.nossr50.util.TextComponentFactory; import net.md_5.bungee.api.ChatMessageType; import net.md_5.bungee.api.chat.TextComponent; import org.bukkit.Bukkit; import org.bukkit.Location; import org.bukkit.entity.Player; public class NotificationManager { /** * Sends players notifications from mcMMO * This does this by sending out an event so other plugins can cancel it * @param player target player * @param notificationType notifications defined type * @param key the locale key for the notifications defined message */ public static void sendPlayerInformation(Player player, NotificationType notificationType, String key) { ChatMessageType destination = AdvancedConfig.getInstance().doesNotificationUseActionBar(notificationType) ? ChatMessageType.ACTION_BAR : ChatMessageType.SYSTEM; TextComponent message = TextComponentFactory.getNotificationTextComponentFromLocale(key, notificationType); McMMOPlayerNotificationEvent customEvent = checkNotificationEvent(player, notificationType, destination, message); sendNotification(player, customEvent); } /** * Sends players notifications from mcMMO * This does this by sending out an event so other plugins can cancel it * This event in particular is provided with a source player, and players near the source player are sent the information * @param source the source player for this event * @param notificationType type of notification * @param key Locale Key for the string to use with this event * @param values values to be injected into the locale string */ public static void sendNearbyPlayersInformation(Player source, NotificationType notificationType, String key, String... values) { Location location = source.getLocation(); for (Player otherPlayer : source.getWorld().getPlayers()) { if (otherPlayer != source && Misc.isNear(location, otherPlayer.getLocation(), Misc.SKILL_MESSAGE_MAX_SENDING_DISTANCE)) { sendPlayerInformation(otherPlayer, notificationType, key, values); } } } public static void sendPlayerInformation(Player player, NotificationType notificationType, String key, String... values) { ChatMessageType destination = AdvancedConfig.getInstance().doesNotificationUseActionBar(notificationType) ? ChatMessageType.ACTION_BAR : ChatMessageType.SYSTEM; TextComponent message = TextComponentFactory.getNotificationMultipleValues(key, notificationType, values); McMMOPlayerNotificationEvent customEvent = checkNotificationEvent(player, notificationType, destination, message); sendNotification(player, customEvent); } private static void sendNotification(Player player, McMMOPlayerNotificationEvent customEvent) { if (customEvent.isCancelled()) return; player.spigot().sendMessage(customEvent.getChatMessageType(), customEvent.getNotificationTextComponent()); } private static McMMOPlayerNotificationEvent checkNotificationEvent(Player player, NotificationType notificationType, ChatMessageType destination, TextComponent message) { //Init event McMMOPlayerNotificationEvent customEvent = new McMMOPlayerNotificationEvent(player, notificationType, message, destination); //Call event Bukkit.getServer().getPluginManager().callEvent(customEvent); return customEvent; } /** * Handles sending level up notifications to a mcMMOPlayer * @param mcMMOPlayer target mcMMOPlayer * @param skillName skill that leveled up * @param newLevel new level of that skill */ public static void sendPlayerLevelUpNotification(McMMOPlayer mcMMOPlayer, PrimarySkill skillName, int newLevel) { ChatMessageType destination = AdvancedConfig.getInstance().doesNotificationUseActionBar(NotificationType.LEVEL_UP_MESSAGE) ? ChatMessageType.ACTION_BAR : ChatMessageType.SYSTEM; TextComponent levelUpTextComponent = TextComponentFactory.getNotificationLevelUpTextComponent(mcMMOPlayer, skillName, newLevel); McMMOPlayerNotificationEvent customEvent = checkNotificationEvent(mcMMOPlayer.getPlayer(), NotificationType.LEVEL_UP_MESSAGE, destination, levelUpTextComponent); sendNotification(mcMMOPlayer.getPlayer(), customEvent); } }