package com.gmail.nossr50.commands.skills; import org.bukkit.command.Command; import org.bukkit.command.CommandExecutor; import org.bukkit.command.CommandSender; import org.bukkit.entity.Player; import com.gmail.nossr50.commands.CommandHelper; import com.gmail.nossr50.datatypes.PlayerProfile; import com.gmail.nossr50.datatypes.SkillType; import com.gmail.nossr50.locale.LocaleLoader; import com.gmail.nossr50.util.Page; import com.gmail.nossr50.util.Users; public class UnarmedCommand implements CommandExecutor { private float skillValue; private String berserkLength; private String deflectChance; private String disarmChance; private String ironArmBonus; @Override public boolean onCommand(CommandSender sender, Command command, String label, String[] args) { if (CommandHelper.noConsoleUsage(sender)) { return true; } if (CommandHelper.noCommandPermissions(sender, "mcmmo.skills.unarmed")) { return true; } Player player = (Player) sender; PlayerProfile PP = Users.getProfile(player); skillValue = (float) PP.getSkillLevel(SkillType.UNARMED); dataCalculations(skillValue); player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Unarmed.SkillName") })); player.sendMessage(LocaleLoader.getString("Commands.XPGain", new Object[] { LocaleLoader.getString("Commands.XPGain.Unarmed") })); player.sendMessage(LocaleLoader.getString("Effects.Level", new Object[] { PP.getSkillLevel(SkillType.UNARMED), PP.getSkillXpLevel(SkillType.UNARMED), PP.getXpToLevel(SkillType.UNARMED) })); player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Effects.Effects") })); player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Unarmed.Effect.0"), LocaleLoader.getString("Unarmed.Effect.1") })); player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Unarmed.Effect.2"), LocaleLoader.getString("Unarmed.Effect.3") })); player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Unarmed.Effect.4"), LocaleLoader.getString("Unarmed.Effect.5") })); player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Unarmed.Effect.6"), LocaleLoader.getString("Unarmed.Effect.7") })); player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Commands.Stats.Self") })); player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", new Object[] { LocaleLoader.getString("Unarmed.Ability.Bonus.0"), LocaleLoader.getString("Unarmed.Ability.Bonus.1", new Object[] {ironArmBonus}) })); player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.ArrowDeflect", new Object[] { deflectChance })); player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Chance.Disarm", new Object[] { disarmChance })); player.sendMessage(LocaleLoader.getString("Unarmed.Ability.Berserk.Length", new Object[] { berserkLength })); Page.grabGuidePageForSkill(SkillType.UNARMED, player, args); return true; } private void dataCalculations(float skillValue) { berserkLength = String.valueOf(2 + ((int) skillValue / 50)); if (skillValue >= 1000) { disarmChance = "33.3"; deflectChance = "50"; ironArmBonus = "8"; } else if (skillValue >= 250) { disarmChance = String.valueOf(skillValue / 30); deflectChance = String.valueOf(skillValue / 20); ironArmBonus = "8"; } else { disarmChance = String.valueOf(skillValue / 30); deflectChance = String.valueOf(skillValue / 20); ironArmBonus = String.valueOf(3 + ((int) skillValue / 50)); } } }