package com.gmail.nossr50.skills.repair; import java.util.Map; import java.util.Map.Entry; import java.util.Random; import org.bukkit.Material; import org.bukkit.enchantments.Enchantment; import org.bukkit.entity.Player; import org.bukkit.inventory.ItemStack; import org.getspout.spoutapi.SpoutManager; import org.getspout.spoutapi.player.SpoutPlayer; import com.gmail.nossr50.mcMMO; import com.gmail.nossr50.config.Config; import com.gmail.nossr50.datatypes.PlayerProfile; import com.gmail.nossr50.datatypes.SkillType; import com.gmail.nossr50.locale.LocaleLoader; import com.gmail.nossr50.spout.SpoutSounds; import com.gmail.nossr50.util.Permissions; import com.gmail.nossr50.util.Skills; import com.gmail.nossr50.util.Users; public class Repair { private static Random random = new Random(); private static Config configInstance = Config.getInstance(); private static Permissions permInstance = Permissions.getInstance(); /** * Handle the XP gain for repair events. * * @param player Player repairing the item * @param profile PlayerProfile of the repairing player * @param is Item being repaired * @param durabilityBefore Durability of the item before repair * @param modify Amount to modify the durability by * @param boost True if the modifier is a boost, false if the modifier is a reduction */ protected static void xpHandler(Player player, PlayerProfile profile, short durabilityBefore, short durabilityAfter, double modify) { short dif = (short) (durabilityBefore - durabilityAfter); dif = (short) (dif * modify); Skills.xpProcessing(player, profile, SkillType.REPAIR, dif * 10); //CLANG CLANG if (mcMMO.spoutEnabled) { SpoutSounds.playRepairNoise(player, mcMMO.p); } } /** * Get current Arcane Forging rank. * * @param profile The PlayerProfile of the player to get the rank for * @return The player's current Arcane Forging rank */ public static int getArcaneForgingRank(PlayerProfile profile) { int skillLevel = profile.getSkillLevel(SkillType.REPAIR); if (skillLevel >= configInstance.getArcaneForgingRankLevels4()) { return 4; } else if (skillLevel >= configInstance.getArcaneForgingRankLevels3()) { return 3; } else if (skillLevel >= configInstance.getArcaneForgingRankLevels2()) { return 2; } else if (skillLevel >= configInstance.getArcaneForgingRankLevels1()) { return 1; } else { return 0; } } /** * Handles removing & downgrading enchants. * * @param player Player repairing the item * @param is Item being repaired */ protected static void addEnchants(Player player, ItemStack is) { Map enchants = is.getEnchantments(); if (enchants.size() == 0) { return; } int rank = getArcaneForgingRank(Users.getProfile(player)); if (rank == 0 || !permInstance.arcaneForging(player)) { for (Enchantment x : enchants.keySet()) { is.removeEnchantment(x); } player.sendMessage(LocaleLoader.getString("Repair.Arcane.Lost")); return; } boolean downgraded = false; for (Entry enchant : enchants.entrySet()) { Enchantment enchantment = enchant.getKey(); int randomChance = 100; if (player.hasPermission("mcmmo.perks.lucky.repair")) { randomChance = (int) (randomChance * 0.75); } if (random.nextInt(randomChance) <= getEnchantChance(rank)) { int enchantLevel = enchant.getValue(); if (configInstance.getArcaneForgingDowngradeEnabled() && enchantLevel > 1) { if (random.nextInt(100) <= getDowngradeChance(rank)) { is.addEnchantment(enchantment, --enchantLevel); downgraded = true; } } } else { is.removeEnchantment(enchantment); } } Map newEnchants = is.getEnchantments(); if (newEnchants.isEmpty()) { player.sendMessage(LocaleLoader.getString("Repair.Arcane.Fail")); } else if (downgraded || newEnchants.size() < enchants.size()) { player.sendMessage(LocaleLoader.getString("Repair.Arcane.Downgrade")); } else { player.sendMessage(LocaleLoader.getString("Repair.Arcane.Perfect")); } } /** * Gets chance of keeping enchantment during repair. * * @param rank Arcane Forging rank * @return The chance of keeping the enchantment */ public static int getEnchantChance(int rank) { switch (rank) { case 4: return configInstance.getArcaneForgingKeepEnchantsChanceRank4(); case 3: return configInstance.getArcaneForgingKeepEnchantsChanceRank3(); case 2: return configInstance.getArcaneForgingKeepEnchantsChanceRank2(); case 1: return configInstance.getArcaneForgingKeepEnchantsChanceRank1(); default: return 0; } } /** * Gets chance of enchantment being downgraded during repair. * * @param rank Arcane Forging rank * @return The chance of the enchantment being downgraded */ public static int getDowngradeChance(int rank) { switch (rank) { case 4: return configInstance.getArcaneForgingDowngradeChanceRank4(); case 3: return configInstance.getArcaneForgingDowngradeChanceRank3(); case 2: return configInstance.getArcaneForgingDowngradeChanceRank2(); case 1: return configInstance.getArcaneForgingDowngradeChanceRank1(); default: return 100; } } /** * Computes repair bonuses. * * @param player The player repairing an item * @param skillLevel the skillLevel of the player in Repair * @param durability The durability of the item being repaired * @param repairAmount The base amount of durability repaired to the item * @return The final amount of durability repaired to the item */ protected static short repairCalculate(Player player, int skillLevel, short durability, int repairAmount) { float bonus = (float) skillLevel / 500; if (permInstance.repairMastery(player)) { bonus = (repairAmount * bonus); repairAmount += bonus; } if (checkPlayerProcRepair(player)) { repairAmount = (short) (repairAmount * 2); } durability -= repairAmount; if (durability < 0) { durability = 0; } return durability; } /** * Checks for Super Repair bonus. * * @param player The player repairing an item * @return true if bonus granted, false otherwise */ public static boolean checkPlayerProcRepair(Player player) { final int MAX_BONUS_LEVEL = 1000; int skillLevel = Users.getProfile(player).getSkillLevel(SkillType.REPAIR); int randomChance = 1000; if (player.hasPermission("mcmmo.perks.lucky.repair")) { randomChance = (int) (randomChance * 0.75); } if ((skillLevel > MAX_BONUS_LEVEL || random.nextInt(randomChance) <= skillLevel) && permInstance.repairBonus(player)) { player.sendMessage(LocaleLoader.getString("Repair.Skills.FeltEasy")); return true; } return false; } /** * Handles notifications for placing an anvil. * * @param player The player placing the anvil * @param anvilID The item ID of the anvil block */ public static void placedAnvilCheck(Player player, int anvilID) { PlayerProfile profile = Users.getProfile(player); if (!profile.getPlacedAnvil()) { if (mcMMO.spoutEnabled) { SpoutPlayer sPlayer = SpoutManager.getPlayer(player); if (sPlayer.isSpoutCraftEnabled()) { sPlayer.sendNotification("[mcMMO] Anvil Placed", "Right click to repair!", Material.getMaterial(anvilID)); //TODO: Use Locale } } else { player.sendMessage(LocaleLoader.getString("Repair.Listener.Anvil")); } profile.togglePlacedAnvil(); } } }