package com.gmail.nossr50.skills.acrobatics; import org.bukkit.entity.Player; import org.bukkit.event.entity.EntityDamageEvent; import com.gmail.nossr50.datatypes.PlayerProfile; import com.gmail.nossr50.datatypes.SkillType; import com.gmail.nossr50.util.Users; public class AcrobaticsManager { private Player player; private PlayerProfile profile; private int skillLevel; private AcrobaticsPermissionsHandler permHandler; public AcrobaticsManager (Player player) { this.player = player; this.profile = Users.getProfile(player); this.skillLevel = profile.getSkillLevel(SkillType.ACROBATICS); this.permHandler = new AcrobaticsPermissionsHandler(player); } /** * Check for fall damage reduction. * * @param event The event to check */ public void rollCheck(EntityDamageEvent event) { if (!permHandler.hasRollPermissions()) { return; } RollEventHandler eventHandler = new RollEventHandler(this, event); if (Acrobatics.getRandom().nextInt(1000) <= eventHandler.skillModifier && !eventHandler.isFatal(eventHandler.modifiedDamage)) { eventHandler.modifyEventDamage(); eventHandler.sendAbilityMessage(); eventHandler.processXPGain(eventHandler.damage * Acrobatics.ROLL_XP_MODIFIER); } else if (!eventHandler.isFatal(event.getDamage())) { eventHandler.processXPGain(eventHandler.damage * Acrobatics.FALL_XP_MODIFIER); } } /** * Check for dodge damage reduction. * * @param event The event to check */ public void dodgeCheck(EntityDamageEvent event) { if (!permHandler.canDodge()) { return; } DodgeEventHandler eventHandler = new DodgeEventHandler(this, event); if (Acrobatics.getRandom().nextInt(4000) <= eventHandler.skillModifier && !eventHandler.isFatal(eventHandler.modifiedDamage)) { eventHandler.modifyEventDamage(); eventHandler.sendAbilityMessage(); eventHandler.processXPGain(eventHandler.damage * Acrobatics.DODGE_XP_MODIFIER); } } protected Player getPlayer() { return player; } protected PlayerProfile getProfile() { return profile; } protected int getSkillLevel() { return skillLevel; } protected AcrobaticsPermissionsHandler getPermissionsHandler() { return permHandler; } }