package com.gmail.nossr50.util; import org.bukkit.entity.Player; import com.gmail.nossr50.config.Config; import com.gmail.nossr50.datatypes.PlayerProfile; import com.gmail.nossr50.locale.LocaleLoader; import com.gmail.nossr50.skills.SkillType; public abstract class Hardcore { public static void invokeStatPenalty(Player player) { double hardcorePenalty = Config.getInstance().getHardcoreDeathStatPenaltyPercentage(); if (hardcorePenalty <= 0 || hardcorePenalty > 100) { return; } PlayerProfile playerProfile = Users.getProfile(player); int totalLost = 0; for (SkillType skillType : SkillType.values()) { if (skillType.equals(SkillType.ALL)) { continue; } int playerSkillLevel = playerProfile.getSkillLevel(skillType); //Should we really care about negative skill levels? if (playerSkillLevel <= 0) { continue; } int levelsLost = (int) (playerSkillLevel * (hardcorePenalty * 0.01D)); totalLost += levelsLost; playerProfile.modifySkill(skillType, playerSkillLevel - levelsLost); } player.sendMessage(LocaleLoader.getString("Hardcore.Player.Loss", new Object[] {totalLost})); } public static void invokeVampirism(Player killer, Player victim) { double vampirismLeech = Config.getInstance().getHardcoreVampirismStatLeechPercentage(); if (vampirismLeech <= 0 || vampirismLeech > 100) { return; } PlayerProfile killerProfile = Users.getProfile(killer); PlayerProfile victimProfile = Users.getProfile(victim); int totalStolen = 0; for (SkillType skillType : SkillType.values()) { if (skillType.equals(SkillType.ALL)) { continue; } int killerSkillLevel = killerProfile.getSkillLevel(skillType); int victimSkillLevel = victimProfile.getSkillLevel(skillType); //Should we really care about negative skill levels? if (victimSkillLevel <= 0 || victimSkillLevel < killerSkillLevel / 2) { continue; } int levelsStolen = (int) (victimSkillLevel * (vampirismLeech * 0.01D)); totalStolen += levelsStolen; killerProfile.modifySkill(skillType, killerSkillLevel + levelsStolen); victimProfile.modifySkill(skillType, victimSkillLevel - levelsStolen); } if (totalStolen > 0) { killer.sendMessage(LocaleLoader.getString("Vampirism.Killer.Success", new Object[] {totalStolen, victim.getName()} )); victim.sendMessage(LocaleLoader.getString("Vampirism.Victim.Success", new Object[] {killer.getName(), totalStolen} )); } else { killer.sendMessage(LocaleLoader.getString("Vampirism.Killer.Failure", new Object[] {victim.getName()} )); victim.sendMessage(LocaleLoader.getString("Vampirism.Victim.Failure", new Object[] {killer.getName()} )); } } }