/* This file is part of mcMMO. mcMMO is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. mcMMO is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with mcMMO. If not, see . */ package com.gmail.nossr50.skills; import java.util.ArrayList; import java.util.Iterator; import java.util.List; import org.bukkit.Location; import org.bukkit.Material; import org.bukkit.block.Block; import org.bukkit.entity.Player; import org.bukkit.inventory.ItemStack; import org.bukkit.event.entity.EntityDamageEvent; import org.bukkit.event.entity.EntityExplodeEvent; import org.bukkit.event.entity.ExplosionPrimeEvent; import com.gmail.nossr50.Users; import com.gmail.nossr50.m; import com.gmail.nossr50.mcMMO; import com.gmail.nossr50.datatypes.PlayerProfile; import com.gmail.nossr50.datatypes.SkillType; public class BlastMining{ public static void explosionBlockDrops(Block block, Location loc) { int id = block.getTypeId(); Material mat = Material.getMaterial(id); byte damage = 0; ItemStack item = new ItemStack(mat, 1, (byte)0, damage); if(id != 89 && id != 73 && id != 74 && id != 56 && id != 21 && id != 1 && id != 16 && id != 112 && id != 121 && id != 48) { m.mcDropItem(loc, item); return; } switch (id){ //GLOWSTONE case 89: mat = Material.getMaterial(348); item = new ItemStack(mat, 1, (byte)0, damage); m.mcDropItems(loc, item, 2); m.mcRandomDropItems(loc, item, 50, 2); break; //REDSTONE case 73: mat = Material.getMaterial(331); item = new ItemStack(mat, 1, (byte)0, damage); m.mcDropItems(loc, item, 4); m.mcRandomDropItem(loc, item, 50); break; case 74: mat = Material.getMaterial(331); item = new ItemStack(mat, 1, (byte)0, damage); m.mcDropItems(loc, item, 4); m.mcRandomDropItem(loc, item, 50); break; //LAPIS case 21: mat = Material.getMaterial(351); item = new ItemStack(mat, 1, (byte)0,(byte)0x4); m.mcDropItems(loc, item, 4); m.mcRandomDropItems(loc, item, 50, 4); break; //DIAMOND case 56: mat = Material.getMaterial(264); item = new ItemStack(mat, 1, (byte)0, damage); m.mcDropItem(loc, item); break; //STONE case 1: mat = Material.getMaterial(4); item = new ItemStack(mat, 1, (byte)0, damage); m.mcDropItem(loc, item); break; //COAL case 16: mat = Material.getMaterial(263); item = new ItemStack(mat, 1, (byte)0, damage); m.mcDropItem(loc, item); break; } } /* * Process the drops from the explosion */ public static void dropProcessing(int skillLevel, EntityExplodeEvent event, mcMMO plugin) { float yield = event.getYield(); List blocks = event.blockList(); Iterator iterator = blocks.iterator(); List ores = new ArrayList(); List debris = new ArrayList(); while(iterator.hasNext()) { Block temp = iterator.next(); int id = temp.getTypeId(); if(id == 14 || id == 15 || id == 16 || id == 21 || id == 56 || id == 73 || id == 74) { ores.add(temp); } else { debris.add(temp); } } //Normal explosion if(skillLevel < 125) return; //+5% ores if(skillLevel >= 125 && skillLevel < 250) { event.setYield(0); Iterator iterator2 = ores.iterator(); Iterator iterator3 = debris.iterator(); while(iterator2.hasNext()) { Block temp = iterator2.next(); if(Math.random() < (yield + .05)) { if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp)); explosionBlockDrops(temp, event.getLocation()); } } while(iterator3.hasNext()) { Block temp = iterator3.next(); if(Math.random() < yield) { if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp)); explosionBlockDrops(temp, event.getLocation()); } } } //+10% ores if(skillLevel >= 250 && skillLevel < 375) { event.setYield(0); Iterator iterator2 = ores.iterator(); Iterator iterator3 = debris.iterator(); while(iterator2.hasNext()) { Block temp = iterator2.next(); if(Math.random() < (yield + .10)) { if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp)); explosionBlockDrops(temp, event.getLocation()); } } while(iterator3.hasNext()) { Block temp = iterator3.next(); if(Math.random() < yield) { if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp)); explosionBlockDrops(temp, event.getLocation()); } } } //No debris, +15% ores if(skillLevel >= 375 && skillLevel < 500) { event.setYield(0); Iterator iterator2 = ores.iterator(); while(iterator2.hasNext()) { Block temp = iterator2.next(); if(Math.random() < (yield + .15)) { if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp)); explosionBlockDrops(temp, event.getLocation()); } } } //No debris, +20% ores if(skillLevel >= 500 && skillLevel < 625) { event.setYield(0); Iterator iterator2 = ores.iterator(); while(iterator2.hasNext()) { Block temp = iterator2.next(); if(Math.random() < (yield + .20)) { if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp)); explosionBlockDrops(temp, event.getLocation()); } } } //Double Drops, No Debris, +25% ores if(skillLevel >= 625 && skillLevel < 750) { event.setYield(0); Iterator iterator2 = ores.iterator(); while(iterator2.hasNext()) { Block temp = iterator2.next(); if(Math.random() < (yield + .25)) { if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp)); explosionBlockDrops(temp, event.getLocation()); if(Math.random() * 1000 <= skillLevel) { if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp)); explosionBlockDrops(temp, event.getLocation()); } } } } //Double Drops, No Debris, +30% ores if(skillLevel >= 750 && skillLevel < 875) { event.setYield(0); Iterator iterator2 = ores.iterator(); while(iterator2.hasNext()) { Block temp = iterator2.next(); if(Math.random() < (yield + .30)) { if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp)); explosionBlockDrops(temp, event.getLocation()); if(Math.random() * 1000 <= skillLevel) { if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp)); explosionBlockDrops(temp, event.getLocation()); } } } } //Triple Drops, No debris, +35% ores if(skillLevel >= 875 && skillLevel < 1000) { event.setYield(0); Iterator iterator2 = ores.iterator(); while(iterator2.hasNext()) { Block temp = iterator2.next(); if(Math.random() * 100 < (yield + .35)) { if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp)); explosionBlockDrops(temp, event.getLocation()); if(Math.random() * 1000 <= skillLevel || skillLevel > 1000) { if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp)); explosionBlockDrops(temp, event.getLocation()); } if(Math.random() * 1000 <= skillLevel || skillLevel > 1000) { if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp)); explosionBlockDrops(temp, event.getLocation()); } } } } //Triple Drops, No debris, +40% ores if(skillLevel >= 1000) { event.setYield(0); Iterator iterator2 = ores.iterator(); while(iterator2.hasNext()) { Block temp = iterator2.next(); if(Math.random() * 100 < (yield + .40)) { if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp)); explosionBlockDrops(temp, event.getLocation()); if(Math.random() * 1000 <= skillLevel || skillLevel > 1000) { if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp)); explosionBlockDrops(temp, event.getLocation()); } if(Math.random() * 1000 <= skillLevel || skillLevel > 1000) { if(temp.getData() != 5 && plugin.misc.blockWatchList.contains(temp)); explosionBlockDrops(temp, event.getLocation()); } } } } } /* * Bigger Bombs (Unlocked at Mining 250) * * Increases radius of explosion by 1 at 250. * Increases radius of explosion by 2 at 500. * Increases radius of explosion by 3 at 750. * Increases radius of explosion by 4 at 1000. */ public static void biggerBombs(int skillLevel, ExplosionPrimeEvent event) { float radius = event.getRadius(); if(skillLevel < 250) return; if(skillLevel >= 250) radius++; if(skillLevel >= 500) radius++; if(skillLevel >= 750) radius++; if(skillLevel >= 1000) radius++; event.setRadius(radius); } /* * Demolitions Expertise (Unlocked at Mining 500) * * Reduces explosion damage to 1/4 of normal at 500. * Reduces explosion damage to 1/2 of normal at 750. * Reduces explosion damage to 0 at 1000. */ public static void demolitionsExpertise(Player player, EntityDamageEvent event) { PlayerProfile PP = Users.getProfile(player); int skill = PP.getSkillLevel(SkillType.MINING); int damage = event.getDamage(); if(skill < 500) return; if(skill >= 500 && skill < 750) damage = damage/4; if(skill >= 750 && skill < 1000) damage = damage/2; if(skill >= 1000) damage = 0; event.setDamage(damage); } }