package com.gmail.nossr50.util.skills; import com.gmail.nossr50.config.RankConfig; import com.gmail.nossr50.datatypes.player.McMMOPlayer; import com.gmail.nossr50.datatypes.skills.PrimarySkillType; import com.gmail.nossr50.datatypes.skills.SubSkillType; import com.gmail.nossr50.datatypes.skills.SuperAbilityType; import com.gmail.nossr50.datatypes.skills.subskills.AbstractSubSkill; import com.gmail.nossr50.listeners.InteractionManager; import com.gmail.nossr50.runnables.skills.SkillUnlockNotificationTask; import com.gmail.nossr50.util.player.UserManager; import org.bukkit.entity.Player; import org.bukkit.plugin.Plugin; import java.util.ArrayList; import java.util.HashMap; public class RankUtils { private static HashMap> subSkillRanks; /** * * @param plugin plugin instance ref * @param mcMMOPlayer target player * @param primarySkillType * @param newLevel the new level of this skill */ public static void executeSkillUnlockNotifications(Plugin plugin, McMMOPlayer mcMMOPlayer, PrimarySkillType primarySkillType, int newLevel) { int count = 0; for(SubSkillType subSkillType : primarySkillType.getSkillAbilities()) { int playerRankInSkill = getRank(mcMMOPlayer.getPlayer(), subSkillType); HashMap innerMap = subSkillRanks.get(subSkillType.toString()); //If the skill doesn't have registered ranks gtfo if(innerMap == null || innerMap.get(playerRankInSkill) == null) return; //The players level is the exact level requirement for this skill if(newLevel == innerMap.get(playerRankInSkill)) { SkillUnlockNotificationTask skillUnlockNotificationTask = new SkillUnlockNotificationTask(mcMMOPlayer, subSkillType, newLevel); skillUnlockNotificationTask.runTaskLater(plugin, ((count * 5) + 1) * 20); count++; } } } /* NEW SYSTEM */ private static void addRanks(AbstractSubSkill abstractSubSkill) { //Fill out the rank array for(int i = 0; i < abstractSubSkill.getNumRanks(); i++) { //This adds the highest ranks first addRank(abstractSubSkill, abstractSubSkill.getNumRanks()-i); //TODO: Remove debug code /*System.out.println("DEBUG: Adding rank "+(numRanks-i)+" to "+subSkillType.toString());*/ } } private static void addRanks(SubSkillType subSkillType) { //Fill out the rank array for(int i = 0; i < subSkillType.getNumRanks(); i++) { //This adds the highest ranks first addRank(subSkillType, subSkillType.getNumRanks()-i); //TODO: Remove debug code /*System.out.println("DEBUG: Adding rank "+(numRanks-i)+" to "+subSkillType.toString());*/ } } /** * Populates the ranks for every skill we know about */ public static void populateRanks() { for(SubSkillType subSkillType : SubSkillType.values()) { addRanks(subSkillType); } for(AbstractSubSkill abstractSubSkill : InteractionManager.getSubSkillList()) { addRanks(abstractSubSkill); } } /** * Returns whether or not the player has unlocked the first rank in target subskill * @param player the player * @param subSkillType the target subskill * @return true if the player has at least one rank in the skill */ public static boolean hasUnlockedSubskill(Player player, SubSkillType subSkillType) { int curRank = getRank(player, subSkillType); //-1 means the skill has no unlockable levels and is therefor unlocked return curRank == -1 || curRank >= 1; } /** * Returns whether or not the player has unlocked the first rank in target subskill * @param player the player * @param abstractSubSkill the target subskill * @return true if the player has at least one rank in the skill */ public static boolean hasUnlockedSubskill(Player player, AbstractSubSkill abstractSubSkill) { int curRank = getRank(player, abstractSubSkill); //-1 means the skill has no unlockable levels and is therefor unlocked return curRank == -1 || curRank >= 1; } /** * Returns whether or not the player has reached the specified rank in target subskill * @param rank the target rank * @param player the player * @param subSkillType the target subskill * @return true if the player is at least that rank in this subskill */ public static boolean hasReachedRank(int rank, Player player, SubSkillType subSkillType) { return getRank(player, subSkillType) >= rank; } /** * Returns whether or not the player has reached the specified rank in target subskill * @param rank the target rank * @param player the player * @param abstractSubSkill the target subskill * @return true if the player is at least that rank in this subskill */ public static boolean hasReachedRank(int rank, Player player, AbstractSubSkill abstractSubSkill) { return getRank(player, abstractSubSkill) >= rank; } /** * Gets the current rank of the subskill for the player * @param player The player in question * @param subSkillType Target subskill * @return The rank the player currently has achieved in this skill. -1 for skills without ranks. */ public static int getRank(Player player, SubSkillType subSkillType) { String skillName = subSkillType.toString(); int numRanks = subSkillType.getNumRanks(); if(subSkillRanks == null) subSkillRanks = new HashMap<>(); if(numRanks == 0) return -1; //-1 Means the skill doesn't have ranks if(subSkillRanks.get(skillName) == null && numRanks > 0) addRanks(subSkillType); //Get our rank map HashMap rankMap = subSkillRanks.get(skillName); //Skill level of parent skill int currentSkillLevel = UserManager.getPlayer(player).getSkillLevel(subSkillType.getParentSkill()); for(int i = 0; i < numRanks; i++) { //Compare against the highest to lowest rank in that order int rank = numRanks-i; int unlockLevel = getRankUnlockLevel(subSkillType, rank); //If we check all ranks and still cannot unlock the skill, we return rank 0 if(rank == 0) return 0; //True if our skill level can unlock the current rank if(currentSkillLevel >= unlockLevel) return rank; } return 0; //We should never reach this } /** * Gets the current rank of the subskill for the player * @param player The player in question * @param abstractSubSkill Target subskill * @return The rank the player currently has achieved in this skill. -1 for skills without ranks. */ public static int getRank(Player player, AbstractSubSkill abstractSubSkill) { String skillName = abstractSubSkill.getConfigKeyName(); int numRanks = abstractSubSkill.getNumRanks(); if(subSkillRanks == null) subSkillRanks = new HashMap<>(); if(numRanks == 0) return -1; //-1 Means the skill doesn't have ranks if(subSkillRanks.get(skillName) == null && numRanks > 0) addRanks(abstractSubSkill); //Get our rank map HashMap rankMap = subSkillRanks.get(skillName); //Skill level of parent skill int currentSkillLevel = UserManager.getPlayer(player).getSkillLevel(abstractSubSkill.getPrimarySkill()); for(int i = 0; i < numRanks; i++) { //Compare against the highest to lowest rank in that order int rank = numRanks-i; int unlockLevel = getRankUnlockLevel(abstractSubSkill, rank); //If we check all ranks and still cannot unlock the skill, we return rank 0 if(rank == 0) return 0; //True if our skill level can unlock the current rank if(currentSkillLevel >= unlockLevel) return rank; } return 0; //We should never reach this } /** * Adds ranks to our map * @param abstractSubSkill The subskill to add ranks for * @param rank The rank to add */ private static void addRank(AbstractSubSkill abstractSubSkill, int rank) { initMaps(abstractSubSkill.getConfigKeyName()); HashMap rankMap = subSkillRanks.get(abstractSubSkill.getConfigKeyName()); rankMap.put(rank, getRankUnlockLevel(abstractSubSkill, rank)); } @Deprecated private static void addRank(SubSkillType subSkillType, int rank) { initMaps(subSkillType.toString()); HashMap rankMap = subSkillRanks.get(subSkillType.toString()); rankMap.put(rank, getRankUnlockLevel(subSkillType, rank)); } private static void initMaps(String s) { if (subSkillRanks == null) subSkillRanks = new HashMap<>(); if (subSkillRanks.get(s) == null) subSkillRanks.put(s, new HashMap<>()); } /* public static int getSubSkillUnlockRequirement(SubSkillType subSkillType) { String skillName = subSkillType.toString(); int numRanks = subSkillType.getNumRanks(); if(subSkillRanks == null) subSkillRanks = new HashMap<>(); if(numRanks == 0) return -1; //-1 Means the skill doesn't have ranks if(subSkillRanks.get(skillName) == null && numRanks > 0) addRanks(subSkillType); return subSkillRanks.get(subSkillType.toString()).get(1); }*/ /** * Gets the unlock level for a specific rank in a subskill * @param subSkillType The target subskill * @param rank The target rank * @return The level at which this rank unlocks */ @Deprecated public static int getRankUnlockLevel(SubSkillType subSkillType, int rank) { return RankConfig.getInstance().getSubSkillUnlockLevel(subSkillType, rank); } public static int getRankUnlockLevel(AbstractSubSkill abstractSubSkill, int rank) { return RankConfig.getInstance().getSubSkillUnlockLevel(abstractSubSkill, rank); } /** * Get the level at which a skill is unlocked for a player (this is the first rank of a skill) * @param subSkillType target subskill * @return The unlock requirements for rank 1 in this skill */ public static int getUnlockLevel(SubSkillType subSkillType) { return RankConfig.getInstance().getSubSkillUnlockLevel(subSkillType, 1); } /** * Get the level at which a skill is unlocked for a player (this is the first rank of a skill) * @param abstractSubSkill target subskill * @return The unlock requirements for rank 1 in this skill */ public static int getUnlockLevel(AbstractSubSkill abstractSubSkill) { return RankConfig.getInstance().getSubSkillUnlockLevel(abstractSubSkill, 1); } /** * Get the highest rank of a subskill * @param subSkillType target subskill * @return the last rank of a subskill */ public static int getHighestRank(SubSkillType subSkillType) { return subSkillType.getNumRanks(); } /** * Get the highest rank of a subskill * @param abstractSubSkill target subskill * @return the last rank of a subskill */ public static int getHighestRank(AbstractSubSkill abstractSubSkill) { return abstractSubSkill.getNumRanks(); } public static int getSuperAbilityUnlockRequirement(SuperAbilityType superAbilityType) { return getRankUnlockLevel(superAbilityType.getSubSkillTypeDefinition(), 1); } }