package com.gmail.nossr50.commands.skills; import com.gmail.nossr50.config.AdvancedConfig; import com.gmail.nossr50.config.Config; import com.gmail.nossr50.datatypes.skills.PrimarySkillType; import com.gmail.nossr50.datatypes.skills.SubSkillType; import com.gmail.nossr50.datatypes.skills.subskills.AbstractSubSkill; import com.gmail.nossr50.listeners.InteractionManager; import com.gmail.nossr50.locale.LocaleLoader; import com.gmail.nossr50.util.TextComponentFactory; import com.gmail.nossr50.util.skills.SkillUtils; import net.md_5.bungee.api.chat.TextComponent; import org.bukkit.entity.Player; import java.util.ArrayList; import java.util.List; public class AcrobaticsCommand extends SkillCommand { private String dodgeChance; private String dodgeChanceLucky; private boolean canDodge; private boolean canRoll; public AcrobaticsCommand() { super(PrimarySkillType.ACROBATICS); } @Override protected void dataCalculations(Player player, float skillValue, boolean isLucky) { // ACROBATICS_DODGE if (canDodge) { String[] dodgeStrings = SkillUtils.calculateAbilityDisplayValues(skillValue, SubSkillType.ACROBATICS_DODGE, isLucky); dodgeChance = dodgeStrings[0]; dodgeChanceLucky = dodgeStrings[1]; } } @Override protected void permissionsCheck(Player player) { canDodge = canUseSubskill(player, SubSkillType.ACROBATICS_DODGE); canRoll = canUseSubskill(player, SubSkillType.ACROBATICS_ROLL); } @Override protected List statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) { List messages = new ArrayList(); if (canDodge) { messages.add(getStatMessage(SubSkillType.ACROBATICS_DODGE, dodgeChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", dodgeChanceLucky) : "")); } if (canRoll) { AbstractSubSkill abstractSubSkill = InteractionManager.getAbstractByName("Roll"); if(abstractSubSkill != null) { double maxBonusLevel = AdvancedConfig.getInstance().getMaxBonusLevel(abstractSubSkill); double maxChance = AdvancedConfig.getInstance().getMaxChance(abstractSubSkill); double rollChance = SkillUtils.getChanceOfSuccess(skillValue, maxBonusLevel, maxChance); double graceChance = SkillUtils.getChanceOfSuccess(skillValue, maxBonusLevel, maxChance / 2); rollChance = Math.min(100.0D, rollChance); graceChance = Math.min(100.0D, graceChance); String rollChanceLucky = isLucky ? percent.format(Math.min(100.0D, (rollChance * 1.3333D) / 100.0D)) : null; String graceChanceLucky = isLucky ? percent.format(Math.min(100.0D, (graceChance * 1.3333D) / 100.0D)) : null; messages.add(getStatMessage(SubSkillType.ACROBATICS_ROLL, percent.format(rollChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", rollChanceLucky) : ""))); messages.add(getStatMessage(true, false, SubSkillType.ACROBATICS_ROLL, percent.format(graceChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", graceChanceLucky) : ""))); } } return messages; } @Override protected List getTextComponents(Player player) { List textComponents = new ArrayList<>(); TextComponentFactory.getSubSkillTextComponents(player, textComponents, PrimarySkillType.ACROBATICS); return textComponents; } }