package com.gmail.nossr50.commands.skills; import java.text.DecimalFormat; import org.bukkit.ChatColor; import com.gmail.nossr50.commands.SkillCommand; import com.gmail.nossr50.config.AdvancedConfig; import com.gmail.nossr50.datatypes.SkillType; import com.gmail.nossr50.locale.LocaleLoader; public class SwordsCommand extends SkillCommand { AdvancedConfig advancedConfig = AdvancedConfig.getInstance(); private String counterAttackChance; private String bleedLength; private String bleedChance; private String serratedStrikesLength; private int abilityLengthIncreaseLevel = advancedConfig.getAbilityLength(); private float bleedChanceMax = advancedConfig.getBleedChanceMax(); private float bleedMaxLevel = advancedConfig.getBleedMaxBonusLevel(); private int bleedMaxTicks = advancedConfig.getBleedMaxTicks(); private int bleedBaseTicks = advancedConfig.getBleedBaseTicks(); private float counterChanceMax = advancedConfig.getCounterChanceMax(); private float counterMaxLevel = advancedConfig.getCounterMaxBonusLevel(); private int serratedBleedTicks = advancedConfig.getSerratedStrikesTicks(); private boolean canCounter; private boolean canSerratedStrike; private boolean canBleed; public SwordsCommand() { super(SkillType.SWORDS); } @Override protected void dataCalculations() { DecimalFormat df = new DecimalFormat("#.0"); serratedStrikesLength = String.valueOf(2 + ((int) skillValue / abilityLengthIncreaseLevel)); if (skillValue >= bleedMaxLevel) bleedLength = String.valueOf(bleedMaxTicks); else bleedLength = String.valueOf(bleedBaseTicks); if(skillValue >= bleedMaxLevel) bleedChance = df.format(bleedChanceMax); else bleedChance = df.format((bleedChanceMax / bleedMaxLevel) * skillValue); if(skillValue >= counterMaxLevel) counterAttackChance = df.format(counterChanceMax); else counterAttackChance = df.format((counterChanceMax / counterMaxLevel) * skillValue); serratedStrikesLength = String.valueOf(serratedBleedTicks); } @Override protected void permissionsCheck() { canBleed = permInstance.swordsBleed(player); canCounter = permInstance.counterAttack(player); canSerratedStrike = permInstance.serratedStrikes(player); } @Override protected boolean effectsHeaderPermissions() { return canBleed || canCounter || canSerratedStrike; } @Override protected void effectsDisplay() { if (player.hasPermission("mcmmo.perks.lucky.swords")) { String perkPrefix = ChatColor.RED + "[mcMMO Perks] "; player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { "Swords" }) })); } if (canCounter) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.0"), LocaleLoader.getString("Swords.Effect.1") })); } if (canSerratedStrike) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.2"), LocaleLoader.getString("Swords.Effect.3") })); player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.4"), LocaleLoader.getString("Swords.Effect.5") })); } if (canBleed) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.6"), LocaleLoader.getString("Swords.Effect.7") })); } } @Override protected boolean statsHeaderPermissions() { return canBleed || canCounter || canSerratedStrike; } @Override protected void statsDisplay() { if (canCounter) { player.sendMessage(LocaleLoader.getString("Swords.Combat.Counter.Chance", new Object[] { counterAttackChance })); } if (canBleed) { player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Length", new Object[] { bleedLength })); player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Note")); player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Chance", new Object[] { bleedChance })); } if (canSerratedStrike) { player.sendMessage(LocaleLoader.getString("Swords.SS.Length", new Object[] { serratedStrikesLength })); } } }