package com.gmail.nossr50.util; import java.util.Collection; import java.util.Random; import org.bukkit.Chunk; import org.bukkit.Location; import org.bukkit.Material; import org.bukkit.block.Block; import org.bukkit.block.Furnace; import org.bukkit.entity.Entity; import org.bukkit.entity.HumanEntity; import org.bukkit.entity.Player; import org.bukkit.event.inventory.InventoryEvent; import org.bukkit.inventory.FurnaceInventory; import org.bukkit.inventory.Inventory; import org.bukkit.inventory.ItemStack; import com.gmail.nossr50.mcMMO; import com.gmail.nossr50.datatypes.player.McMMOPlayer; import com.gmail.nossr50.datatypes.spout.huds.McMMOHud; import com.gmail.nossr50.events.items.McMMOItemSpawnEvent; import com.gmail.nossr50.util.player.UserManager; import com.gmail.nossr50.util.spout.SpoutUtils; public final class Misc { private static Random random = new Random(); public static final int PLAYER_RESPAWN_COOLDOWN_SECONDS = 5; public static final int TIME_CONVERSION_FACTOR = 1000; public static final double SKILL_MESSAGE_MAX_SENDING_DISTANCE = 10.0; // Sound Pitches & Volumes from CB public static final float ANVIL_USE_PITCH = 0.3F; // Not in CB directly, I went off the place sound values public static final float ANVIL_USE_VOLUME = 1.0F; // Not in CB directly, I went off the place sound values public static final float FIZZ_VOLUME = 0.5F; public static final float POP_VOLUME = 0.2F; public static final float BAT_VOLUME = 1.0F; public static final float BAT_PITCH = 0.6F; public static final float GHAST_VOLUME = 1.0F; private Misc() {}; public static float getFizzPitch() { return 2.6F + (getRandom().nextFloat() - getRandom().nextFloat()) * 0.8F; } public static float getPopPitch() { return ((getRandom().nextFloat() - getRandom().nextFloat()) * 0.7F + 1.0F) * 2.0F; } public static float getGhastPitch() { return (getRandom().nextFloat() - getRandom().nextFloat()) * 0.2F + 1.0F; } public static boolean isNPCEntity(Entity entity) { return (entity == null || entity.hasMetadata("NPC") || (mcMMO.isCombatTagEnabled() && entity instanceof HumanEntity && ((HumanEntity) entity).getName().contains("PvpLogger"))); } /** * Get the upgrade tier of the item in hand. * * @param inHand The item to check the tier of * @return the tier of the item */ public static int getTier(ItemStack inHand) { int tier = 0; if (ItemUtils.isWoodTool(inHand)) { tier = 1; } else if (ItemUtils.isStoneTool(inHand)) { tier = 2; } else if (ItemUtils.isIronTool(inHand)) { tier = 3; } else if (ItemUtils.isGoldTool(inHand)) { tier = 1; } else if (ItemUtils.isDiamondTool(inHand)) { tier = 4; } else if (ModUtils.isCustomTool(inHand)) { tier = ModUtils.getToolFromItemStack(inHand).getTier(); } return tier; } /** * Determine if two locations are near each other. * * @param first The first location * @param second The second location * @param maxDistance The max distance apart * @return true if the distance between first and second is less than maxDistance, false otherwise */ public static boolean isNear(Location first, Location second, double maxDistance) { if (first.getWorld() != second.getWorld()) { return false; } return first.distanceSquared(second) < (maxDistance * maxDistance) || maxDistance == 0; } public static void dropItems(Location location, Collection drops) { for (ItemStack drop : drops) { dropItem(location, drop); } } /** * Drop items at a given location. * * @param location The location to drop the items at * @param is The items to drop * @param quantity The amount of items to drop */ public static void dropItems(Location location, ItemStack is, int quantity) { for (int i = 0; i < quantity; i++) { dropItem(location, is); } } /** * Randomly drop an item at a given location. * * @param location The location to drop the items at * @param is The item to drop * @param chance The percentage chance for the item to drop */ public static void randomDropItem(Location location, ItemStack is, int chance) { if (random.nextInt(100) < chance) { dropItem(location, is); } } /** * Randomly drop items at a given location. * * @param location The location to drop the items at * @param is The item to drop * @param chance The percentage chance for the item to drop * @param quantity The amount of items to drop */ public static void randomDropItems(Location location, ItemStack is, int quantity) { int dropCount = random.nextInt(quantity + 1); if (dropCount > 0) { is.setAmount(dropCount); dropItem(location, is); } } /** * Drop an item at a given location. * * @param location The location to drop the item at * @param itemStack The item to drop */ public static void dropItem(Location location, ItemStack itemStack) { if (itemStack.getType() == Material.AIR) { return; } // We can't get the item until we spawn it and we want to make it cancellable, so we have a custom event. McMMOItemSpawnEvent event = new McMMOItemSpawnEvent(location, itemStack); mcMMO.p.getServer().getPluginManager().callEvent(event); if (event.isCancelled()) { return; } location.getWorld().dropItemNaturally(location, itemStack); } public static void profileCleanup(String playerName) { McMMOPlayer mcMMOPlayer = UserManager.getPlayer(playerName); if (mcMMOPlayer != null) { Player player = mcMMOPlayer.getPlayer(); McMMOHud spoutHud = mcMMOPlayer.getProfile().getSpoutHud(); if (spoutHud != null) { spoutHud.removeWidgets(); } UserManager.remove(playerName); if (player.isOnline()) { UserManager.addUser(player); if (mcMMO.isSpoutEnabled()) { SpoutUtils.reloadSpoutPlayer(player); } } } } public static void resendChunkRadiusAt(Player player, int radius) { Chunk chunk = player.getLocation().getChunk(); int chunkX = chunk.getX(); int chunkZ = chunk.getZ(); for (int x = chunkX - radius; x < chunkX + radius; x++) { for (int z = chunkZ - radius; z < chunkZ + radius; z++) { player.getWorld().refreshChunk(x, z); } } } public static Block processInventoryOpenorCloseEvent(InventoryEvent event) { Inventory inventory = event.getInventory(); if (!(inventory instanceof FurnaceInventory)) { return null; } Furnace furnace = (Furnace) inventory.getHolder(); if (furnace == null || furnace.getBurnTime() != 0) { return null; } return furnace.getBlock(); } public static Random getRandom() { return random; } }