package com.gmail.nossr50.skills.repair; import java.util.Map; import java.util.Map.Entry; import org.bukkit.Material; import org.bukkit.Sound; import org.bukkit.enchantments.Enchantment; import org.bukkit.entity.Player; import org.bukkit.inventory.ItemStack; import org.getspout.spoutapi.SpoutManager; import org.getspout.spoutapi.player.SpoutPlayer; import com.gmail.nossr50.mcMMO; import com.gmail.nossr50.config.AdvancedConfig; import com.gmail.nossr50.config.Config; import com.gmail.nossr50.datatypes.player.McMMOPlayer; import com.gmail.nossr50.datatypes.player.PlayerProfile; import com.gmail.nossr50.datatypes.skills.SkillType; import com.gmail.nossr50.locale.LocaleLoader; import com.gmail.nossr50.util.Misc; import com.gmail.nossr50.util.Permissions; import com.gmail.nossr50.util.player.UserManager; import com.gmail.nossr50.util.skills.PerksUtils; public class Repair { public static int repairMasteryMaxBonusLevel = AdvancedConfig.getInstance().getRepairMasteryMaxLevel(); public static double repairMasteryMaxBonus = AdvancedConfig.getInstance().getRepairMasteryMaxBonus(); public static int superRepairMaxBonusLevel = AdvancedConfig.getInstance().getSuperRepairMaxLevel(); public static double superRepairMaxChance = AdvancedConfig.getInstance().getSuperRepairChanceMax(); public static boolean arcaneForgingDowngrades = AdvancedConfig.getInstance().getArcaneForgingDowngradeEnabled(); public static boolean arcaneForgingEnchantLoss = AdvancedConfig.getInstance().getArcaneForgingEnchantLossEnabled(); public static int anvilID = Config.getInstance().getRepairAnvilId(); public static boolean anvilMessagesEnabled = Config.getInstance().getRepairAnvilMessagesEnabled(); /** * Get current Arcane Forging rank. * * @param profile The PlayerProfile of the player to get the rank for * @return The player's current Arcane Forging rank */ public static int getArcaneForgingRank(PlayerProfile profile) { int skillLevel = profile.getSkillLevel(SkillType.REPAIR); if (skillLevel >= AdvancedConfig.getInstance().getArcaneForgingRankLevels4()) { return 4; } else if (skillLevel >= AdvancedConfig.getInstance().getArcaneForgingRankLevels3()) { return 3; } else if (skillLevel >= AdvancedConfig.getInstance().getArcaneForgingRankLevels2()) { return 2; } else if (skillLevel >= AdvancedConfig.getInstance().getArcaneForgingRankLevels1()) { return 1; } else { return 0; } } /** * Handles removing & downgrading enchants. * * @param player Player repairing the item * @param is Item being repaired */ protected static void addEnchants(Player player, ItemStack is) { if (Permissions.arcaneBypass(player)) { player.sendMessage(LocaleLoader.getString("Repair.Arcane.Perfect")); return; } Map enchants = is.getEnchantments(); if (enchants.size() == 0) { return; } int rank = getArcaneForgingRank(UserManager.getPlayer(player).getProfile()); if (rank == 0 || !Permissions.arcaneForging(player)) { for (Enchantment x : enchants.keySet()) { is.removeEnchantment(x); } player.sendMessage(LocaleLoader.getString("Repair.Arcane.Lost")); return; } boolean downgraded = false; for (Entry enchant : enchants.entrySet()) { Enchantment enchantment = enchant.getKey(); int activationChance = PerksUtils.handleLuckyPerks(player, SkillType.REPAIR); if (Misc.getRandom().nextInt(activationChance) <= getEnchantChance(rank)) { int enchantLevel = enchant.getValue(); if (arcaneForgingDowngrades && enchantLevel > 1) { if (Misc.getRandom().nextInt(activationChance) < getDowngradeChance(rank)) { is.addEnchantment(enchantment, --enchantLevel); downgraded = true; } } } else { is.removeEnchantment(enchantment); } } Map newEnchants = is.getEnchantments(); if (newEnchants.isEmpty()) { player.sendMessage(LocaleLoader.getString("Repair.Arcane.Fail")); } else if (downgraded || newEnchants.size() < enchants.size()) { player.sendMessage(LocaleLoader.getString("Repair.Arcane.Downgrade")); } else { player.sendMessage(LocaleLoader.getString("Repair.Arcane.Perfect")); } } /** * Gets chance of keeping enchantment during repair. * * @param rank Arcane Forging rank * @return The chance of keeping the enchantment */ public static int getEnchantChance(int rank) { switch (rank) { case 4: return AdvancedConfig.getInstance().getArcaneForgingKeepEnchantsChanceRank4(); case 3: return AdvancedConfig.getInstance().getArcaneForgingKeepEnchantsChanceRank3(); case 2: return AdvancedConfig.getInstance().getArcaneForgingKeepEnchantsChanceRank2(); case 1: return AdvancedConfig.getInstance().getArcaneForgingKeepEnchantsChanceRank1(); default: return 0; } } /** * Gets chance of enchantment being downgraded during repair. * * @param rank Arcane Forging rank * @return The chance of the enchantment being downgraded */ public static int getDowngradeChance(int rank) { switch (rank) { case 4: return AdvancedConfig.getInstance().getArcaneForgingDowngradeChanceRank4(); case 3: return AdvancedConfig.getInstance().getArcaneForgingDowngradeChanceRank3(); case 2: return AdvancedConfig.getInstance().getArcaneForgingDowngradeChanceRank2(); case 1: return AdvancedConfig.getInstance().getArcaneForgingDowngradeChanceRank1(); default: return 100; } } /** * Checks for Super Repair bonus. * * @param player The player repairing an item * @return true if bonus granted, false otherwise */ public static boolean checkPlayerProcRepair(Player player) { int skillLevel = UserManager.getPlayer(player).getProfile().getSkillLevel(SkillType.REPAIR); int chance = (int) ((superRepairMaxChance / superRepairMaxBonusLevel) * skillLevel); if (skillLevel >= superRepairMaxBonusLevel) { chance = (int) superRepairMaxChance; } int activationChance = PerksUtils.handleLuckyPerks(player, SkillType.REPAIR); if (chance > Misc.getRandom().nextInt(activationChance) && Permissions.superRepair(player)) { player.sendMessage(LocaleLoader.getString("Repair.Skills.FeltEasy")); return true; } return false; } /** * Handles notifications for placing an anvil. * * @param player The player placing the anvil * @param anvilID The item ID of the anvil block */ public static void placedAnvilCheck(Player player, int anvilID) { McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player); if (!mcMMOPlayer.getPlacedAnvil()) { if (mcMMO.spoutEnabled) { SpoutPlayer spoutPlayer = SpoutManager.getPlayer(player); if (spoutPlayer.isSpoutCraftEnabled()) { spoutPlayer.sendNotification(LocaleLoader.getString("Repair.AnvilPlaced.Spout1"), LocaleLoader.getString("Repair.AnvilPlaced.Spout2"), Material.getMaterial(anvilID)); } } else { player.sendMessage(LocaleLoader.getString("Repair.Listener.Anvil")); } player.playSound(player.getLocation(), Sound.ANVIL_LAND, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH); mcMMOPlayer.togglePlacedAnvil(); } } /** * Handle the Xp gain for repair events. * * @param mcMMOPlayer Player repairing the item * @param durabilityBefore Durability of the item before repair * @param modify Amount to modify the durability by */ protected static void xpHandler(McMMOPlayer mcMMOPlayer, short durabilityBefore, short durabilityAfter, double modify) { short dif = (short) ((durabilityBefore - durabilityAfter) * modify); Player player = mcMMOPlayer.getPlayer(); player.playSound(player.getLocation(), Sound.ANVIL_USE, Misc.ANVIL_USE_VOLUME, Misc.ANVIL_USE_PITCH); mcMMOPlayer.beginXpGain(SkillType.REPAIR, dif * 10); } /** * Computes repair bonuses. * * @param player The player repairing an item * @param skillLevel the skillLevel of the player in Repair * @param durability The durability of the item being repaired * @param repairAmount The base amount of durability repaired to the item * @return The final amount of durability repaired to the item */ protected static short repairCalculate(Player player, int skillLevel, short durability, int repairAmount) { float bonus; if (skillLevel >= repairMasteryMaxBonusLevel) { bonus = (float) (repairMasteryMaxBonus / 100F); } else { bonus = (((float) skillLevel) / ((float) repairMasteryMaxBonusLevel)) * (float) ((repairMasteryMaxBonus) / 100F); } if (Permissions.repairMastery(player)) { bonus = repairAmount * bonus; repairAmount += (int) bonus; } if (checkPlayerProcRepair(player)) { repairAmount = (int) (repairAmount * 2D); } if (repairAmount <= 0 || repairAmount > 32767) { repairAmount = 32767; } durability -= repairAmount; if (durability < 0) { durability = 0; } return durability; } }