package com.gmail.nossr50.commands.skills; import com.gmail.nossr50.commands.SkillCommand; import com.gmail.nossr50.datatypes.SkillType; import com.gmail.nossr50.locale.LocaleLoader; public class SwordsCommand extends SkillCommand { private String counterAttackChance; private String bleedLength; private String bleedChance; private String serratedStrikesLength; private boolean canCounter; private boolean canSerratedStrike; private boolean canBleed; public SwordsCommand() { super(SkillType.SWORDS); } @Override protected void dataCalculations() { serratedStrikesLength = String.valueOf(2 + ((int) skillValue / 50)); if (skillValue >= 750) { bleedLength = "3"; bleedChance = "75.00%"; counterAttackChance = "30.00%"; } else if (skillValue >= 600) { bleedLength = "2"; bleedChance = percent.format(skillValue / 1000); counterAttackChance = "30.00%"; } else { bleedLength = "2"; bleedChance = percent.format(skillValue / 1000); counterAttackChance = percent.format(skillValue / 2000); } } @Override protected void permissionsCheck() { canBleed = permInstance.swordsBleed(player); canCounter = permInstance.counterAttack(player); canSerratedStrike = permInstance.serratedStrikes(player); } @Override protected boolean effectsHeaderPermissions() { return canBleed || canCounter || canSerratedStrike; } @Override protected void effectsDisplay() { if (canCounter) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.0"), LocaleLoader.getString("Swords.Effect.1") })); } if (canSerratedStrike) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.2"), LocaleLoader.getString("Swords.Effect.3") })); player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.4"), LocaleLoader.getString("Swords.Effect.5") })); } if (canBleed) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Swords.Effect.6"), LocaleLoader.getString("Swords.Effect.7") })); } } @Override protected boolean statsHeaderPermissions() { return canBleed || canCounter || canSerratedStrike; } @Override protected void statsDisplay() { if (canCounter) { player.sendMessage(LocaleLoader.getString("Swords.Combat.Counter.Chance", new Object[] { counterAttackChance })); } if (canBleed) { player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Length", new Object[] { bleedLength })); player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Note")); player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Chance", new Object[] { bleedChance })); } if (canSerratedStrike) { player.sendMessage(LocaleLoader.getString("Swords.SS.Length", new Object[] { serratedStrikesLength })); } } }