package com.gmail.nossr50.commands.skills; import com.gmail.nossr50.datatypes.skills.SkillType; import com.gmail.nossr50.locale.LocaleLoader; import com.gmail.nossr50.skills.swords.Swords; import com.gmail.nossr50.util.Permissions; public class SwordsCommand extends SkillCommand { private String counterAttackChance; private String counterAttackChanceLucky; private int bleedLength; private String bleedChance; private String bleedChanceLucky; private String serratedStrikesLength; private String serratedStrikesLengthEndurance; private boolean canCounter; private boolean canSerratedStrike; private boolean canBleed; public SwordsCommand() { super(SkillType.SWORDS); } @Override protected void dataCalculations() { // SERRATED STRIKES if (canSerratedStrike) { String[] serratedStrikesStrings = calculateLengthDisplayValues(); serratedStrikesLength = serratedStrikesStrings[0]; serratedStrikesLengthEndurance = serratedStrikesStrings[1]; } // BLEED if (canBleed) { bleedLength = (skillValue >= Swords.bleedMaxBonusLevel) ? Swords.bleedMaxTicks : Swords.bleedBaseTicks; String[] bleedStrings = calculateAbilityDisplayValues(Swords.bleedMaxBonusLevel, Swords.bleedMaxChance); bleedChance = bleedStrings[0]; bleedChanceLucky = bleedStrings[1]; } // COUNTER ATTACK if (canCounter) { String[] counterAttackStrings = calculateAbilityDisplayValues(Swords.counterAttackMaxBonusLevel, Swords.counterAttackMaxChance); counterAttackChance = counterAttackStrings[0]; counterAttackChanceLucky = counterAttackStrings[1]; } } @Override protected void permissionsCheck() { canBleed = Permissions.bleed(player); canCounter = Permissions.counterAttack(player); canSerratedStrike = Permissions.serratedStrikes(player); } @Override protected boolean effectsHeaderPermissions() { return canBleed || canCounter || canSerratedStrike; } @Override protected void effectsDisplay() { luckyEffectsDisplay(); if (canCounter) { player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Swords.Effect.0"), LocaleLoader.getString("Swords.Effect.1", percent.format(1.0D / Swords.counterAttackModifier)))); } if (canSerratedStrike) { player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Swords.Effect.2"), LocaleLoader.getString("Swords.Effect.3", percent.format(1.0D / Swords.serratedStrikesModifier)))); player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Swords.Effect.4"), LocaleLoader.getString("Swords.Effect.5", Swords.serratedStrikesBleedTicks))); } if (canBleed) { player.sendMessage(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Swords.Effect.6"), LocaleLoader.getString("Swords.Effect.7"))); } } @Override protected boolean statsHeaderPermissions() { return canBleed || canCounter || canSerratedStrike; } @Override protected void statsDisplay() { if (canCounter) { player.sendMessage(LocaleLoader.getString("Swords.Combat.Counter.Chance", counterAttackChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", counterAttackChanceLucky) : "")); } if (canBleed) { player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Length", bleedLength)); player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Note")); player.sendMessage(LocaleLoader.getString("Swords.Combat.Bleed.Chance", bleedChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", bleedChanceLucky) : "")); } if (canSerratedStrike) { player.sendMessage(LocaleLoader.getString("Swords.SS.Length", serratedStrikesLength) + (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", serratedStrikesLengthEndurance) : "")); } } }