package com.gmail.nossr50.skills; import org.bukkit.Location; import org.bukkit.Material; import org.bukkit.entity.Entity; import org.bukkit.entity.Player; import org.bukkit.inventory.ItemStack; import com.gmail.nossr50.Users; import com.gmail.nossr50.m; import com.gmail.nossr50.mcMMO; import com.gmail.nossr50.mcPermissions; import com.gmail.nossr50.datatypes.PlayerProfile; import com.gmail.nossr50.datatypes.SkillType; import com.gmail.nossr50.locale.mcLocale; import com.gmail.nossr50.party.Party; public class Archery { /** * Track arrows fired for later retrieval. * * @param plugin mcMMO plugin instance * @param entity Entity damaged by the arrow * @param PPa PlayerProfile of the player firing the arrow */ public static void trackArrows(mcMMO plugin, Entity entity, PlayerProfile PPa) { final int MAX_BONUS_LEVEL = 1000; int skillLevel = PPa.getSkillLevel(SkillType.ARCHERY); if (!plugin.misc.arrowTracker.containsKey(entity)) { plugin.misc.arrowTracker.put(entity, 0); } if (skillLevel > MAX_BONUS_LEVEL || (Math.random() * 1000 <= skillLevel)) { plugin.misc.arrowTracker.put(entity, 1); } } /** * Check for ignition on arrow hit. * * @param entity Entity damaged by the arrow * @param attacker Player who fired the arrow */ public static void ignitionCheck(Entity entity, Player attacker) { //Check to see if PVP for this world is disabled before executing if (!entity.getWorld().getPVP()) { return; } final int IGNITION_CHANCE = 25; final int MAX_IGNITION_TICKS = 120; PlayerProfile PPa = Users.getProfile(attacker); if (Math.random() * 100 <= IGNITION_CHANCE) { int ignition = 20; /* Add 20 ticks for every 200 skill levels */ ignition += (PPa.getSkillLevel(SkillType.ARCHERY) / 200) * 20; if (ignition > MAX_IGNITION_TICKS) { ignition = MAX_IGNITION_TICKS; } if (entity instanceof Player) { Player defender = (Player) entity; if (!Party.getInstance().inSameParty(attacker, defender)) { defender.setFireTicks(defender.getFireTicks() + ignition); attacker.sendMessage(mcLocale.getString("Combat.Ignition")); defender.sendMessage(mcLocale.getString("Combat.BurningArrowHit")); } } else { entity.setFireTicks(entity.getFireTicks() + ignition); attacker.sendMessage(mcLocale.getString("Combat.Ignition")); } } } /** * Check for Daze. * * @param defender Defending player * @param attacker Attacking player */ public static void dazeCheck(Player defender, Player attacker) { final int MAX_BONUS_LEVEL = 1000; int skillLevel = Users.getProfile(attacker).getSkillLevel(SkillType.ARCHERY); Location loc = defender.getLocation(); int skillCheck = m.skillCheck(skillLevel, MAX_BONUS_LEVEL); if (Math.random() * 10 > 5) { loc.setPitch(90); } else { loc.setPitch(-90); } if (Math.random() * 2000 <= skillCheck && mcPermissions.getInstance().daze(attacker)) { defender.teleport(loc); defender.sendMessage(mcLocale.getString("Combat.TouchedFuzzy")); attacker.sendMessage(mcLocale.getString("Combat.TargetDazed")); } } /** * Check for arrow retrieval. * * @param entity The entity hit by the arrows * @param plugin mcMMO plugin instance */ public static void arrowRetrievalCheck(Entity entity, mcMMO plugin) { if (plugin.misc.arrowTracker.containsKey(entity)) { m.mcDropItems(entity.getLocation(), new ItemStack(Material.ARROW), plugin.misc.arrowTracker.get(entity)); } plugin.misc.arrowTracker.remove(entity); } }