package com.gmail.nossr50.runnables; import org.bukkit.entity.Player; import com.gmail.nossr50.mcMMO; import com.gmail.nossr50.datatypes.PlayerProfile; import com.gmail.nossr50.util.Database; import com.gmail.nossr50.util.Users; public class SQLReconnect implements Runnable { private final mcMMO plugin; public SQLReconnect(mcMMO plugin) { this.plugin = plugin; } @Override public void run() { if (!Database.isConnected()) { Database.connect(); if (Database.isConnected()) { for (PlayerProfile x : Users.players.values()) { x.save(); //Save all profiles } Users.players.clear(); //Clear the profiles for (Player x : plugin.getServer().getOnlinePlayers()) { Users.addUser(x); //Add in new profiles, forcing them to 'load' again from MySQL } } } } }