package com.gmail.nossr50.commands.skills; import com.gmail.nossr50.commands.SkillCommand; import com.gmail.nossr50.datatypes.SkillType; import com.gmail.nossr50.locale.LocaleLoader; import com.gmail.nossr50.skills.acrobatics.Acrobatics; import com.gmail.nossr50.util.Permissions; import com.gmail.nossr50.util.Skills; public class AcrobaticsCommand extends SkillCommand { private String dodgeChance; private String dodgeChanceLucky; private String rollChance; private String rollChanceLucky; private String gracefulRollChance; private String gracefulRollChanceLucky; private boolean canDodge; private boolean canRoll; private boolean canGracefulRoll; private boolean lucky; public AcrobaticsCommand() { super(SkillType.ACROBATICS); } @Override protected void dataCalculations() { float dodgeChanceF; float rollChanceF; float gracefulRollChanceF; // DODGE if (skillValue >= Acrobatics.dodgeMaxBonusLevel) dodgeChanceF = (float) Acrobatics.dodgeMaxChance; else dodgeChanceF = (float) ((Acrobatics.dodgeMaxChance / Acrobatics.dodgeMaxBonusLevel) * skillValue); dodgeChance = percent.format(dodgeChanceF / 100D); if (dodgeChanceF * 1.3333D >= 100D) dodgeChanceLucky = percent.format(1D); else dodgeChanceLucky = percent.format(dodgeChanceF * 1.3333D / 100D); // ROLL if (skillValue >= Acrobatics.rollMaxBonusLevel) rollChanceF = (float) Acrobatics.rollMaxChance; else rollChanceF = (float) ((Acrobatics.rollMaxChance / Acrobatics.rollMaxBonusLevel) * skillValue); rollChance = percent.format(rollChanceF / 100D); if (rollChanceF * 1.3333D >= 100D) rollChanceLucky = percent.format(1D); else rollChanceLucky = percent.format(rollChanceF * 1.3333D / 100D); // GRACEFULROLL if (skillValue >= Acrobatics.gracefulRollMaxBonusLevel) gracefulRollChanceF = (float) Acrobatics.gracefulRollMaxChance; else gracefulRollChanceF = (float) ((Acrobatics.gracefulRollMaxChance / Acrobatics.gracefulRollMaxBonusLevel) * skillValue); gracefulRollChance = percent.format(gracefulRollChanceF / 100D); if (gracefulRollChanceF * 1.3333D >= 100D) gracefulRollChanceLucky = percent.format(1D); else gracefulRollChanceLucky = percent.format(gracefulRollChanceF * 1.3333D / 100D); } @Override protected void permissionsCheck() { canDodge = Permissions.dodge(player); canRoll = Permissions.roll(player); canGracefulRoll = Permissions.gracefulRoll(player); lucky = Permissions.luckyAcrobatics(player); } @Override protected boolean effectsHeaderPermissions() { return canDodge || canGracefulRoll || canRoll; } @Override protected void effectsDisplay() { if (lucky) { String perkPrefix = LocaleLoader.getString("MOTD.PerksPrefix"); player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { Skills.localizeSkillName(SkillType.ACROBATICS) }) })); } if (canRoll) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Acrobatics.Effect.0"), LocaleLoader.getString("Acrobatics.Effect.1") })); } if (canGracefulRoll) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Acrobatics.Effect.2"), LocaleLoader.getString("Acrobatics.Effect.3") })); } if (canDodge) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Acrobatics.Effect.4"), LocaleLoader.getString("Acrobatics.Effect.5") })); } } @Override protected boolean statsHeaderPermissions() { return canDodge || canGracefulRoll || canRoll; } @Override protected void statsDisplay() { if (canRoll) { if (lucky) player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.Chance", new Object[] { rollChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { rollChanceLucky })); else player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.Chance", new Object[] { rollChance })); } if (canGracefulRoll) { if (lucky) player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.GraceChance", new Object[] { gracefulRollChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { gracefulRollChanceLucky })); else player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.GraceChance", new Object[] { gracefulRollChance })); } if (canDodge) { if (lucky) player.sendMessage(LocaleLoader.getString("Acrobatics.DodgeChance", new Object[] { dodgeChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { dodgeChanceLucky })); else player.sendMessage(LocaleLoader.getString("Acrobatics.DodgeChance", new Object[] { dodgeChance })); } } }