package com.gmail.nossr50.util; import org.bukkit.ChatColor; import org.bukkit.entity.Player; import com.gmail.nossr50.config.Config; import com.gmail.nossr50.datatypes.PlayerProfile; import com.gmail.nossr50.datatypes.SkillType; public class Hardcore { public static void invokeStatPenalty(Player player) { PlayerProfile PP = Users.getProfile(player); for(SkillType st : SkillType.values()) { if(st.equals(SkillType.ALL)) continue; int newValue = (int) (PP.getSkillLevel(st) - (PP.getSkillLevel(st) * (Config.getInstance().getHardcoreDeathStatPenaltyPercentage() * 0.01D))); if(newValue < 0) newValue = 0; PP.modifySkill(st, newValue); } player.sendMessage(ChatColor.GOLD+"[mcMMO] "+ChatColor.DARK_RED+"You've suffered a penalty to skills from death."); } public static void invokeVampirism(Player killer, Player defender) { PlayerProfile PPk = Users.getProfile(killer); PlayerProfile PPd = Users.getProfile(defender); for(SkillType st : SkillType.values()) { if(st.equals(SkillType.ALL)) continue; int newValue = (int) (PPd.getSkillLevel(st) - (PPd.getSkillLevel(st) * (Config.getInstance().getHardcoreVampirismStatLeechPercentage() * 0.01D))); PPk.modifySkill(st, newValue+PPk.getSkillLevel(st)); } killer.sendMessage(ChatColor.GOLD+"[mcMMO] "+ChatColor.DARK_AQUA+"You've stolen knowledge from that player."); } }