package com.gmail.nossr50.util; import org.bukkit.entity.Player; import com.gmail.nossr50.config.Config; import com.gmail.nossr50.datatypes.PlayerProfile; import com.gmail.nossr50.locale.LocaleLoader; import com.gmail.nossr50.skills.SkillType; public final class Hardcore { public static double statLossPercentage = Config.getInstance().getHardcoreDeathStatPenaltyPercentage(); public static double vampirismStatLeechPercentage = Config.getInstance().getHardcoreVampirismStatLeechPercentage(); public static boolean statLossEnabled = Config.getInstance().getHardcoreEnabled(); public static boolean vampirismEnabled = Config.getInstance().getHardcoreVampirismEnabled(); private Hardcore() {} public static void invokeStatPenalty(Player player) { if (statLossPercentage <= 0 || statLossPercentage > 100) { return; } PlayerProfile playerProfile = Users.getProfile(player); int totalLost = 0; for (SkillType skillType : SkillType.values()) { if (skillType.equals(SkillType.ALL) || skillType.isChildSkill()) { continue; } int playerSkillLevel = playerProfile.getSkillLevel(skillType); //Should we really care about negative skill levels? if (playerSkillLevel <= 0) { continue; } int levelsLost = (int) (playerSkillLevel * (statLossPercentage * 0.01D)); totalLost += levelsLost; playerProfile.modifySkill(skillType, playerSkillLevel - levelsLost); } player.sendMessage(LocaleLoader.getString("Hardcore.Player.Loss", new Object[] {totalLost})); } public static void invokeVampirism(Player killer, Player victim) { if (vampirismStatLeechPercentage <= 0 || vampirismStatLeechPercentage > 100) { return; } PlayerProfile killerProfile = Users.getProfile(killer); PlayerProfile victimProfile = Users.getProfile(victim); int totalStolen = 0; for (SkillType skillType : SkillType.values()) { if (skillType.equals(SkillType.ALL) || skillType.isChildSkill()) { continue; } int killerSkillLevel = killerProfile.getSkillLevel(skillType); int victimSkillLevel = victimProfile.getSkillLevel(skillType); //Should we really care about negative skill levels? if (victimSkillLevel <= 0 || victimSkillLevel < killerSkillLevel / 2) { continue; } int levelsStolen = (int) (victimSkillLevel * (vampirismStatLeechPercentage * 0.01D)); totalStolen += levelsStolen; killerProfile.modifySkill(skillType, killerSkillLevel + levelsStolen); victimProfile.modifySkill(skillType, victimSkillLevel - levelsStolen); } if (totalStolen > 0) { killer.sendMessage(LocaleLoader.getString("Vampirism.Killer.Success", new Object[] {totalStolen, victim.getName()} )); victim.sendMessage(LocaleLoader.getString("Vampirism.Victim.Success", new Object[] {killer.getName(), totalStolen} )); } else { killer.sendMessage(LocaleLoader.getString("Vampirism.Killer.Failure", new Object[] {victim.getName()} )); victim.sendMessage(LocaleLoader.getString("Vampirism.Victim.Failure", new Object[] {killer.getName()} )); } } }