package com.gmail.nossr50.skills.archery; import com.gmail.nossr50.locale.LocaleLoader; import com.gmail.nossr50.skills.SkillCommand; import com.gmail.nossr50.skills.SkillType; import com.gmail.nossr50.util.Permissions; public class ArcheryCommand extends SkillCommand { private String skillShotBonus; private String dazeChance; private String dazeChanceLucky; private String retrieveChance; private String retrieveChanceLucky; private boolean canSkillShot; private boolean canDaze; private boolean canRetrieve; public ArcheryCommand() { super(SkillType.ARCHERY); } @Override protected void dataCalculations() { //SKILL SHOT double bonus = (skillValue / Archery.skillShotIncreaseLevel) * Archery.skillShotIncreasePercentage; if (bonus > Archery.skillShotMaxBonusPercentage) { skillShotBonus = percent.format(Archery.skillShotMaxBonusPercentage); } else { skillShotBonus = percent.format(bonus); } //DAZE String[] dazeStrings = calculateAbilityDisplayValues(Archery.dazeMaxBonusLevel, Archery.dazeMaxBonus); dazeChance = dazeStrings[0]; dazeChanceLucky = dazeStrings[1]; //RETRIEVE String[] retrieveStrings = calculateAbilityDisplayValues(Archery.retrieveMaxBonusLevel, Archery.retrieveMaxChance); retrieveChance = retrieveStrings[0]; retrieveChanceLucky = retrieveStrings[1]; } @Override protected void permissionsCheck() { canSkillShot = Permissions.archeryBonus(player); canDaze = Permissions.daze(player); canRetrieve = Permissions.trackArrows(player); } @Override protected boolean effectsHeaderPermissions() { return canSkillShot || canDaze || canRetrieve; } @Override protected void effectsDisplay() { luckyEffectsDisplay(); if (canSkillShot) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.0"), LocaleLoader.getString("Archery.Effect.1") })); } if (canDaze) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.2"), LocaleLoader.getString("Archery.Effect.3", new Object[] {Archery.dazeModifier}) })); } if (canRetrieve) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Archery.Effect.4"), LocaleLoader.getString("Archery.Effect.5") })); } } @Override protected boolean statsHeaderPermissions() { return canSkillShot || canDaze || canRetrieve; } @Override protected void statsDisplay() { if (canSkillShot) { player.sendMessage(LocaleLoader.getString("Archery.Combat.SkillshotBonus", new Object[] { skillShotBonus })); } if (canDaze) { if (isLucky) { player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", new Object[] { dazeChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { dazeChanceLucky })); } else { player.sendMessage(LocaleLoader.getString("Archery.Combat.DazeChance", new Object[] { dazeChance })); } } if (canRetrieve) { if (isLucky) { player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", new Object[] { retrieveChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { retrieveChanceLucky })); } else { player.sendMessage(LocaleLoader.getString("Archery.Combat.RetrieveChance", new Object[] { retrieveChance })); } } } }