# # Advanced configuration # Last updated on ${project.version}-b${BUILD_NUMBER} # # For advanced users only! There is no need to change anything here. # # You can customize almost every aspect of every skill here. # Its mainly here if you've customized the experience formula. # Configure at what level you get better with certain abilities. # ##### # # Settings for the Skills ### Skills: General: Ability: # IncreaseLevel: This setting will determine when the length of every ability gets longer with 1 second # EnchantBuff: This setting determines how many enchant levels to use when buffing Super Breaker & Giga Drill Breaker IncreaseLevel: 50 EnchantBuff: 5 # # Settings for Acrobatics ### Acrobatics: Dodge: # ChanceMax: Maximum chance of dodging when on or higher # MaxBonusLevel: On this level or higher, the dodge chance will not go higher than # DamageModifier: Dodge damage will be divided by this modifier ChanceMax: 20.0 MaxBonusLevel: 800 DamageModifier: 2.0 Roll: # ChanceMax: Maximum chance of rolling when on or higher # MaxBonusLevel: On this level or higher, the roll chance will not go higher than # DamageThreshold: The max damage a player can negate with a roll ChanceMax: 100.0 MaxBonusLevel: 1000 DamageThreshold: 7.0 GracefulRoll: # ChanceMax: Maximum chance of graceful rolling when on or higher # MaxBonusLevel: On this level or higher, the graceful roll chance will not go higher than # DamageThreshold: The max damage a player can negate with a graceful roll ChanceMax: 100.0 MaxBonusLevel: 500 DamageThreshold: 14.0 # # Settings for Archery ### Archery: SkillShot: # IncreaseLevel: Every the skillshot bonus will go up by # IncreasePercentage: This is a percentage value, 0.1 = 10% # MaxBonus: When the has been reached, the bonus percentage will not go up anymore. 2.0 = 200% IncreaseLevel: 50 IncreasePercentage: 0.1 MaxBonus: 2.0 MaxDamage: 9.0 Daze: # ChanceMax: Maximum chance of causing daze to opponents when on or higher # MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be # Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart) ChanceMax: 50.0 MaxBonusLevel: 1000 Modifier: 4.0 Retrieve: # ChanceMax: Maximum chance of retrieving arrows when on or higher # MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is ChanceMax: 100.0 MaxBonusLevel: 1000 # ForceMultiplier: Multiply the force of the bow by this for an XP boost. ForceMultiplier: 2.0 # # Settings for Axes ### Axes: DamageIncrease: # MaxBonus: Maximum bonus damage when on or higher # MaxBonusLevel: Level where is reached MaxBonus: 4.0 MaxBonusLevel: 200 AxesCritical: # ChanceMax: Maximum chance of causing a critical hit when on or higher # MaxBonusLevel: Level where of causing critical hits is reached ChanceMax: 37.50 MaxBonusLevel: 750 AxesCritical: # Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier PVP_Modifier: 1.5 PVE_Modifier: 2.0 GreaterImpact: # Chance: Chance of hitting with GreaterImpact, mobs are knocked backwards when successful # KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is # BonusDamage: Extra damage for GreaterImpact hits Chance: 25.0 KnockbackModifier: 1.5 BonusDamage: 2.0 ArmorImpact: # IncreaseLevel: Every the durability damage goes up with 1 # Chance: Chance of hitting with ArmorImpact # MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits IncreaseLevel: 50 Chance: 25.0 MaxPercentageDurabilityDamage: 20.0 SkullSplitter: # DamageModifier: Damage will get divided by this modifier DamageModifier: 2.0 # # Settings for Fishing ### Fishing: # Rank_Levels: Fishing level where rank gets unlocked Rank_Levels: Rank_1: 0 Rank_2: 125 Rank_3: 250 Rank_4: 375 Rank_5: 500 Rank_6: 625 Rank_7: 700 Rank_8: 875 ShakeChance: Rank_1: 15.0 Rank_2: 15.0 Rank_3: 25.0 Rank_4: 35.0 Rank_5: 45.0 Rank_6: 55.0 Rank_7: 65.0 Rank_8: 75.0 # VanillaXPMultiplier: Vanilla XP gained from fishing is multiplied by these values. VanillaXPMultiplier: Rank_1: 1 Rank_2: 2 Rank_3: 3 Rank_4: 3 Rank_5: 4 Rank_6: 4 Rank_7: 5 Rank_8: 5 FishermansDiet: # This determines when Fisherman's Diet adds extra hunger recovery to food RankChange: 200 IceFishing: # UnlockLevel: Fishing level when the Ice Fishing ability unlocks UnlockLevel: 50 # # Settings for Herbalism ### Herbalism: FarmersDiet: # This determines when Farmers Diet adds extra hunger recovery to food RankChange: 200 GreenThumb: # StageChange: Level value when the GreenThumb stage rank goes up # ChanceMax: Maximum chance of GreenThumb when on or higher # MaxBonusLevel: On this level, GreenThumb chance will be StageChange: 200 ChanceMax: 100.0 MaxBonusLevel: 1500 DoubleDrops: # ChanceMax: Maximum chance of receiving double drops when on or higher # MaxBonusLevel: Level when of receiving double drops is reached ChanceMax: 100.0 MaxBonusLevel: 1000 HylianLuck: # ChanceMax: Maximum chance of Hylian Luck when on or higher # MaxBonusLevel: On this level, Hylian Luck chance will be ChanceMax: 10.0 MaxBonusLevel: 1000 ShroomThumb: # ChanceMax: Maximum chance of ShroomThumb when on or higher # MaxBonusLevel: On this level, ShroomThumb chance will be ChanceMax: 50.0 MaxBonusLevel: 1500 # # Settings for Mining ### Mining: DoubleDrops: # ChanceMax: Maximum chance of receiving double drops when on or higher # MaxBonusLevel: Level when of receiving double drops is reached ChanceMax: 100.0 MaxBonusLevel: 1000 # BlastMining_Rank: BlastMining rank unlocks BlastMining: Rank_Levels: Rank_1: 125 Rank_2: 250 Rank_3: 375 Rank_4: 500 Rank_5: 625 Rank_6: 750 Rank_7: 875 Rank_8: 1000 # BlastDamageDecrease Ranks: % of damage reduced from TNT explosions BlastDamageDecrease: Rank_1: 0.0 Rank_2: 0.0 Rank_3: 0.0 Rank_4: 25.0 Rank_5: 25.0 Rank_6: 50.0 Rank_7: 50.0 Rank_8: 100.0 # OreBonus Ranks: % of extra ores received when Blast Mining OreBonus: Rank_1: 35.0 Rank_2: 40.0 Rank_3: 45.0 Rank_4: 50.0 Rank_5: 55.0 Rank_6: 60.0 Rank_7: 65.0 Rank_8: 70.0 # DebrisReduction_Rank: % of fewer non-ores received when Blast Mining DebrisReduction: Rank_1: 10.0 Rank_2: 20.0 Rank_3: 30.0 Rank_4: 30.0 Rank_5: 30.0 Rank_6: 30.0 Rank_7: 30.0 Rank_8: 30.0 # DropMultiplier Ranks: # of times each ore will drop DropMultiplier: Rank_1: 1 Rank_2: 1 Rank_3: 1 Rank_4: 1 Rank_5: 2 Rank_6: 2 Rank_7: 3 Rank_8: 3 # BlastRadiusModifier Ranks: Increases the blast radius by this amount BlastRadiusModifier: Rank_1: 1.0 Rank_2: 1.0 Rank_3: 2.0 Rank_4: 2.0 Rank_5: 3.0 Rank_6: 3.0 Rank_7: 4.0 Rank_8: 4.0 # # Settings for Repair ### Repair: RepairMastery: # MaxBonusPercentage: Maximum bonus percentage for Repair Mastery # MaxBonusLevel: On this level, the maximum bonus is reached MaxBonusPercentage: 200.0 MaxBonusLevel: 1000 SuperRepair: # ChanceMax: Maximum chance of Super Repair when on or higher # MaxBonusLevel: On this level, Super Repair chance will be ChanceMax: 100.0 MaxBonusLevel: 1000 Salvage: # UnlockLevel: Level when Salvage become available UnlockLevel: 600 ArcaneForging: May_Lose_Enchants: true Rank_Levels: Rank_1: 125 Rank_2: 250 Rank_3: 375 Rank_4: 500 Rank_5: 625 Rank_6: 750 Rank_7: 875 Rank_8: 1000 Keep_Enchants_Chance: Rank_1: 10.0 Rank_2: 20.0 Rank_3: 30.0 Rank_4: 40.0 Rank_5: 50.0 Rank_6: 50.0 Rank_7: 60.0 Rank_8: 60.0 Downgrades_Enabled: true Downgrades_Chance: Rank_1: 75.0 Rank_2: 50.0 Rank_3: 40.0 Rank_4: 30.0 Rank_5: 25.0 Rank_6: 20.0 Rank_7: 15.0 Rank_8: 10.0 # # Settings for Smelting ### Smelting: FuelEfficiency: # Multiplier: The furnace burn time will be multiplied by this value. # MaxBonusLevel: On this level, the efficiency multiplier will stop increasing Multiplier: 3.0 MaxBonusLevel: 1000 SecondSmelt: # ChanceMax: Maximum chance of triggering Second Smelt # MaxBonusLevel: On this level, the chance to cause Second Smelt will be ChanceMax: 100.0 MaxBonusLevel: 1000 FluxMining: # UnlockLevel: Level when Flux Mining becomes available # Chance: Chance for Flux Mining to activate UnlockLevel: 250 Chance: 33.0 # Rank_Levels: Smelting level where rank gets unlocked Rank_Levels: Rank_1: 125 Rank_2: 250 Rank_3: 375 Rank_4: 500 Rank_5: 625 Rank_6: 750 Rank_7: 875 Rank_8: 1000 # VanillaXPMultiplier: Vanilla XP gained from smelting ores is multiplied by these values. VanillaXPMultiplier: Rank_1: 1 Rank_2: 2 Rank_3: 3 Rank_4: 3 Rank_5: 4 Rank_6: 4 Rank_7: 5 Rank_8: 5 # # Settings for Swords ### Swords: Bleed: # ChanceMax: Maximum chance of triggering bleeding # MaxBonusLevel: On this level, the chance to cause Bleeding will be ChanceMax: 75.0 MaxBonusLevel: 750 # These settings determine how long the Bleeding effect lasts MaxTicks: 3 BaseTicks: 2 Counter: # RequiresBlock: Determines if blocking is required to trigger counter attack RequiresBlock: true # ChanceMax: Maximum chance of triggering a counter attack # MaxBonusLevel: On this level, the chance to Counter will be ChanceMax: 30.0 MaxBonusLevel: 600 # DamageModifier: Damaged caused by the damager will get divided by this modifier and dealt back to the damager DamageModifier: 2.0 SerratedStrikes: # DamageModifier: Damage will get divided by this modifier # BleedTicks: This determines how long the bleeding effect of SerratedStrikes lasts DamageModifier: 4.0 BleedTicks: 5 # # Settings for Taming ### Taming: Gore: # ChanceMax: Maximum chance of triggering gore # MaxBonusLevel: On this level, the chance to cause Gore will be ChanceMax: 100.0 MaxBonusLevel: 1000 # BleedTicks: Determines the length of the bleeding effect # Modifier: Damage will get multiplied by this modifier BleedTicks: 2 Modifier: 2.0 FastFood: # UnlockLevel: Level when FastFood unlocks # Chance: The chance for wolves to heal hp when inflicting damage UnlockLevel: 50 Chance: 50.0 EnvironmentallyAware: # UnlockLevel: Level when EnvironmentallyAware unlocks UnlockLevel: 100 ThickFur: # UnlockLevel: Level when ThickFur unlocks # Modifier: Damage will get divided by this modifier UnlockLevel: 250 Modifier: 2.0 HolyHound: # UnlockLevel: Level when HolyHound unlocks UnlockLevel: 375 ShockProof: # UnlockLevel: Level when ShockProof unlocks # Modifier: Damage will get divided by this modifier UnlockLevel: 500 Modifier: 6.0 SharpenedClaws: # UnlockLevel: Level when SharpenedClaws unlocks # Bonus: This bonus will get added to the damage caused UnlockLevel: 750 Bonus: 2.0 # # Settings for Unarmed ### Unarmed: Disarm: # ChanceMax: Maximum chance of disarming other players # MaxBonusLevel: Level when the maximum chance to disarm is reached ChanceMax: 33.0 MaxBonusLevel: 1000 Deflect: # ChanceMax: Maximum chance of deflecting arrows # MaxBonusLevel: Level when the maximum chance to deflect is reached ChanceMax: 50.0 MaxBonusLevel: 1000 IronGrip: # ChanceMax: Maximum chance of preventing being disarmed # MaxBonusLevel: Level when the maximum chance to prevent being disarmed is reached ChanceMax: 100.0 MaxBonusLevel: 1000 IronArm: # BonusMin: Minimum bonus damage for unarmed # BonusMax: Maximum bonus damage for unarmed # IncreaseLevel: Bonus damage increases every increase level BonusMin: 3.0 BonusMax: 8.0 IncreaseLevel: 50 # # Settings for Woodcutting ### Woodcutting: LeafBlower: # UnlockLevel: At this level, the passive ability LeafBlower unlocks UnlockLevel: 100 DoubleDrops: # ChanceMax: Maximum chance of receiving double drops # MaxBonusLevel: Level when the maximum chance of receiving double drops is reached ChanceMax: 100.0 MaxBonusLevel: 1000 # # Customize the kraken! ### Kraken: Enabled: true Tries_Before_Release: 50 Health: 50.0 Name: The Kraken Attack_Interval_Seconds: 1 Attack_Damage: 1.0 Global_Sounds: true Allow_Escaping: false Unleashed_Message: Server: (PLAYER) has unleashed the kraken! Player: THE KRAKEN HAS BEEN UNLEASHED! Defeated_Message: Escape: You have escaped from the kraken! Killed: You have slain the kraken!