# # Experience configuration # Last updated on ${project.version}-b${BUILD_NUMBER} # # Configure the experience formula and experience settings here. # ##### # # Settings for XP formula ### Experience_Formula: # Valid values are: LINEAR and EXPONENTIAL # If an invalid value is entered, this will reset to the default setting, which is LINEAR # LINEAR: base + (level * multiplier) # EXPONENTIAL: multiplier * level ^ exponent + base Curve: LINEAR # If invalid values are entered mcMMO will not start and print an error in the console Linear_Values: base: 1020 multiplier: 20 Exponential_Values: multiplier: 0.1 exponent: 1.80 base: 2000 # Cumulative experience curves will use a players power level instead of their skill level, # players with high power levels will have to gain a lot more experience to reach the next level in every skill. Cumulative_Curve: false # Experience gained in every skill will get multiplied by this value. 1.0 by default, 2.0 means two times as much Multiplier: Global: 1.0 PVP: 1.0 # Experience gained from mobs not naturally spawned will get multiplied by this value. 0 by default. Mobspawners: Multiplier: 0 # Experience gained will get divided by these values. 1.0 by default, 2.0 means two times less XP gained. Modifier: Swords: 1.0 Taming: 1.0 Acrobatics: 1.0 Excavation: 1.0 Herbalism: 1.0 Unarmed: 1.0 Woodcutting: 1.0 Mining: 1.0 Archery: 1.0 Axes: 1.0 Repair: 1.0 Fishing: 1.0 Alchemy: 1.0 # XP earned by players with the permission mcmmo.perks.xp.customboost. will get multiplied # with 1.25 by default, resulting in a 25% XP boost Custom_XP_Perk: Boost: 1.25 # # Settings for Diminished Returns ### Diminished_Returns: Enabled: false # Limit the amount of experience a player can earn: # Threshold (amount of experience) per Time_Interval (in minutes) Threshold: Swords: 20000 Taming: 20000 Acrobatics: 20000 Excavation: 20000 Herbalism: 20000 Unarmed: 20000 Woodcutting: 20000 Mining: 20000 Archery: 20000 Axes: 20000 Repair: 20000 Fishing: 20000 Alchemy: 20000 Time_Interval: 10 # # Settings for XP conversion with '/mcconvert experience' ### Conversion: # Old experience will get divided by this modifier Exp_Modifier: 1 # # Settings for XP distribution ### Experience: PVP: Rewards: true Acrobatics: Dodge: 120 Roll: 80 Fall: 120 # FeatherFall_Multiplier: Multiply Acrobatics XP by this value when wearing boots with the Feather Fall enchant FeatherFall_Multiplier: 2.0 Alchemy: # Alchemy potion stages are based on the number of ingredients added # Potion_Stage_1 represents a base potion # Potion_Stage_2 represents a base potion with one ingredient # Potion_Stage_3 represents a base potion with one ingredient and one amplifier # Potion_Stage_4 represents a base potion with one ingredient and two amplifiers # Potion_Stage_5 represents a base potion with one ingredient where the amplifiers are swapped Potion_Stage_1: 15 Potion_Stage_2: 30 Potion_Stage_3: 60 Potion_Stage_4: 120 Potion_Stage_5: 0 Fishing: Raw_Fish: 800 Raw_Salmon: 800 Clownfish: 800 Pufferfish: 800 Shake: 50 Excavation: Clay: 40 Dirt: 40 Coarse_Dirt: 40 Podzol: 40 Grass: 40 Gravel: 40 Mycel: 40 Sand: 40 Red_Sand: 40 Snow: 20 Snow_Block: 40 Soul_Sand: 40 Woodcutting: Acacia: 90 Birch: 90 Dark_Oak: 90 Generic: 70 Jungle: 100 Redwood: 80 Huge_Mushroom_Red: 70 Huge_Mushroom_Brown: 70 Herbalism: Allium: 300 Azure_Bluet: 150 Blue_Orchid: 150 Brown_Mushroom: 150 Cactus: 30 Carrot: 50 Cocoa: 30 Crops: 50 Dead_Bush: 30 Lilac: 50 Melon_Block: 20 Nether_Warts: 50 Orange_Tulip: 150 Oxeye_Daisy: 150 Peony: 50 Pink_Tulip: 150 Poppy: 100 Potato: 50 Pumpkin: 20 Red_Mushroom: 150 Red_Tulip: 150 Rose_Bush: 50 Small_Fern: 10 Small_Grass: 10 Sugar_Cane_Block: 30 Sunflower: 50 Tall_Grass: 50 Tall_Fern: 50 Vine: 10 Water_Lily: 100 White_Tulip: 150 Yellow_Flower: 100 Mining: Coal_Ore: 100 Diamond_Ore: 750 Emerald_Ore: 1000 Ender_Stone: 150 Glowstone: 30 Gold_Ore: 350 Hard_Clay: 30 Iron_Ore: 250 Lapis_Ore: 400 Mossy_Cobblestone: 30 Netherrack: 30 Obsidian: 150 Packed_Ice: 50 Quartz_Ore: 100 Redstone_Ore: 150 Sandstone: 30 Stained_Clay: 50 Stone: 30 Red_Sandstone: 100 Prismarine: 70 Repair: Base: 1000.0 Wood: 0.6 Stone: 1.3 Iron: 2.5 Gold: 0.3 Diamond: 5.0 Leather: 1.6 String: 1.8 Other: 1.5 Smelting: Coal_Ore: 10 Diamond_Ore: 75 Emerald_Ore: 100 Gold_Ore: 35 Iron_Ore: 25 Lapis_Ore: 40 Quartz_Ore: 25 Redstone_Ore: 15 Taming: Animal_Taming: Wolf: 250 Ocelot: 500 Horse: 1000 Combat: Multiplier: Animals: 1.0 Creeper: 4.0 Skeleton: 3.0 Spider: 2.0 Giant: 4.0 Zombie: 2.0 Slime: 2.0 Ghast: 3.0 Pig_Zombie: 3.0 Enderman: 1.0 Cave_Spider: 3.0 Silverfish: 3.0 Blaze: 3.0 Magma_Cube: 2.0 Ender_Dragon: 0.0 Wither: 0.0 Witch: 0.0 Iron_Golem: 2.0 Wither_Skeleton: 4.0 Endermite: 2.0 Guardian: 3.0 Elder_Guardian: 4.0