package com.gmail.nossr50.skills.woodcutting; import com.gmail.nossr50.config.Config; import com.gmail.nossr50.config.experience.ExperienceConfig; import com.gmail.nossr50.datatypes.skills.PrimarySkillType; import com.gmail.nossr50.mcMMO; import com.gmail.nossr50.util.BlockUtils; import com.gmail.nossr50.util.Misc; import com.gmail.nossr50.util.skills.SkillUtils; import org.bukkit.Material; import org.bukkit.block.BlockFace; import org.bukkit.block.BlockState; import org.bukkit.enchantments.Enchantment; import org.bukkit.inventory.ItemStack; import java.util.ArrayList; import java.util.List; import java.util.Set; public final class Woodcutting { public static int treeFellerThreshold = Config.getInstance().getTreeFellerThreshold(); protected static boolean treeFellerReachedThreshold = false; protected enum ExperienceGainMethod { DEFAULT, TREE_FELLER, } private Woodcutting() {} /** * Retrieves the experience reward from a log * * @param blockState Log being broken * @param experienceGainMethod How the log is being broken * @return Amount of experience */ protected static int getExperienceFromLog(BlockState blockState, ExperienceGainMethod experienceGainMethod) { if (mcMMO.getModManager().isCustomLog(blockState)) { return mcMMO.getModManager().getBlock(blockState).getXpGain(); } return ExperienceConfig.getInstance().getXp(PrimarySkillType.WOODCUTTING, blockState.getType()); } /** * Checks for double drops * * @param blockState Block being broken */ protected static void checkForDoubleDrop(BlockState blockState) { if (mcMMO.getModManager().isCustomLog(blockState) && mcMMO.getModManager().getBlock(blockState).isDoubleDropEnabled()) { Misc.dropItems(Misc.getBlockCenter(blockState), blockState.getBlock().getDrops()); } else { if (Config.getInstance().getWoodcuttingDoubleDropsEnabled(blockState.getBlockData())) { Misc.dropItems(Misc.getBlockCenter(blockState), blockState.getBlock().getDrops()); } } } /** * The x/y differences to the blocks in a flat cylinder around the center * block, which is excluded. */ private static final int[][] directions = { new int[] {-2, -1}, new int[] {-2, 0}, new int[] {-2, 1}, new int[] {-1, -2}, new int[] {-1, -1}, new int[] {-1, 0}, new int[] {-1, 1}, new int[] {-1, 2}, new int[] { 0, -2}, new int[] { 0, -1}, new int[] { 0, 1}, new int[] { 0, 2}, new int[] { 1, -2}, new int[] { 1, -1}, new int[] { 1, 0}, new int[] { 1, 1}, new int[] { 1, 2}, new int[] { 2, -1}, new int[] { 2, 0}, new int[] { 2, 1}, }; /** * Processes Tree Feller in a recursive manner * * @param blockState Block being checked * @param treeFellerBlocks List of blocks to be removed */ /* * Algorithm: An int[][] of X/Z directions is created on static class * initialization, representing a cylinder with radius of about 2 - the * (0,0) center and all (+-2, +-2) corners are omitted. * * handleBlock() returns a boolean, which is used for the sole purpose of * switching between these two behaviors: * * (Call blockState "this log" for the below explanation.) * * [A] There is another log above this log (TRUNK) * Only the flat cylinder in the directions array is searched. * [B] There is not another log above this log (BRANCH AND TOP) * The cylinder in the directions array is extended up and down by 1 * block in the Y-axis, and the block below this log is checked as * well. Due to the fact that the directions array will catch all * blocks on a red mushroom, the special method for it is eliminated. * * This algorithm has been shown to achieve a performance of 2-5 * milliseconds on regular trees and 10-15 milliseconds on jungle trees * once the JIT has optimized the function (use the ability about 4 times * before taking measurements). */ protected static void processTree(BlockState blockState, Set treeFellerBlocks) { List futureCenterBlocks = new ArrayList(); // Check the block up and take different behavior (smaller search) if it's a log if (handleBlock(blockState.getBlock().getRelative(BlockFace.UP).getState(), futureCenterBlocks, treeFellerBlocks)) { for (int[] dir : directions) { handleBlock(blockState.getBlock().getRelative(dir[0], 0, dir[1]).getState(), futureCenterBlocks, treeFellerBlocks); if (treeFellerReachedThreshold) { return; } } } else { // Cover DOWN handleBlock(blockState.getBlock().getRelative(BlockFace.DOWN).getState(), futureCenterBlocks, treeFellerBlocks); // Search in a cube for (int y = -1; y <= 1; y++) { for (int[] dir : directions) { handleBlock(blockState.getBlock().getRelative(dir[0], y, dir[1]).getState(), futureCenterBlocks, treeFellerBlocks); if (treeFellerReachedThreshold) { return; } } } } // Recursive call for each log found for (BlockState futureCenterBlock : futureCenterBlocks) { if (treeFellerReachedThreshold) { return; } processTree(futureCenterBlock, treeFellerBlocks); } } /** * Handles the durability loss * * @param treeFellerBlocks List of blocks to be removed * @param inHand tool being used * @return True if the tool can sustain the durability loss */ protected static boolean handleDurabilityLoss(Set treeFellerBlocks, ItemStack inHand) { if(inHand.getItemMeta().getEnchants().get(Enchantment.DURABILITY) != null && inHand.getItemMeta().getEnchants().get(Enchantment.DURABILITY) >= 1) { return true; } short durabilityLoss = 0; Material type = inHand.getType(); for (BlockState blockState : treeFellerBlocks) { if (BlockUtils.isLog(blockState)) { durabilityLoss += Config.getInstance().getAbilityToolDamage(); } } SkillUtils.handleDurabilityChange(inHand, durabilityLoss); return (inHand.getDurability() < (mcMMO.getRepairableManager().isRepairable(type) ? mcMMO.getRepairableManager().getRepairable(type).getMaximumDurability() : type.getMaxDurability())); } /** * Handle a block addition to the list of blocks to be removed and to the * list of blocks used for future recursive calls of * 'processTree()' * * @param blockState Block to be added * @param futureCenterBlocks List of blocks that will be used to call * 'processTree()' * @param treeFellerBlocks List of blocks to be removed * @return true if and only if the given blockState was a Log not already * in treeFellerBlocks. */ private static boolean handleBlock(BlockState blockState, List futureCenterBlocks, Set treeFellerBlocks) { if (treeFellerBlocks.contains(blockState) || mcMMO.getPlaceStore().isTrue(blockState)) { return false; } // Without this check Tree Feller propagates through leaves until the threshold is hit if (treeFellerBlocks.size() > treeFellerThreshold) { treeFellerReachedThreshold = true; } if (BlockUtils.isLog(blockState)) { treeFellerBlocks.add(blockState); futureCenterBlocks.add(blockState); return true; } else if (BlockUtils.isLeaves(blockState)) { treeFellerBlocks.add(blockState); return false; } return false; } }