# # Advanced configuration # # For advanced users only! There is no need to change anything here. # # You can customize almost every aspect of every skill here. # Its mainly here if you've changed "Experience.Formula.Curve_Modifier" # Configure at what level you get better with certain abilities. # ##### # # Settings for the Skills ### Skills: General: # This setting will determine when the length of every ability gets longer with 1 second Ability_IncreaseLevel: 50 # # Settings for Acrobatics ### Acrobatics: # Dodge_ChanceMax: Maximum chance of dodging when on Dodge_MaxBonusLevel or higher # Dodge_MaxBonusLevel: On this level or higher, the dodge chance will not go higher than Dodge_ChanceMax Dodge_ChanceMax: 20.0 Dodge_MaxBonusLevel: 800 # Roll_ChanceMax: Maximum chance of rolling when on Roll_MaxBonusLevel or higher # Roll_MaxBonusLevel: On this level or higher, the roll chance will not go higher than Roll_ChanceMax Roll_ChanceMax: 100.0 Roll_MaxBonusLevel: 1000 # GracefulRoll_ChanceMax: Maximum chance of graceful rolling when on GracefulRoll_MaxBonusLevel or higher # GracefulRoll_MaxBonusLevel: On this level or higher, the graceful roll chance will not go higher than GracefulRoll_ChanceMax GracefulRoll_ChanceMax: 100.0 GracefulRoll_MaxBonusLevel: 500 # Amount of experience for performing a dodge, roll or fall Dodge_XP_Modifier: 120 Roll_XP_Modifier: 80 Fall_XP_Modifier: 120 # # Settings for Archery ### Archery: # SkillShot_IncreaseLevel: Every "SkillShot_IncreaseLevel" the skillshot bonus will go up by "SkillShot_IncreasePercentage" # SkillShot_IncreasePercentage: This is a percentage value, 0.1 = 10% # SkillShot_MaxBonus: When the SkillShot_MaxBonus has been reached, the bonus percentage will not go up anymore. 2.0 = 200% SkillShot_IncreaseLevel: 50 SkillShot_IncreasePercentage: 0.1 SkillShot_MaxBonus: 2.0 # Daze_MaxChance: Maximum chance of causing daze to opponents # Daze_MaxBonusLevel: Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be "Daze_MaxChance" # Daze_Modifier: Extra damage for arrows that cause a daze (2 damage = 1 heart) Daze_MaxChance: 50.0 Daze_MaxBonusLevel: 1000 Daze_Modifier: 4 # Retrieve_MaxChance: Maximum chance or retrieving arrows # Retrieve_MaxBonusLevel: Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is Retrieve_MaxBonus Retrieve_MaxChance: 100.0 Retrieve_MaxBonusLevel: 1000 # # Settings for Axes ### Axes: # DamageIncrease_MaxBonus: Maximum bonus damage # DamageIncrease_MaxBonusLevel: Level where the maximum bonus is reached DamageIncrease_MaxBonus: 4 DamageIncrease_MaxBonusLevel: 200 # AxesCritical_MaxChance: Maximum chance of causing a critical hit # AxesCritical_MaxBonusLevel: Level where the maximum chance of causing critical hits is reached AxesCritical_MaxChance: 37.50 AxesCritical_MaxBonusLevel: 750 # Damage modifier of critical hits for PVP / PVE, when causing a critical hit the damage gets multiplied by the modifier AxesCritical_PVP_Modifier: 1.5 AxesCritical_PVE_Modifier: 2.0 # GreaterImpact_Chance: Chance of hitting with GreaterImpact, knocksbacks mobs # GreaterImpact_KnockbackModifier: Velocity modifier of GreaterImpact hits, this determines how great the knockback is # GreaterImpact_BonusDamage: Extra damage for GreaterImpact hits GreaterImpact_Chance: 25.0 GreaterImpact_KnockbackModifier: 1.5 GreaterImpact_BonusDamage: 2 # ArmorImpact_IncreaseLevel: Every "IncreaseLevel" the durability damage goes up with 1 # ArmorImpact_MaxPercentageDurabilityDamage: Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits ArmorImpact_IncreaseLevel: 50 ArmorImpact_MaxPercentageDurabilityDamage: 20.0 # # Settings for Fishing ### Fishing: # Shake_UnlockLevel: Fishing level when the Shake ability unlocks Shake_UnlockLevel: 150 Shake_Chance: Rank_1: 25 Rank_2: 40 Rank_3: 55 Rank_4: 60 Rank_5: 75 # Tiers Tier_Levels: Tier1: 0 Tier2: 200 Tier3: 400 Tier4: 600 Tier5: 800 # MagicHunter_Multiplier: Determines the chance of fishing enchanted items. The chance is calculated by getting the fishing TreasureHunt tier and multiplying it with MagicHunter_Multiplier MagicHunter_Multiplier: 5 # # Settings for Herbalism ### Herbalism: # This determines when Farmersdiet and Fishermans diet add extra hunger recovery to food Food_RankChange: 200 # GreenThumb_StageChange: Level value when the GreenThumb stage level goes up # GreenThumb_ChanceMax: Maximum chance of GreenThumb # GreenThumb_MaxBonusLevel: On this level, greenthumb chance will be GreenThumb_ChanceMax GreenThumb_StageChange: 200 GreenThumb_ChanceMax: 100 GreenThumb_MaxBonusLevel: 1500 # DoubleDrops_ChanceMax: Maximum chance of receiving double drops # DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached DoubleDrops_ChanceMax: 100 DoubleDrops_MaxBonusLevel: 1000 # # Settings for Mining ### Mining: # DoubleDrops_ChanceMax: Maximum chance of receiving double drops # DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached DoubleDrops_ChanceMax: 100 DoubleDrops_MaxBonusLevel: 1000 # BlastMining_Rank: BlastMining rank unlocks BlastMining_Rank1: 125 BlastMining_Rank2: 250 BlastMining_Rank3: 375 BlastMining_Rank4: 500 BlastMining_Rank5: 625 BlastMining_Rank6: 750 BlastMining_Rank7: 875 BlastMining_Rank8: 1000 # # Settings for Repair ### Repair: # RepairMastery_ChanceMax: Maximum bonus percentage for Repair Mastery # RepairMastery_MaxBonusLevel: On this level, the maximum bonus is reached RepairMastery_MaxBonusPercentage: 200 RepairMastery_MaxBonusLevel: 1000 # SuperRepair_ChanceMax: Maximum chance of Super Repair # SuperRepair_MaxBonusLevel: On this level, Super Repair chance will be SuperRepair_ChanceMax SuperRepair_ChanceMax: 100 SuperRepair_MaxBonusLevel: 1000 Arcane_Forging: May_Lose_Enchants: true Rank_Levels: Rank_1: 100 Rank_2: 250 Rank_3: 500 Rank_4: 750 Keep_Enchants: Chance: Rank_4: 40 Rank_3: 30 Rank_2: 20 Rank_1: 10 Downgrades: Enabled: true Chance: Rank_4: 15 Rank_3: 25 Rank_2: 50 Rank_1: 75 # # Settings for Swords ### Swords: # Bleed_ChanceMax: Maximum chance of triggering bleeding # Bleed_MaxBonusLevel: On this level, the chance to cause Bleeding will be Bleed_ChanceMax Bleed_ChanceMax: 75 Bleed_MaxBonusLevel: 750 # These settings determine how long the Bleeding effect lasts Bleed_MaxTicks: 3 Bleed_BaseTicks: 2 # Counter_ChanceMax: Maximum chance of triggering a counter attack # Counter_MaxBonusLevel: On this level, the chance to Counter will be Counter_ChanceMax Counter_ChanceMax: 30 Counter_MaxBonusLevel: 600 # Counter_DamageModifier: Damaged caused by the damager will get divided by this modifier and dealt back to the damager Counter_DamageModifier: 2 # SerratedStrikes_DamageModifier: Damage will get divided by this modifier # SerratedStrikes_BleedTicks: This determines how long the bleeding effect of SerratedStrikes lasts SerratedStrikes_DamageModifier: 4 SerratedStrikes_BleedTicks: 5 # # Settings for Taming ### Taming: # Gore_ChanceMax: Maximum chance of triggering gore # Gore_MaxBonusLevel: On this level, the chance to cause Gore will be Gore_ChanceMax Gore_ChanceMax: 100 Gore_MaxBonusLevel: 1000 # Gore_BleedTicks: Determines the length of the bleeding effect # Gore_Modifier: Damage will get multiplied by this modifier Gore_BleedTicks: 2 Gore_Modifier: 2 # FastFood_UnlockLevel: Level when FastFood unlocks # FastFood_Chance: The chance for wolves to heal hp when inflicting damage FastFood_UnlockLevel: 50 FastFood_Chance: 50 # EnvironmentallyAware_UnlockLevel: Level when EnvironmentallyAware unlocks EnvironmentallyAware_UnlockLevel: 100 # ThickFur_UnlockLevel: Level when ThickFur unlocks # ThickFur_Modifier: Damage will get divided by this modifier ThickFur_UnlockLevel: 250 ThickFur_Modifier: 2 # ShockProof_UnlockLevel: Level when ShockProof unlocks # ShockProof_Modifier: Damage will get divided by this modifier ShockProof_UnlockLevel: 500 ShockProof_Modifier: 6 # SharpenedClaws_UnlockLevel: Level when SharpenedClaws unlocks # SharpenedClaws_Bonus: This bonus will get added to the damage caused SharpenedClaws_UnlockLevel: 750 SharpenedClaws_Bonus: 2 # # Settings for Unarmed ### Unarmed: # Disarm_ChanceMax: Maximum chance of disarming other players # Disarm_MaxBonusLevel: Level when the maximum chance to disarm is reached Disarm_ChanceMax: 33 Disarm_MaxBonusLevel: 1000 # Deflect_ChanceMax: Maximum chance of deflecting arrows # Deflect_MaxBonusLevel: Level when the maximum chance to deflect is reached Deflect_ChanceMax: 50 Deflect_MaxBonusLevel: 1000 # IronGrip_ChanceMax: Maximum chance of preventing being disarmed # IronGrip_MaxBonusLevel: Level when the maximum chance to prevent being disarmed is reached IronGrip_ChanceMax: 100 IronGrip_MaxBonusLevel: 1000 # IronArmBonusMax: Maximum bonus damage for unarmed # IronArm_IncreaseLevel: Bonus damage increases every increase level IronArmBonusMax: 8 IronArm_IncreaseLevel: 50 # # Settings for Woodcutting ### Woodcutting: # LeafBlower_UnlockLevel: At this level, the passive ability LeafBlower unlocks LeafBlower_UnlockLevel: 100 # DoubleDrops_ChanceMax: Maximum chance of receiving double drops # DoubleDrops_MaxBonusLevel: Level when the maximum chance of receiving double drops is reached DoubleDrops_ChanceMax: 100 DoubleDrops_MaxBonusLevel: 1000 Spout: # # Settings for the Spout notifications, when a player reaches a higher tier, the image of the notification will change. ### Notifications: Tier1: 200 Tier2: 400 Tier3: 600 Tier4: 800