package com.gmail.nossr50.skills; import org.bukkit.Bukkit; import org.bukkit.Location; import org.bukkit.Material; import org.bukkit.World; import org.bukkit.block.Block; import org.bukkit.entity.Player; import org.bukkit.event.block.BlockBreakEvent; import org.bukkit.inventory.ItemStack; import org.bukkit.inventory.PlayerInventory; import com.gmail.nossr50.Users; import com.gmail.nossr50.m; import com.gmail.nossr50.mcMMO; import com.gmail.nossr50.config.LoadProperties; import com.gmail.nossr50.datatypes.PlayerProfile; import com.gmail.nossr50.datatypes.SkillType; public class Herbalism { public static void greenTerra(Player player, Block block){ PlayerInventory inventory = player.getInventory(); boolean hasSeeds = inventory.contains(Material.SEEDS); if(block.getType() == Material.COBBLESTONE || block.getType() == Material.DIRT){ if(!hasSeeds) player.sendMessage("You need more seeds to spread Green Terra"); if(hasSeeds && block.getType() != Material.WHEAT) { inventory.removeItem(new ItemStack(Material.SEEDS, 1)); player.updateInventory(); if(LoadProperties.enableSmoothToMossy && block.getType() == Material.SMOOTH_BRICK) block.setData((byte)1); if(LoadProperties.enableDirtToGrass && block.getType() == Material.DIRT) block.setType(Material.GRASS); if(LoadProperties.enableCobbleToMossy && block.getType() == Material.COBBLESTONE) block.setType(Material.MOSSY_COBBLESTONE); } } } public static Boolean canBeGreenTerra(Block block){ switch(block.getType()){ case BROWN_MUSHROOM: case CACTUS: case COBBLESTONE: case CROPS: case DIRT: case JACK_O_LANTERN: case MELON_BLOCK: case PUMPKIN: case RED_MUSHROOM: case RED_ROSE: case SMOOTH_BRICK: case SUGAR_CANE_BLOCK: case VINE: case WATER_LILY: case YELLOW_FLOWER: return true; } return false; } public static void herbalismProcCheck(final Block block, Player player, BlockBreakEvent event, mcMMO plugin) { final PlayerProfile PP = Users.getProfile(player); int herbLevel = PP.getSkillLevel(SkillType.HERBALISM); int type = block.getTypeId(); Location loc = block.getLocation(); ItemStack is = null; Material mat = null; PlayerInventory inventory = player.getInventory(); boolean hasSeeds = inventory.contains(Material.SEEDS); if(plugin.misc.blockWatchList.contains(block)) { return; } //Wheat if(type == 59 && block.getData() == (byte) 0x7) { is = new ItemStack(Material.WHEAT, 1); PP.addXP(SkillType.HERBALISM, LoadProperties.mwheat, player); if(player != null) { if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel)) m.mcDropItem(loc, is); } //GREEN THUMB if(hasSeeds && PP.getGreenTerraMode() || hasSeeds && (herbLevel >= 1500 || (Math.random() * 1500 <= herbLevel))) { event.setCancelled(true); m.mcDropItem(loc, is); //DROP SOME SEEDS is = new ItemStack(Material.SEEDS, 1); m.mcDropItem(loc, is); Bukkit.getScheduler().scheduleSyncDelayedTask(plugin, new Runnable() { public void run() { block.setType(Material.CROPS); //This replants the wheat at a certain stage in development based on Herbalism Skill if(!PP.getGreenTerraMode()) { if (PP.getSkillLevel(SkillType.HERBALISM) >= 600) block.setData((byte) 0x4); else if (PP.getSkillLevel(SkillType.HERBALISM) >= 400) block.setData((byte) 0x3); else if (PP.getSkillLevel(SkillType.HERBALISM) >= 200) block.setData((byte) 0x2); else block.setData((byte) 0x1); } else block.setData((byte) 0x4); } }, 1); inventory.removeItem(new ItemStack(Material.SEEDS, 1)); player.updateInventory(); } } //Nether Wart if(type == 115 && block.getData() == (byte) 0x3) { is = new ItemStack(Material.NETHER_STALK, 1); PP.addXP(SkillType.HERBALISM, LoadProperties.mnetherwart, player); if(player != null) { if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel)) { m.mcDropItems(loc, is, 2); m.mcRandomDropItems(loc, is, 50, 3); } } } /* * We need to check not-wheat and not-netherwart stuff for if it was placed by the player or not */ if(block.getData() != (byte) 5) { //Cactus if(type == 81){ //Setup the loop World world = block.getWorld(); Block[] blockArray = new Block[3]; blockArray[0] = block; blockArray[1] = world.getBlockAt(block.getX(), block.getY()+1, block.getZ()); blockArray[2] = world.getBlockAt(block.getX(), block.getY()+2, block.getZ()); Material[] materialArray = new Material[3]; materialArray[0] = blockArray[0].getType(); materialArray[1] = blockArray[1].getType(); materialArray[2] = blockArray[2].getType(); byte[] byteArray = new byte[3]; byteArray[0] = blockArray[0].getData(); byteArray[1] = blockArray[0].getData(); byteArray[2] = blockArray[0].getData(); int x = 0; for(Block target : blockArray) { if(materialArray[x] == Material.CACTUS) { is = new ItemStack(Material.CACTUS, 1); if(byteArray[x] != (byte) 5) { if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel)) { m.mcDropItem(target.getLocation(), is); } PP.addXP(SkillType.HERBALISM, LoadProperties.mcactus, player); } } x++; } } //Sugar Canes if(type == 83) { //Setup the loop World world = block.getWorld(); Block[] blockArray = new Block[3]; blockArray[0] = block; blockArray[1] = world.getBlockAt(block.getX(), block.getY()+1, block.getZ()); blockArray[2] = world.getBlockAt(block.getX(), block.getY()+2, block.getZ()); Material[] materialArray = new Material[3]; materialArray[0] = blockArray[0].getType(); materialArray[1] = blockArray[1].getType(); materialArray[2] = blockArray[2].getType(); byte[] byteArray = new byte[3]; byteArray[0] = blockArray[0].getData(); byteArray[1] = blockArray[0].getData(); byteArray[2] = blockArray[0].getData(); int x = 0; for(Block target : blockArray) { if(materialArray[x] == Material.SUGAR_CANE_BLOCK) { is = new ItemStack(Material.SUGAR_CANE, 1); //Check for being placed by the player if(byteArray[x] != (byte) 5) { if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel)) { m.mcDropItem(target.getLocation(), is); } PP.addXP(SkillType.HERBALISM, LoadProperties.msugar, player); } } x++; } } //Pumpkins if((type == 91 || type == 86)) { mat = Material.getMaterial(block.getTypeId()); is = new ItemStack(mat, 1); if(player != null) { if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel)) { m.mcDropItem(loc, is); } } PP.addXP(SkillType.HERBALISM, LoadProperties.mpumpkin, player); } //Melon if(type == 103) { is = new ItemStack(Material.MELON, 1); if(player != null) { if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel)) { m.mcDropItems(loc, is, 3); m.mcRandomDropItems(loc, is, 50, 4); } } PP.addXP(SkillType.HERBALISM, LoadProperties.mmelon, player); } //Mushroom if(type == 39 || type == 40) { mat = Material.getMaterial(block.getTypeId()); is = new ItemStack(mat, 1); if(player != null) { if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel)) { m.mcDropItem(loc, is); } } PP.addXP(SkillType.HERBALISM, LoadProperties.mmushroom, player); } //Flower if(type == 37 || type == 38){ mat = Material.getMaterial(block.getTypeId()); is = new ItemStack(mat, 1); if(player != null){ if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel)) m.mcDropItem(loc, is); } PP.addXP(SkillType.HERBALISM, LoadProperties.mflower, player); } //Lily Pads if(type == 111) { is = new ItemStack(Material.WATER_LILY, 1); if(player != null){ if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel)) m.mcDropItem(loc, is); } PP.addXP(SkillType.HERBALISM, LoadProperties.mlilypad, player); } //Vines if(type == 106){ is = new ItemStack(Material.VINE, 1, (byte)0, (byte)0); if(player != null){ if(herbLevel > 1000 || (Math.random() * 1000 <= herbLevel)) m.mcDropItem(loc, is); } PP.addXP(SkillType.HERBALISM, LoadProperties.mvines, player); } } Skills.XpCheckSkill(SkillType.HERBALISM, player); } }