package com.gmail.nossr50.party.commands; import org.bukkit.command.Command; import org.bukkit.command.CommandExecutor; import org.bukkit.command.CommandSender; import org.bukkit.entity.Player; import com.gmail.nossr50.locale.LocaleLoader; import com.gmail.nossr50.party.Party; import com.gmail.nossr50.util.Permissions; import com.gmail.nossr50.util.Users; public class PartyLockCommand implements CommandExecutor { private Party playerParty; @Override public boolean onCommand(CommandSender sender, Command command, String label, String[] args) { playerParty = Users.getPlayer((Player) sender).getParty(); switch (args.length) { case 1: if (args[0].equalsIgnoreCase("lock")) { lockParty(sender, command); } else if (args[0].equalsIgnoreCase("unlock")) { unlockParty(sender, command); } return true; case 2: if (!args[0].equalsIgnoreCase("lock")) { sender.sendMessage(LocaleLoader.getString("Commands.Usage.2", "party", "lock", "[on|off]")); return true; } if (args[1].equalsIgnoreCase("on") || args[1].equalsIgnoreCase("true")) { lockParty(sender, command); } else if (args[1].equalsIgnoreCase("off") || args[1].equalsIgnoreCase("false")) { unlockParty(sender, command); } else { sender.sendMessage(LocaleLoader.getString("Commands.Usage.2", "party", "lock", "[on|off]")); } return true; default: sender.sendMessage(LocaleLoader.getString("Commands.Usage.2", "party", "lock", "[on|off]")); return true; } } /** * Handle locking a party. */ private void lockParty(CommandSender sender, Command command) { if (!Permissions.hasPermission(sender, "mcmmo.commands.party.lock")) { sender.sendMessage(command.getPermissionMessage()); return; } if (playerParty.isLocked()) { sender.sendMessage(LocaleLoader.getString("Party.IsLocked")); return; } playerParty.setLocked(true); sender.sendMessage(LocaleLoader.getString("Party.Locked")); } /** * Handle unlocking a party. * * @return true if party is successfully unlocked, false otherwise. */ private void unlockParty(CommandSender sender, Command command) { if (!Permissions.hasPermission(sender, "mcmmo.commands.party.unlock")) { sender.sendMessage(command.getPermissionMessage()); return; } if (!playerParty.isLocked()) { sender.sendMessage(LocaleLoader.getString("Party.IsntLocked")); return; } playerParty.setLocked(false); sender.sendMessage(LocaleLoader.getString("Party.Unlocked")); } }