package com.gmail.nossr50.util; import java.util.Random; import org.bukkit.Location; import org.bukkit.Material; import org.bukkit.block.Block; import org.bukkit.entity.LivingEntity; import org.bukkit.entity.Player; import org.bukkit.event.entity.EntityDamageEvent; import org.bukkit.inventory.ItemStack; import org.bukkit.plugin.PluginManager; import com.gmail.nossr50.mcMMO; import com.gmail.nossr50.config.Config; import com.gmail.nossr50.events.fake.FakeBlockBreakEvent; import com.gmail.nossr50.events.fake.FakeBlockDamageEvent; import com.gmail.nossr50.events.fake.FakePlayerAnimationEvent; import com.gmail.nossr50.events.items.McMMOItemSpawnEvent; public class Misc { private static Random random = new Random(); /** * Gets a capitalized version of the target string. * * @param target String to capitalize * @return the capitalized string */ public static String getCapitalized(String target) { String firstLetter = target.substring(0,1); String remainder = target.substring(1); String capitalized = firstLetter.toUpperCase() + remainder.toLowerCase(); return capitalized; } /** * Gets a nicely formatted string version of an item name from a given item ID. * * @param itemID The ID of the item to convert to string. * @return the nicely formatting string */ public static String prettyItemString(int itemID) { String baseString = Material.getMaterial(itemID).toString(); String[] substrings = baseString.split("_"); String prettyString = ""; int size = 1; for (String s : substrings) { prettyString = prettyString.concat(Misc.getCapitalized(s)); if (size < substrings.length) { prettyString = prettyString.concat(" "); } size++; } return prettyString; } /** * Gets the int represented by this string. * * @param string The string to parse * @return the int represented by this string */ public static int getInt(String string) { if (isInt(string)) { return Integer.parseInt(string); } else { return 0; } } /** * Checks to see if an entity is currently invincible. * * @param le The LivingEntity to check * @param event The event the entity is involved in * @return true if the entity is invincible, false otherwise */ public static boolean isInvincible(LivingEntity le, EntityDamageEvent event) { /* * So apparently if you do more damage to a LivingEntity than its last damage int you bypass the invincibility. * So yeah, this is for that. */ if (le.getNoDamageTicks() > le.getMaximumNoDamageTicks() / 2.0F && event.getDamage() <= le.getLastDamage()) { return true; } else { return false; } } /** * Simulate a block break event. * * @param block The block to break * @param player The player breaking the block * @param shouldArmSwing true if an armswing event should be fired, false otherwise * @return true if the event wasn't cancelled, false otherwise */ public static boolean blockBreakSimulate(Block block, Player player, Boolean shouldArmSwing) { //Support for NoCheat if (shouldArmSwing) { FakePlayerAnimationEvent armswing = new FakePlayerAnimationEvent(player); mcMMO.p.getServer().getPluginManager().callEvent(armswing); } PluginManager pluginManger = mcMMO.p.getServer().getPluginManager(); FakeBlockDamageEvent damageEvent = new FakeBlockDamageEvent(player, block, player.getItemInHand(), true); pluginManger.callEvent(damageEvent); FakeBlockBreakEvent breakEvent = new FakeBlockBreakEvent(block, player); pluginManger.callEvent(breakEvent); if (!damageEvent.isCancelled() && !breakEvent.isCancelled()) { return true; } else { return false; } } /** * Get the upgrade tier of the item in hand. * * @param inHand The item to check the tier of * @return the tier of the item */ public static int getTier(ItemStack inHand) { int tier = 0; if (ItemChecks.isWoodTool(inHand)) { tier = 1; } else if (ItemChecks.isStoneTool(inHand)) { tier = 2; } else if (ItemChecks.isIronTool(inHand)) { tier = 3; } else if (ItemChecks.isGoldTool(inHand)) { tier = 1; } else if (ItemChecks.isDiamondTool(inHand)) { tier = 4; } else if (ModChecks.isCustomTool(inHand)) { tier = ModChecks.getToolFromItemStack(inHand).getTier(); } return tier; } /** * Determine if two locations are near each other. * * @param first The first location * @param second The second location * @param maxDistance The max distance apart * @return true if the distance between first and second is less than maxDistance, false otherwise */ public static boolean isNear(Location first, Location second, double maxDistance) { if (!first.getWorld().equals(second.getWorld())) { return false; } if (first.distanceSquared(second) < (maxDistance * maxDistance)) { return true; } else { return false; } } /** * Determine if a string represents an Integer * * @param string String to check * @return true if the string is an Integer, false otherwise */ public static boolean isInt(String string) { try { Integer.parseInt(string); return true; } catch (NumberFormatException nFE) { return false; } } /** * Drop items at a given location. * * @param location The location to drop the items at * @param is The items to drop * @param quantity The amount of items to drop */ public static void dropItems(Location location, ItemStack is, int quantity) { for (int i = 0; i < quantity; i++) { dropItem(location, is); } } /** * Randomly drop an item at a given location. * * @param location The location to drop the items at * @param is The item to drop * @param chance The percentage chance for the item to drop */ public static void randomDropItem(Location location, ItemStack is, int chance) { if (random.nextInt(100) < chance) { dropItem(location, is); } } /** * Randomly drop items at a given location. * * @param location The location to drop the items at * @param is The item to drop * @param chance The percentage chance for the item to drop * @param quantity The amount of items to drop */ public static void randomDropItems(Location location, ItemStack is, int chance, int quantity) { for(int i = 0; i < quantity; i++) { randomDropItem(location, is, chance); } } /** * Drop an item at a given location. * * @param location The location to drop the item at * @param itemStack The item to drop */ public static void dropItem(Location location, ItemStack itemStack) { // We can't get the item until we spawn it and we want to make it cancellable, so we have a custom event. McMMOItemSpawnEvent event = new McMMOItemSpawnEvent(location, itemStack); mcMMO.p.getServer().getPluginManager().callEvent(event); if (event.isCancelled()) { return; } location.getWorld().dropItemNaturally(location, itemStack).setItemStack(itemStack); } /** * Check if a skill level is higher than the max bonus level of the ability. * * @param skillLevel Skill level to check * @param maxLevel Max level of the ability * @return whichever value is lower */ public static int skillCheck(int skillLevel, int maxLevel) { //TODO: Could we just use Math.min(skillLevel, maxLevel) here? if (skillLevel > maxLevel) { return maxLevel; } else { return skillLevel; } } /** * Get the max power level for a player. * * @return the maximum power level for a player */ public static int getPowerLevelCap() { int levelCap = Config.getInstance().getPowerLevelCap(); if (levelCap > 0) { return levelCap; } else { return Integer.MAX_VALUE; } } }