package com.gmail.nossr50; import org.bukkit.Bukkit; import org.bukkit.Material; import org.bukkit.entity.AnimalTamer; import org.bukkit.entity.Animals; import org.bukkit.entity.Arrow; import org.bukkit.entity.Entity; import org.bukkit.entity.EntityType; import org.bukkit.entity.LivingEntity; import org.bukkit.entity.Player; import org.bukkit.entity.Wolf; import org.bukkit.event.entity.EntityDamageByEntityEvent; import org.bukkit.event.entity.EntityDamageEvent; import org.bukkit.event.entity.EntityDamageEvent.DamageCause; import org.bukkit.inventory.ItemStack; import com.gmail.nossr50.config.LoadProperties; import com.gmail.nossr50.datatypes.AbilityType; import com.gmail.nossr50.datatypes.PlayerProfile; import com.gmail.nossr50.datatypes.SkillType; import com.gmail.nossr50.datatypes.ToolType; import com.gmail.nossr50.events.fake.FakeEntityDamageByEntityEvent; import com.gmail.nossr50.events.fake.FakeEntityDamageEvent; import com.gmail.nossr50.locale.mcLocale; import com.gmail.nossr50.party.Party; import com.gmail.nossr50.runnables.GainXp; import com.gmail.nossr50.runnables.mcBleedTimer; import com.gmail.nossr50.skills.Acrobatics; import com.gmail.nossr50.skills.Archery; import com.gmail.nossr50.skills.Axes; import com.gmail.nossr50.skills.Skills; import com.gmail.nossr50.skills.Swords; import com.gmail.nossr50.skills.Taming; import com.gmail.nossr50.skills.Unarmed; public class Combat { /** * Apply combat modifiers and process and XP gain. * * @param event The event to run the combat checks on. * @param plugin mcMMO plugin instance */ public static void combatChecks(EntityDamageByEntityEvent event, mcMMO plugin) { if (event.getDamage() == 0 || event.getEntity().isDead()) { return; } Entity damager = event.getDamager(); LivingEntity target = (LivingEntity) event.getEntity(); EntityType damagerType = damager.getType(); EntityType targetType = target.getType(); switch (damagerType) { case PLAYER: Player attacker = (Player) event.getDamager(); ItemStack itemInHand = attacker.getItemInHand(); PlayerProfile PPa = Users.getProfile(attacker); combatAbilityChecks(attacker); if (ItemChecks.isSword(itemInHand) && mcPermissions.getInstance().swords(attacker)) { if (!mcBleedTimer.contains(target) && mcPermissions.getInstance().swordsBleed(attacker)) { Swords.bleedCheck(attacker, target, plugin); } if (PPa.getAbilityMode(AbilityType.SERRATED_STRIKES) && mcPermissions.getInstance().serratedStrikes(attacker)) { applyAbilityAoE(attacker, target, event.getDamage(), plugin, SkillType.SWORDS); } startGainXp(attacker, PPa, target, SkillType.SWORDS, plugin); } else if (ItemChecks.isAxe(itemInHand) && mcPermissions.getInstance().axes(attacker)) { if (mcPermissions.getInstance().axeBonus(attacker)) { Axes.axesBonus(attacker, event); } if (mcPermissions.getInstance().criticalHit(attacker)) { Axes.axeCriticalCheck(attacker, event); } if (mcPermissions.getInstance().impact(attacker)) { Axes.impact(attacker, target, event); } if (PPa.getAbilityMode(AbilityType.SKULL_SPLIITER) && mcPermissions.getInstance().skullSplitter(attacker)) { applyAbilityAoE(attacker, target, event.getDamage(), plugin, SkillType.AXES); } startGainXp(attacker, PPa, target, SkillType.AXES, plugin); } else if (itemInHand.getType().equals(Material.AIR) && mcPermissions.getInstance().unarmed(attacker)) { if (mcPermissions.getInstance().unarmedBonus(attacker)) { Unarmed.unarmedBonus(PPa, event); } if (PPa.getAbilityMode(AbilityType.BERSERK) && mcPermissions.getInstance().berserk(attacker)) { event.setDamage((int) (event.getDamage() * 1.5)); } if (targetType.equals(EntityType.PLAYER) && mcPermissions.getInstance().disarm(attacker)) { Unarmed.disarmProcCheck(PPa, (Player) target); } startGainXp(attacker, PPa, target, SkillType.UNARMED, plugin); } else if (itemInHand.getType().equals(Material.BONE) && mcPermissions.getInstance().beastLore(attacker)) { Taming.beastLore(event, target, attacker); } break; case WOLF: Wolf wolf = (Wolf) damager; if (wolf.isTamed() && wolf.getOwner() instanceof Player) { Player master = (Player) wolf.getOwner(); PlayerProfile PPo = Users.getProfile(master); if (mcPermissions.getInstance().taming(master)) { if (mcPermissions.getInstance().fastFoodService(master)) { Taming.fastFoodService(PPo, wolf, event); } if (mcPermissions.getInstance().sharpenedclaws(master)) { Taming.sharpenedClaws(PPo, event); } if (mcPermissions.getInstance().gore(master)) { Taming.gore(PPo, event, master, plugin); } startGainXp(master, PPo, target, SkillType.TAMING, plugin); } } break; case ARROW: archeryCheck((EntityDamageByEntityEvent) event, plugin); break; default: break; } if (targetType.equals(EntityType.PLAYER)) { Swords.counterAttackChecks(event); Acrobatics.dodgeChecks(event); } } /** * Process combat abilities based on weapon preparation modes. * * @param attacker The player attacking */ public static void combatAbilityChecks(Player attacker) { PlayerProfile PPa = Users.getProfile(attacker); if (PPa.getToolPreparationMode(ToolType.AXE)) { Skills.abilityCheck(attacker, SkillType.AXES); } else if (PPa.getToolPreparationMode(ToolType.SWORD)) { Skills.abilityCheck(attacker, SkillType.SWORDS); } else if (PPa.getToolPreparationMode(ToolType.FISTS)) { Skills.abilityCheck(attacker, SkillType.UNARMED); } } /** * Process archery abilities. * * @param event The event to run the archery checks on. * @param pluginx mcMMO plugin instance */ public static void archeryCheck(EntityDamageByEntityEvent event, mcMMO pluginx) { Arrow arrow = (Arrow) event.getDamager(); LivingEntity shooter = arrow.getShooter(); LivingEntity target = (LivingEntity) event.getEntity(); if (target instanceof Player) { Player defender = (Player) target; if (mcPermissions.getInstance().unarmed(defender) && defender.getItemInHand().getType().equals(Material.AIR)) { Unarmed.deflectCheck(defender, event); } } if (shooter instanceof Player) { Player attacker = (Player) shooter; PlayerProfile PPa = Users.getProfile(attacker); int damage = event.getDamage(); if (mcPermissions.getInstance().archery(attacker) && damage > 0) { if (mcPermissions.getInstance().trackArrows(attacker)) { Archery.trackArrows(pluginx, target, PPa); } if (mcPermissions.getInstance().ignition(attacker)) { Archery.ignitionCheck(target, attacker); } startGainXp(attacker, PPa, target, SkillType.ARCHERY, pluginx); if (target instanceof Player) { Player defender = (Player) target; PlayerProfile PPd = Users.getProfile(defender); if (PPa.inParty() && PPd.inParty() && Party.getInstance().inSameParty(defender, attacker)) { event.setCancelled(true); return; } Archery.dazeCheck(defender, attacker); } } } } /** * Attempt to damage target for value dmg with reason CUSTOM * * @param target LivingEntity which to attempt to damage * @param dmg Amount of damage to attempt to do */ public static void dealDamage(LivingEntity target, int dmg) { dealDamage(target, dmg, EntityDamageEvent.DamageCause.CUSTOM); } /** * Attempt to damage target for value dmg with reason cause * * @param target LivingEntity which to attempt to damage * @param dmg Amount of damage to attempt to do * @param cause DamageCause to pass to damage event */ private static void dealDamage(LivingEntity target, int dmg, DamageCause cause) { if (LoadProperties.eventCallback) { EntityDamageEvent ede = (EntityDamageEvent) new FakeEntityDamageEvent(target, cause, dmg); Bukkit.getPluginManager().callEvent(ede); if (ede.isCancelled()) { return; } target.damage(ede.getDamage()); } else { target.damage(dmg); } } /** * Attempt to damage target for value dmg with reason ENTITY_ATTACK with damager attacker * * @param target LivingEntity which to attempt to damage * @param dmg Amount of damage to attempt to do * @param attacker Player to pass to event as damager */ private static void dealDamage(LivingEntity target, int dmg, Player attacker) { if (LoadProperties.eventCallback) { EntityDamageEvent ede = (EntityDamageByEntityEvent) new FakeEntityDamageByEntityEvent(attacker, target, EntityDamageEvent.DamageCause.ENTITY_ATTACK, dmg); Bukkit.getPluginManager().callEvent(ede); if (ede.isCancelled()) { return; } target.damage(ede.getDamage()); } else { target.damage(dmg); } } /** * Apply Area-of-Effect ability actions. * * @param attacker The attacking player * @param target The defending entity * @param damage The initial damage amount * @param plugin mcMMO plugin instance * @param type The type of skill being used */ private static void applyAbilityAoE(Player attacker, LivingEntity target, int damage, mcMMO plugin, SkillType type) { int numberOfTargets = m.getTier(attacker.getItemInHand()); //The higher the weapon tier, the more targets you hit int damageAmount = 0; if (type.equals(SkillType.AXES)) { damageAmount = damage / 2; } else if (type.equals(SkillType.SWORDS)) { damageAmount = damage / 4; } if (damageAmount < 1) { damageAmount = 1; } for (Entity entity : target.getNearbyEntities(2.5, 2.5, 2.5)) { EntityType entityType = entity.getType(); if (entityType.equals(EntityType.WOLF)) { Wolf wolf = (Wolf) entity; AnimalTamer tamer = wolf.getOwner(); if (tamer instanceof Player) { Player owner = (Player) tamer; if (owner.equals(attacker) || Party.getInstance().inSameParty(attacker, owner)) { continue; } } } if (entity instanceof LivingEntity && numberOfTargets >= 1) { if (entityType.equals(EntityType.PLAYER)) { Player defender = (Player) entity; PlayerProfile PP = Users.getProfile(defender); //Reasons why the target shouldn't be hit if (PP.getGodMode()) { continue; } if (defender.getName().equals(attacker.getName())) { //Is this even possible? continue; } if (Party.getInstance().inSameParty(attacker, defender)) { continue; } if (defender.isDead()) { continue; } //Apply effect to players only if PVP is enabled if (target.getWorld().getPVP()) { String message = ""; if (type.equals(SkillType.AXES)) { message = mcLocale.getString("Axes.HitByCleave"); } else if (type.equals(SkillType.SWORDS)) { message = mcLocale.getString("Swords.HitBySerratedStrikes"); } dealDamage(defender, damageAmount, attacker); defender.sendMessage(message); if (type.equals(SkillType.SWORDS)) { PP.addBleedTicks(5); } numberOfTargets--; } } else { LivingEntity livingEntity = (LivingEntity) entity; if (type.equals(SkillType.SWORDS)) { mcBleedTimer.add(livingEntity); } dealDamage(livingEntity, damageAmount, attacker); numberOfTargets--; } } } } /** * Start the task that gives combat XP. * * @param attacker The attacking player * @param PP The player's PlayerProfile * @param target The defending entity * @param skillType The skill being used * @param plugin mcMMO plugin instance */ public static void startGainXp(Player attacker, PlayerProfile PP, LivingEntity target, SkillType skillType, mcMMO pluginx) { double baseXP = 0; if (target instanceof Player) { if (!LoadProperties.pvpxp) { return; } Player defender = (Player) target; PlayerProfile PPd = Users.getProfile(defender); if (System.currentTimeMillis() >= (PPd.getRespawnATS() * 1000) + 5000 && ((PPd.getLastLogin() + 5) * 1000) < System.currentTimeMillis() && defender.getHealth() >= 1) { baseXP = 20 * LoadProperties.pvpxprewardmodifier; } } else if (!target.hasMetadata("mcmmoFromMobSpawner")) { if (target instanceof Animals && !target.hasMetadata("mcmmoSummoned")) { baseXP = LoadProperties.animalXP; } else { EntityType type = target.getType(); switch (type) { case BLAZE: baseXP = LoadProperties.blazeXP; break; case CAVE_SPIDER: baseXP = LoadProperties.cavespiderXP; break; case CREEPER: baseXP = LoadProperties.creeperXP; break; case ENDER_DRAGON: baseXP = LoadProperties.enderdragonXP; break; case ENDERMAN: baseXP = LoadProperties.endermanXP; break; case GHAST: baseXP = LoadProperties.ghastXP; break; case MAGMA_CUBE: baseXP = LoadProperties.magmacubeXP; break; case PIG_ZOMBIE: baseXP = LoadProperties.pigzombieXP; break; case SILVERFISH: baseXP = LoadProperties.silverfishXP; break; case SKELETON: baseXP = LoadProperties.skeletonXP; break; case SLIME: baseXP = LoadProperties.slimeXP; break; case SPIDER: baseXP = LoadProperties.spiderXP; break; case ZOMBIE: baseXP = LoadProperties.zombieXP; break; default: break; } } baseXP *= 10; } if (baseXP != 0) { Bukkit.getScheduler().scheduleSyncDelayedTask(pluginx, new GainXp(attacker, PP, skillType, baseXP, target), 0); } } }