package com.gmail.nossr50.commands.skills; import org.bukkit.command.Command; import org.bukkit.command.CommandExecutor; import org.bukkit.command.CommandSender; import org.bukkit.entity.Player; import com.gmail.nossr50.Users; import com.gmail.nossr50.mcPermissions; import com.gmail.nossr50.datatypes.PlayerProfile; import com.gmail.nossr50.datatypes.SkillType; import com.gmail.nossr50.locale.mcLocale; public class UnarmedCommand implements CommandExecutor { @Override public boolean onCommand(CommandSender sender, Command command, String label, String[] args) { if (!(sender instanceof Player)) { sender.sendMessage("This command does not support console useage."); return true; } Player player = (Player) sender; PlayerProfile PP = Users.getProfile(player); String percentage, arrowpercentage; float skillvalue = (float) PP.getSkillLevel(SkillType.UNARMED); if (PP.getSkillLevel(SkillType.UNARMED) < 1000) percentage = String.valueOf((skillvalue / 3000) * 100); else percentage = String.valueOf((1000 / 3000) * 100); if (PP.getSkillLevel(SkillType.UNARMED) < 1000) arrowpercentage = String.valueOf(((skillvalue / 1000) * 100) / 2); else arrowpercentage = "50"; int ticks = 2; int x = PP.getSkillLevel(SkillType.UNARMED); while (x >= 50) { x -= 50; ticks++; } int bonus = 3 + (PP.getSkillLevel(SkillType.UNARMED)/50); if(bonus > 8) bonus = 8; player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] { mcLocale.getString("m.SkillUnarmed") })); player.sendMessage(mcLocale.getString("m.XPGain", new Object[] { mcLocale.getString("m.XPGainUnarmed") })); if (mcPermissions.getInstance().unarmed(player)) player.sendMessage(mcLocale.getString("m.LVL", new Object[] { PP.getSkillLevel(SkillType.UNARMED), PP.getSkillXpLevel(SkillType.UNARMED), PP.getXpToLevel(SkillType.UNARMED) })); player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] { mcLocale.getString("m.Effects") })); player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsUnarmed1_0"), mcLocale.getString("m.EffectsUnarmed1_1") })); player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsUnarmed2_0"), mcLocale.getString("m.EffectsUnarmed2_1") })); player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsUnarmed3_0"), mcLocale.getString("m.EffectsUnarmed3_1") })); //player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsUnarmed4_0"), mcLocale.getString("m.EffectsUnarmed4_1") })); player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsUnarmed5_0"), mcLocale.getString("m.EffectsUnarmed5_1") })); player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] { mcLocale.getString("m.YourStats") })); player.sendMessage(mcLocale.getString("m.UnarmedArrowDeflectChance", new Object[] { arrowpercentage })); player.sendMessage(mcLocale.getString("m.UnarmedDisarmChance", new Object[] { percentage })); player.sendMessage(mcLocale.getString("m.AbilityBonusTemplate", new Object[] { mcLocale.getString("m.AbilBonusUnarmed2_0"), mcLocale.getString("m.AbilBonusUnarmed2_1", new Object[] {bonus}) })); player.sendMessage(mcLocale.getString("m.UnarmedBerserkLength", new Object[] { ticks })); return true; } }