package com.gmail.nossr50.api; import org.bukkit.entity.Player; import com.gmail.nossr50.datatypes.player.McMMOPlayer; import com.gmail.nossr50.datatypes.skills.AbilityType; import com.gmail.nossr50.util.player.UserManager; public final class AbilityAPI { private AbilityAPI() {} public static boolean berserkEnabled(Player player) { return UserManager.getPlayer(player).getAbilityMode(AbilityType.BERSERK); } public static boolean gigaDrillBreakerEnabled(Player player) { return UserManager.getPlayer(player).getAbilityMode(AbilityType.GIGA_DRILL_BREAKER); } public static boolean greenTerraEnabled(Player player) { return UserManager.getPlayer(player).getAbilityMode(AbilityType.GREEN_TERRA); } public static boolean serratedStrikesEnabled(Player player) { return UserManager.getPlayer(player).getAbilityMode(AbilityType.SERRATED_STRIKES); } public static boolean skullSplitterEnabled(Player player) { return UserManager.getPlayer(player).getAbilityMode(AbilityType.SKULL_SPLITTER); } public static boolean superBreakerEnabled(Player player) { return UserManager.getPlayer(player).getAbilityMode(AbilityType.SUPER_BREAKER); } public static boolean treeFellerEnabled(Player player) { return UserManager.getPlayer(player).getAbilityMode(AbilityType.TREE_FELLER); } public static boolean isAnyAbilityEnabled(Player player) { McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player); for (AbilityType ability : AbilityType.values()) { if (mcMMOPlayer.getAbilityMode(ability)) { return true; } } return false; } public static void resetCooldowns(Player player) { UserManager.getPlayer(player).resetCooldowns(); } public static void setBerserkCooldown(Player player, long cooldown) { UserManager.getPlayer(player).setAbilityDATS(AbilityType.BERSERK, cooldown); } public static void setGigaDrillBreakerCooldown(Player player, long cooldown) { UserManager.getPlayer(player).setAbilityDATS(AbilityType.GIGA_DRILL_BREAKER, cooldown); } public static void setGreenTerraCooldown(Player player, long cooldown) { UserManager.getPlayer(player).setAbilityDATS(AbilityType.GREEN_TERRA, cooldown); } public static void setSerratedStrikesCooldown(Player player, long cooldown) { UserManager.getPlayer(player).setAbilityDATS(AbilityType.SERRATED_STRIKES, cooldown); } public static void setSkullSplitterCooldown(Player player, long cooldown) { UserManager.getPlayer(player).setAbilityDATS(AbilityType.SKULL_SPLITTER, cooldown); } public static void setSuperBreakerCooldown(Player player, long cooldown) { UserManager.getPlayer(player).setAbilityDATS(AbilityType.SUPER_BREAKER, cooldown); } public static void setTreeFellerCooldown(Player player, long cooldown) { UserManager.getPlayer(player).setAbilityDATS(AbilityType.TREE_FELLER, cooldown); } }