package com.gmail.nossr50.commands.skills; import org.bukkit.command.Command; import org.bukkit.command.CommandExecutor; import org.bukkit.command.CommandSender; import org.bukkit.entity.Player; import com.gmail.nossr50.Users; import com.gmail.nossr50.mcPermissions; import com.gmail.nossr50.datatypes.PlayerProfile; import com.gmail.nossr50.datatypes.SkillType; import com.gmail.nossr50.locale.mcLocale; public class AxesCommand implements CommandExecutor { @Override public boolean onCommand(CommandSender sender, Command command, String label, String[] args) { if (!(sender instanceof Player)) { sender.sendMessage("This command does not support console useage."); return true; } Player player = (Player) sender; PlayerProfile PP = Users.getProfile(player); String percentage; float skillvalue = (float) PP.getSkillLevel(SkillType.AXES); if (PP.getSkillLevel(SkillType.AXES) < 750) percentage = String.valueOf((skillvalue / 1000) * 100); else percentage = "75"; int ticks = 2; int x = PP.getSkillLevel(SkillType.AXES); while (x >= 50) { x -= 50; ticks++; } player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] { mcLocale.getString("m.SkillAxes") })); player.sendMessage(mcLocale.getString("m.XPGain", new Object[] { mcLocale.getString("m.XPGainAxes") })); if (mcPermissions.getInstance().axes(player)) player.sendMessage(mcLocale.getString("m.LVL", new Object[] { PP.getSkillLevel(SkillType.AXES), PP.getSkillXpLevel(SkillType.AXES), PP.getXpToLevel(SkillType.AXES) })); player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] { mcLocale.getString("m.Effects") })); player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsAxes1_0"), mcLocale.getString("m.EffectsAxes1_1") })); player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsAxes2_0"), mcLocale.getString("m.EffectsAxes2_1") })); player.sendMessage(mcLocale.getString("m.EffectsTemplate", new Object[] { mcLocale.getString("m.EffectsAxes3_0"), mcLocale.getString("m.EffectsAxes3_1") })); player.sendMessage(mcLocale.getString("m.SkillHeader", new Object[] { mcLocale.getString("m.YourStats") })); player.sendMessage(mcLocale.getString("m.AxesCritChance", new Object[] { percentage })); if (PP.getSkillLevel(SkillType.AXES) < 500) player.sendMessage(mcLocale.getString("m.AbilityLockTemplate", new Object[] { mcLocale.getString("m.AbilLockAxes1") })); else player.sendMessage(mcLocale.getString("m.AbilityBonusTemplate", new Object[] { mcLocale.getString("m.AbilBonusAxes1_0"), mcLocale.getString("m.AbilBonusAxes1_1") })); player.sendMessage(mcLocale.getString("m.AxesSkullLength", new Object[] { ticks })); return true; } }