package com.gmail.nossr50.commands.skills; import java.util.ArrayList; import java.util.List; import org.bukkit.entity.Player; import com.gmail.nossr50.datatypes.skills.SkillType; import com.gmail.nossr50.locale.LocaleLoader; import com.gmail.nossr50.skills.axes.Axes; import com.gmail.nossr50.util.Permissions; public class AxesCommand extends SkillCommand { private String critChance; private String critChanceLucky; private double bonusDamage; private double impactDamage; private String skullSplitterLength; private String skullSplitterLengthEndurance; private boolean canSkullSplitter; private boolean canCritical; private boolean canBonusDamage; private boolean canImpact; private boolean canGreaterImpact; public AxesCommand() { super(SkillType.AXES); } @Override protected void dataCalculations(Player player, float skillValue, boolean isLucky) { // IMPACT if (canImpact) { impactDamage = 1 + (skillValue / Axes.impactIncreaseLevel); } // SKULL SPLITTER if (canSkullSplitter) { String[] skullSplitterStrings = calculateLengthDisplayValues(player, skillValue); skullSplitterLength = skullSplitterStrings[0]; skullSplitterLengthEndurance = skullSplitterStrings[1]; } // CRITICAL STRIKES if (canCritical) { String[] criticalStrikeStrings = calculateAbilityDisplayValues(skillValue, Axes.criticalHitMaxBonusLevel, Axes.criticalHitMaxChance, isLucky); critChance = criticalStrikeStrings[0]; critChanceLucky = criticalStrikeStrings[1]; } // AXE MASTERY if (canBonusDamage) { bonusDamage = Math.min(skillValue / (Axes.bonusDamageMaxBonusLevel / Axes.bonusDamageMaxBonus), Axes.bonusDamageMaxBonus); } } @Override protected void permissionsCheck(Player player) { canSkullSplitter = Permissions.skullSplitter(player); canCritical = Permissions.criticalStrikes(player); canBonusDamage = Permissions.bonusDamage(player, skill); canImpact = Permissions.armorImpact(player); canGreaterImpact = Permissions.greaterImpact(player); } @Override protected List effectsDisplay() { List messages = new ArrayList(); if (canSkullSplitter) { messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Axes.Effect.0"), LocaleLoader.getString("Axes.Effect.1"))); } if (canCritical) { messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Axes.Effect.2"), LocaleLoader.getString("Axes.Effect.3"))); } if (canBonusDamage) { messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Axes.Effect.4"), LocaleLoader.getString("Axes.Effect.5"))); } if (canImpact) { messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Axes.Effect.6"), LocaleLoader.getString("Axes.Effect.7"))); } if (canGreaterImpact) { messages.add(LocaleLoader.getString("Effects.Template", LocaleLoader.getString("Axes.Effect.8"), LocaleLoader.getString("Axes.Effect.9"))); } return messages; } @Override protected List statsDisplay(Player player, float skillValue, boolean hasEndurance, boolean isLucky) { List messages = new ArrayList(); if (canBonusDamage) { messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Axes.Ability.Bonus.0"), LocaleLoader.getString("Axes.Ability.Bonus.1", bonusDamage))); } if (canImpact) { messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Axes.Ability.Bonus.2"), LocaleLoader.getString("Axes.Ability.Bonus.3", impactDamage))); } if (canGreaterImpact) { messages.add(LocaleLoader.getString("Ability.Generic.Template", LocaleLoader.getString("Axes.Ability.Bonus.4"), LocaleLoader.getString("Axes.Ability.Bonus.5", Axes.greaterImpactBonusDamage))); } if (canCritical) { messages.add(LocaleLoader.getString("Axes.Combat.CritChance", critChance) + (isLucky ? LocaleLoader.getString("Perks.Lucky.Bonus", critChanceLucky) : "")); } if (canSkullSplitter) { messages.add(LocaleLoader.getString("Axes.Combat.SS.Length", skullSplitterLength) + (hasEndurance ? LocaleLoader.getString("Perks.ActivationTime.Bonus", skullSplitterLengthEndurance) : "")); } return messages; } }