package com.gmail.nossr50.commands.skills; import org.bukkit.ChatColor; import com.gmail.nossr50.commands.SkillCommand; import com.gmail.nossr50.config.AdvancedConfig; import com.gmail.nossr50.datatypes.SkillType; import com.gmail.nossr50.locale.LocaleLoader; import com.gmail.nossr50.util.Permissions; public class AcrobaticsCommand extends SkillCommand { AdvancedConfig advancedConfig = AdvancedConfig.getInstance(); private String dodgeChance; private String dodgeChanceLucky; private String rollChance; private String rollChanceLucky; private String gracefulRollChance; private String gracefulRollChanceLucky; private float dodgeChanceMax = advancedConfig.getDodgeChanceMax(); private float dodgeMaxBonusLevel = advancedConfig.getDodgeMaxBonusLevel(); private float rollChanceMax = advancedConfig.getRollChanceMax(); private float rollMaxBonusLevel = advancedConfig.getRollMaxBonusLevel(); private float gracefulRollChanceMax = advancedConfig.getGracefulRollChanceMax(); private float gracefulRollMaxBonusLevel = advancedConfig.getGracefulRollMaxBonusLevel(); private boolean canDodge; private boolean canRoll; private boolean canGracefulRoll; private boolean lucky; public AcrobaticsCommand() { super(SkillType.ACROBATICS); } @Override protected void dataCalculations() { float dodgeChanceF; float rollChanceF; float gracefulRollChanceF; // DODGE if (skillValue >= dodgeMaxBonusLevel) dodgeChanceF = dodgeChanceMax; else dodgeChanceF = (float) (((double) dodgeChanceMax / (double) dodgeMaxBonusLevel) * skillValue); dodgeChance = percent.format(dodgeChanceF / 100D); if (dodgeChanceF + dodgeChanceF * 0.3333D >= 100D) dodgeChanceLucky = percent.format(1D); else dodgeChanceLucky = percent.format((dodgeChanceF + dodgeChanceF * 0.3333D) / 100D); // ROLL if (skillValue >= rollMaxBonusLevel) rollChanceF = rollChanceMax; else rollChanceF = (float) (((double) rollChanceMax / (double) rollMaxBonusLevel) * skillValue); rollChance = percent.format(rollChanceF / 100D); if (rollChanceF + rollChanceF * 0.3333D >= 100D) rollChanceLucky = percent.format(1D); else rollChanceLucky = percent.format((rollChanceF + rollChanceF * 0.3333D) / 100D); // GRACEFULROLL if (skillValue >= gracefulRollMaxBonusLevel) gracefulRollChanceF = gracefulRollChanceMax; else gracefulRollChanceF = (float) (((double) gracefulRollChanceMax / (double) gracefulRollMaxBonusLevel) * skillValue); gracefulRollChance = percent.format(gracefulRollChanceF / 100D); if (gracefulRollChanceF + gracefulRollChanceF * 0.3333D >= 100D) gracefulRollChanceLucky = percent.format(1D); else gracefulRollChanceLucky = percent.format((gracefulRollChanceF + gracefulRollChanceF * 0.3333D) / 100D); } @Override protected void permissionsCheck() { canDodge = Permissions.dodge(player); canRoll = Permissions.roll(player); canGracefulRoll = Permissions.gracefulRoll(player); lucky = Permissions.luckyAcrobatics(player); } @Override protected boolean effectsHeaderPermissions() { return canDodge || canGracefulRoll || canRoll; } @Override protected void effectsDisplay() { if (lucky) { String perkPrefix = ChatColor.RED + "[mcMMO Perks] "; player.sendMessage(perkPrefix + LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Perks.lucky.name"), LocaleLoader.getString("Perks.lucky.desc", new Object[] { "Acrobatics" }) })); } if (canRoll) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Acrobatics.Effect.0"), LocaleLoader.getString("Acrobatics.Effect.1") })); } if (canGracefulRoll) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Acrobatics.Effect.2"), LocaleLoader.getString("Acrobatics.Effect.3") })); } if (canDodge) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Acrobatics.Effect.4"), LocaleLoader.getString("Acrobatics.Effect.5") })); } } @Override protected boolean statsHeaderPermissions() { return canDodge || canGracefulRoll || canRoll; } @Override protected void statsDisplay() { if (canRoll) { if (lucky) player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.Chance", new Object[] { rollChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { rollChanceLucky })); else player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.Chance", new Object[] { rollChance })); } if (canGracefulRoll) { if (lucky) player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.GraceChance", new Object[] { gracefulRollChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { gracefulRollChanceLucky })); else player.sendMessage(LocaleLoader.getString("Acrobatics.Roll.GraceChance", new Object[] { gracefulRollChance })); } if (canDodge) { if (lucky) player.sendMessage(LocaleLoader.getString("Acrobatics.DodgeChance", new Object[] { dodgeChance }) + LocaleLoader.getString("Perks.lucky.bonus", new Object[] { dodgeChanceLucky })); else player.sendMessage(LocaleLoader.getString("Acrobatics.DodgeChance", new Object[] { dodgeChance })); } } }