package com.gmail.nossr50.util.skills; import org.bukkit.Material; import org.bukkit.entity.AnimalTamer; import org.bukkit.entity.Animals; import org.bukkit.entity.Arrow; import org.bukkit.entity.Entity; import org.bukkit.entity.EntityType; import org.bukkit.entity.IronGolem; import org.bukkit.entity.LivingEntity; import org.bukkit.entity.Player; import org.bukkit.entity.Skeleton; import org.bukkit.entity.Tameable; import org.bukkit.entity.Wolf; import org.bukkit.event.entity.EntityDamageByEntityEvent; import org.bukkit.event.entity.EntityDamageEvent; import org.bukkit.event.entity.EntityDamageEvent.DamageCause; import org.bukkit.inventory.ItemStack; import com.gmail.nossr50.mcMMO; import com.gmail.nossr50.config.Config; import com.gmail.nossr50.datatypes.player.McMMOPlayer; import com.gmail.nossr50.datatypes.skills.SkillType; import com.gmail.nossr50.events.fake.FakeEntityDamageByEntityEvent; import com.gmail.nossr50.events.fake.FakeEntityDamageEvent; import com.gmail.nossr50.events.fake.FakePlayerAnimationEvent; import com.gmail.nossr50.locale.LocaleLoader; import com.gmail.nossr50.party.PartyManager; import com.gmail.nossr50.runnables.skills.AwardCombatXpTask; import com.gmail.nossr50.runnables.skills.BleedTimerTask; import com.gmail.nossr50.skills.acrobatics.AcrobaticsManager; import com.gmail.nossr50.skills.archery.ArcheryManager; import com.gmail.nossr50.skills.axes.AxesManager; import com.gmail.nossr50.skills.swords.Swords; import com.gmail.nossr50.skills.swords.SwordsManager; import com.gmail.nossr50.skills.taming.Taming; import com.gmail.nossr50.skills.taming.TamingManager; import com.gmail.nossr50.skills.unarmed.UnarmedManager; import com.gmail.nossr50.util.ItemUtils; import com.gmail.nossr50.util.Misc; import com.gmail.nossr50.util.MobHealthbarUtils; import com.gmail.nossr50.util.ModUtils; import com.gmail.nossr50.util.Permissions; import com.gmail.nossr50.util.player.UserManager; public final class CombatUtils { private CombatUtils() {} private static void processSwordCombat(LivingEntity target, Player player, double damage) { McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player); SwordsManager swordsManager = mcMMOPlayer.getSwordsManager(); if (swordsManager.canActivateAbility()) { SkillUtils.abilityCheck(mcMMOPlayer, SkillType.SWORDS); } if (swordsManager.canUseBleed()) { swordsManager.bleedCheck(target); } if (swordsManager.canUseSerratedStrike()) { swordsManager.serratedStrikes(target, damage); } startGainXp(mcMMOPlayer, target, SkillType.SWORDS); } private static void processAxeCombat(LivingEntity target, Player player, EntityDamageByEntityEvent event) { McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player); AxesManager axesManager = mcMMOPlayer.getAxesManager(); if (axesManager.canActivateAbility()) { SkillUtils.abilityCheck(mcMMOPlayer, SkillType.AXES); } if (axesManager.canUseAxeMastery()) { event.setDamage(axesManager.axeMasteryCheck(event.getDamage())); } if (axesManager.canCriticalHit(target)) { event.setDamage(axesManager.criticalHitCheck(target, event.getDamage())); } if (axesManager.canImpact(target)) { axesManager.impactCheck(target); } else if (axesManager.canGreaterImpact(target)) { event.setDamage(axesManager.greaterImpactCheck(target, event.getDamage())); } if (axesManager.canUseSkullSplitter(target)) { axesManager.skullSplitterCheck(target, event.getDamage()); } startGainXp(mcMMOPlayer, target, SkillType.AXES); } private static void processUnarmedCombat(LivingEntity target, Player player, EntityDamageByEntityEvent event) { McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player); UnarmedManager unarmedManager = mcMMOPlayer.getUnarmedManager(); if (unarmedManager.canActivateAbility()) { SkillUtils.abilityCheck(mcMMOPlayer, SkillType.UNARMED); } if (unarmedManager.canUseIronArm()) { event.setDamage(unarmedManager.ironArmCheck(event.getDamage())); } if (unarmedManager.canUseBerserk()) { event.setDamage(unarmedManager.berserkDamage(event.getDamage())); } if (unarmedManager.canDisarm(target)) { unarmedManager.disarmCheck((Player) target); } startGainXp(mcMMOPlayer, target, SkillType.UNARMED); } private static void processTamingCombat(LivingEntity target, Player master, Wolf wolf, EntityDamageByEntityEvent event) { McMMOPlayer mcMMOPlayer = UserManager.getPlayer(master); TamingManager tamingManager = mcMMOPlayer.getTamingManager(); if (tamingManager.canUseFastFoodService()) { tamingManager.fastFoodService(wolf, event.getDamage()); } if (tamingManager.canUseSharpenedClaws()) { event.setDamage(Taming.sharpenedClaws(event.getDamage())); } if (tamingManager.canUseGore()) { event.setDamage(tamingManager.gore(target, event.getDamage())); } startGainXp(mcMMOPlayer, target, SkillType.TAMING); } private static void processArcheryCombat(LivingEntity target, Player player, EntityDamageByEntityEvent event, Entity arrow) { McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player); ArcheryManager archeryManager = mcMMOPlayer.getArcheryManager(); if (archeryManager.canSkillShot()) { event.setDamage(archeryManager.skillShotCheck(event.getDamage())); } if (target instanceof Player && SkillType.UNARMED.getPVPEnabled()) { UnarmedManager unarmedManager = UserManager.getPlayer((Player) target).getUnarmedManager(); if (unarmedManager.canDeflect()) { event.setCancelled(unarmedManager.deflectCheck()); if (event.isCancelled()) { return; } } } if (archeryManager.canDaze(target)) { event.setDamage(archeryManager.dazeCheck((Player) target, event.getDamage())); } if (!arrow.hasMetadata(mcMMO.infiniteArrowKey) && archeryManager.canTrackArrows()) { archeryManager.trackArrows(target); } archeryManager.distanceXpBonus(target, arrow); startGainXp(mcMMOPlayer, target, SkillType.ARCHERY, arrow.getMetadata(mcMMO.bowForceKey).get(0).asDouble()); } /** * Apply combat modifiers and process and XP gain. * * @param event The event to run the combat checks on. */ public static void processCombatAttack(EntityDamageByEntityEvent event, Entity attacker, LivingEntity target) { Entity damager = event.getDamager(); if (attacker instanceof Player && damager.getType() == EntityType.PLAYER) { Player player = (Player) attacker; if (Misc.isNPCEntity(player)) { return; } ItemStack heldItem = player.getItemInHand(); if (target instanceof Tameable) { if (heldItem.getType() == Material.BONE) { TamingManager tamingManager = UserManager.getPlayer(player).getTamingManager(); if (tamingManager.canUseBeastLore()) { tamingManager.beastLore(target); event.setCancelled(true); return; } } if (isFriendlyPet(player, (Tameable) target)) { return; } } if (ItemUtils.isSword(heldItem)) { if (!shouldProcessSkill(target, SkillType.SWORDS)) { return; } if (Permissions.skillEnabled(player, SkillType.SWORDS)) { processSwordCombat(target, player, event.getDamage()); } } else if (ItemUtils.isAxe(heldItem)) { if (!shouldProcessSkill(target, SkillType.AXES)) { return; } if (Permissions.skillEnabled(player, SkillType.AXES)) { processAxeCombat(target, player, event); } } else if (heldItem.getType() == Material.AIR) { if (!shouldProcessSkill(target, SkillType.UNARMED)) { return; } if (Permissions.skillEnabled(player, SkillType.UNARMED)) { processUnarmedCombat(target, player, event); } } } /* Temporary fix for MCPC+ * * This will be reverted back to the switch statement once the fix is addressed on their end. */ else if (damager.getType() == EntityType.WOLF) { Wolf wolf = (Wolf) damager; AnimalTamer tamer = wolf.getOwner(); if (tamer != null && tamer instanceof Player && shouldProcessSkill(target, SkillType.TAMING)) { Player master = (Player) tamer; if (!Misc.isNPCEntity(master) && Permissions.skillEnabled(master, SkillType.TAMING)) { processTamingCombat(target, master, wolf, event); } } } else if (damager.getType() == EntityType.ARROW) { LivingEntity shooter = ((Arrow) damager).getShooter(); if (shooter != null && shooter instanceof Player && shouldProcessSkill(target, SkillType.ARCHERY)) { Player player = (Player) shooter; if (!Misc.isNPCEntity(player) && Permissions.skillEnabled(player, SkillType.ARCHERY)) { processArcheryCombat(target, player, event, damager); } } } // switch (damager.getType()) { // case WOLF: // Wolf wolf = (Wolf) damager; // AnimalTamer tamer = wolf.getOwner(); // // if (tamer == null || !(tamer instanceof Player) || !shouldProcessSkill(target, SkillType.TAMING)) { // break; // } // // Player master = (Player) tamer; // // if (Misc.isNPCEntity(master)) { // break; // } // // if (Permissions.skillEnabled(master, SkillType.TAMING)) { // processTamingCombat(target, master, wolf, event); // } // // break; // // case ARROW: // LivingEntity shooter = ((Arrow) damager).getShooter(); // // if (shooter == null || !(shooter instanceof Player) || !shouldProcessSkill(target, SkillType.ARCHERY)) { // break; // } // // Player player = (Player) shooter; // // if (Misc.isNPCEntity(player)) { // break; // } // // if (Permissions.skillEnabled(player, SkillType.ARCHERY)) { // processArcheryCombat(target, player, event, damager); // } // break; // // default: // break; // } if (target instanceof Player) { if (Misc.isNPCEntity(target)) { return; } Player player = (Player) target; McMMOPlayer mcMMOPlayer = UserManager.getPlayer(player); AcrobaticsManager acrobaticsManager = mcMMOPlayer.getAcrobaticsManager(); if (acrobaticsManager.canDodge(damager)) { event.setDamage(acrobaticsManager.dodgeCheck(event.getDamage())); } if (ItemUtils.isSword(player.getItemInHand())) { if (!shouldProcessSkill(target, SkillType.SWORDS)) { return; } SwordsManager swordsManager = mcMMOPlayer.getSwordsManager(); if (swordsManager.canUseCounterAttack(damager)) { swordsManager.counterAttackChecks((LivingEntity) damager, event.getDamage()); } } } else if (attacker instanceof Player) { Player player = (Player) attacker; if (Misc.isNPCEntity(player)) { return; } MobHealthbarUtils.handleMobHealthbars(player, target, event.getDamage()); } } /** * Attempt to damage target for value dmg with reason CUSTOM * * @param target LivingEntity which to attempt to damage * @param dmg Amount of damage to attempt to do */ public static void dealDamage(LivingEntity target, double dmg) { dealDamage(target, dmg, EntityDamageEvent.DamageCause.CUSTOM); } /** * Attempt to damage target for value dmg with reason cause * * @param target LivingEntity which to attempt to damage * @param dmg Amount of damage to attempt to do * @param cause DamageCause to pass to damage event */ private static void dealDamage(LivingEntity target, double dmg, DamageCause cause) { if (Config.getInstance().getEventCallbackEnabled()) { EntityDamageEvent ede = new FakeEntityDamageEvent(target, cause, dmg); mcMMO.p.getServer().getPluginManager().callEvent(ede); if (ede.isCancelled()) { return; } target.damage(ede.getDamage()); } else { target.damage(dmg); } } /** * Attempt to damage target for value dmg with reason ENTITY_ATTACK with damager attacker * * @param target LivingEntity which to attempt to damage * @param dmg Amount of damage to attempt to do * @param attacker Player to pass to event as damager */ private static void dealDamage(LivingEntity target, double dmg, Player attacker) { if (Config.getInstance().getEventCallbackEnabled()) { EntityDamageEvent ede = new FakeEntityDamageByEntityEvent(attacker, target, EntityDamageEvent.DamageCause.ENTITY_ATTACK, dmg); mcMMO.p.getServer().getPluginManager().callEvent(ede); if (ede.isCancelled()) { return; } target.damage(ede.getDamage()); } else { target.damage(dmg); } } /** * Apply Area-of-Effect ability actions. * * @param attacker The attacking player * @param target The defending entity * @param damage The initial damage amount * @param type The type of skill being used */ public static void applyAbilityAoE(Player attacker, LivingEntity target, double damage, SkillType type) { int numberOfTargets = Misc.getTier(attacker.getItemInHand()); // The higher the weapon tier, the more targets you hit double damageAmount = Math.max(damage, 1); for (Entity entity : target.getNearbyEntities(2.5, 2.5, 2.5)) { if (numberOfTargets <= 0) { break; } if (Misc.isNPCEntity(entity) || !(entity instanceof LivingEntity) || !shouldBeAffected(attacker, entity)) { continue; } LivingEntity livingEntity = (LivingEntity) entity; mcMMO.p.getServer().getPluginManager().callEvent(new FakePlayerAnimationEvent(attacker)); switch (type) { case SWORDS: if (entity instanceof Player) { ((Player) entity).sendMessage(LocaleLoader.getString("Swords.Combat.SS.Struck")); } BleedTimerTask.add(livingEntity, Swords.serratedStrikesBleedTicks); break; case AXES: if (entity instanceof Player) { ((Player) entity).sendMessage(LocaleLoader.getString("Axes.Combat.SS.Struck")); } break; default: break; } dealDamage(livingEntity, damageAmount, attacker); numberOfTargets--; } } public static void startGainXp(McMMOPlayer mcMMOPlayer, LivingEntity target, SkillType skillType) { startGainXp(mcMMOPlayer, target, skillType, 1.0); } /** * Start the task that gives combat XP. * * @param mcMMOPlayer The attacking player * @param target The defending entity * @param skillType The skill being used */ public static void startGainXp(McMMOPlayer mcMMOPlayer, LivingEntity target, SkillType skillType, double multiplier) { double baseXP = 0; if (target instanceof Player) { if (!Config.getInstance().getExperienceGainsPlayerVersusPlayerEnabled()) { return; } Player defender = (Player) target; if (defender.isOnline() && System.currentTimeMillis() >= UserManager.getPlayer(defender).getRespawnATS() + 5) { baseXP = 20 * Config.getInstance().getPlayerVersusPlayerXP(); } } else { if (target instanceof Animals) { if (ModUtils.isCustomEntity(target)) { baseXP = ModUtils.getCustomEntity(target).getXpMultiplier(); } else { baseXP = Config.getInstance().getAnimalsXP(); } } else { EntityType type = target.getType(); switch (type) { case BAT: baseXP = Config.getInstance().getAnimalsXP(); break; case BLAZE: case CAVE_SPIDER: case CREEPER: case ENDERMAN: case GHAST: case GIANT: case MAGMA_CUBE: case PIG_ZOMBIE: case SILVERFISH: case SLIME: case SPIDER: case ZOMBIE: baseXP = Config.getInstance().getCombatXP(type); break; // Temporary workaround for custom entities case UNKNOWN: baseXP = 1.0; break; case SKELETON: switch (((Skeleton) target).getSkeletonType()) { case WITHER: baseXP = Config.getInstance().getWitherSkeletonXP(); break; default: baseXP = Config.getInstance().getCombatXP(type); break; } break; case IRON_GOLEM: if (!((IronGolem) target).isPlayerCreated()) { baseXP = Config.getInstance().getCombatXP(type); } break; default: if (ModUtils.isCustomEntity(target)) { baseXP = ModUtils.getCustomEntity(target).getXpMultiplier(); } break; } } if (target.hasMetadata(mcMMO.entityMetadataKey)) { baseXP *= Config.getInstance().getSpawnedMobXpMultiplier(); } baseXP *= 10; } baseXP *= multiplier; if (baseXP != 0) { new AwardCombatXpTask(mcMMOPlayer, skillType, baseXP, target).runTaskLater(mcMMO.p, 0); } } /** * Check to see if the given LivingEntity should be affected by a combat ability. * * @param player The attacking Player * @param entity The defending Entity * @return true if the Entity should be damaged, false otherwise. */ public static boolean shouldBeAffected(Player player, Entity entity) { if (entity instanceof Player) { Player defender = (Player) entity; if (!defender.getWorld().getPVP() || defender == player || UserManager.getPlayer(defender).getGodMode()) { return false; } if (PartyManager.inSameParty(player, defender) && !(Permissions.friendlyFire(player) && Permissions.friendlyFire(defender))) { return false; } // It may seem a bit redundant but we need a check here to prevent bleed from being applied in applyAbilityAoE() EntityDamageEvent ede = new FakeEntityDamageByEntityEvent(player, entity, EntityDamageEvent.DamageCause.ENTITY_ATTACK, 1); mcMMO.p.getServer().getPluginManager().callEvent(ede); if (ede.isCancelled()) { return false; } } else if (entity instanceof Tameable) { if (isFriendlyPet(player, (Tameable) entity)) { // isFriendlyPet ensures that the Tameable is: Tamed, owned by a player, and the owner is in the same party // So we can make some assumptions here, about our casting and our check Player owner = (Player) ((Tameable) entity).getOwner(); if (!(Permissions.friendlyFire(player) && Permissions.friendlyFire(owner))) { return false; } } } return true; } /** * Checks to see if an entity is currently invincible. * * @param entity The {@link LivingEntity} to check * @param eventDamage The damage from the event the entity is involved in * @return true if the entity is invincible, false otherwise */ public static boolean isInvincible(LivingEntity entity, double eventDamage) { /* * So apparently if you do more damage to a LivingEntity than its last damage int you bypass the invincibility. * So yeah, this is for that. */ return (entity.getNoDamageTicks() > entity.getMaximumNoDamageTicks() / 2.0F) && (eventDamage <= entity.getLastDamage()); } /** * Checks to see if an entity is currently friendly toward a given player. * * @param attacker The player to check. * @param pet The entity to check. * @return true if the entity is friendly, false otherwise */ public static boolean isFriendlyPet(Player attacker, Tameable pet) { if (pet.isTamed()) { AnimalTamer tamer = pet.getOwner(); if (tamer instanceof Player) { Player owner = (Player) tamer; return (owner == attacker || PartyManager.inSameParty(attacker, owner)); } } return false; } public static boolean shouldProcessSkill(Entity target, SkillType skill) { return (target instanceof Player || (target instanceof Tameable && ((Tameable) target).isTamed())) ? skill.getPVPEnabled() : skill.getPVEEnabled(); } }