# # Experience configuration # Last updated on ${project.version}-b${BUILD_NUMBER} # # Configure the experience formula and experience settings here. # ##### # # Settings for XP formula ### Experience_Formula: # Valid values are: LINEAR and EXPONENTIAL # If an invalid value is entered, this will reset to the default setting, which is LINEAR # LINEAR: base + (level * multiplier) # EXPONENTIAL: multiplier * level ^ exponent + base Curve: LINEAR # If invalid values are entered mcMMO will not start and print an error in the console Linear_Values: base: 1020 multiplier: 20 Exponential_Values: multiplier: 0.1 exponent: 1.80 base: 2000 # Cumulative experience curves will use a players power level instead of their skill level, # players with high power levels will have to gain a lot more experience to reach the next level in every skill. Cumulative_Curve: false # Experience gained in every skill will get multiplied by this value. 1.0 by default, 2.0 means two times as much Multiplier: Global: 1.0 PVP: 1.0 # Experience gained from mobs not naturally spawned will get multiplied by this value. 0 by default. Mobspawners: Multiplier: 0 # Experience gained will get divided by these values. 1.0 by default, 2.0 means two times less XP gained. Modifier: Swords: 1.0 Taming: 1.0 Acrobatics: 1.0 Excavation: 1.0 Herbalism: 1.0 Unarmed: 1.0 Woodcutting: 1.0 Mining: 1.0 Archery: 1.0 Axes: 1.0 Repair: 1.0 Fishing: 1.0 # # Settings for XP conversion with '/mcconvert experience' ### Conversion: # Old experience will get divided by this modifier Exp_Modifier: 1 # # Settings for XP distribution ### Experience: PVP: Rewards: true Fishing: Base: 800 Excavation: Clay: 40 Dirt: 40 Grass: 40 Gravel: 40 Mycel: 40 Sand: 40 Snow: 20 Snow_Block: 40 Soul_Sand: 40 Woodcutting: Oak: 70 Spruce: 80 Birch: 90 Jungle: 100 Huge_Mushroom_Red: 70 Huge_Mushroom_Brown: 70 Herbalism: Brown_Mushroom: 150 Cactus: 30 Carrot: 50 Cocoa: 30 Crops: 50 Melon_Block: 20 Nether_Warts: 50 Potato: 50 Pumpkin: 20 Red_Mushroom: 150 Red_Rose: 100 Sugar_Cane_Block: 30 Vine: 10 Water_Lily: 100 Yellow_Flower: 100 Mining: Coal_Ore: 100 Diamond_Ore: 750 Emerald_Ore: 1000 Ender_Stone: 150 Glowstone: 30 Gold_Ore: 350 Iron_Ore: 250 Lapis_Ore: 400 Mossy_Cobblestone: 30 Netherrack: 30 Obsidian: 150 Quartz_Ore: 250 Redstone_Ore: 150 Sandstone: 30 Stone: 30 Repair: Base: 1000.0 Wood: 0.6 Stone: 1.3 Iron: 2.5 Gold: 0.3 Diamond: 5.0 Leather: 1.6 String: 1.8 Other: 1.5 Smelting: Coal_Ore: 10 Diamond_Ore: 75 Emerald_Ore: 100 Gold_Ore: 35 Iron_Ore: 25 Lapis_Ore: 40 Quartz_Ore: 25 Redstone_Ore: 15 Taming: Animal_Taming: Wolf: 250 Ocelot: 500 Horse: 1000 Combat: Multiplier: Animals: 1.0 Creeper: 4.0 Skeleton: 3.0 Spider: 2.0 Giant: 4.0 Zombie: 2.0 Slime: 2.0 Ghast: 3.0 Pig_Zombie: 3.0 Enderman: 1.0 Cave_Spider: 3.0 Silverfish: 3.0 Blaze: 3.0 Magma_Cube: 2.0 Iron_Golem: 2.0 Wither_Skeleton: 4.0