package com.gmail.nossr50.commands.skills; import java.text.DecimalFormat; import org.bukkit.command.Command; import org.bukkit.command.CommandExecutor; import org.bukkit.command.CommandSender; import org.bukkit.entity.Player; import com.gmail.nossr50.commands.CommandHelper; import com.gmail.nossr50.datatypes.PlayerProfile; import com.gmail.nossr50.datatypes.SkillType; import com.gmail.nossr50.locale.LocaleLoader; import com.gmail.nossr50.util.Permissions; import com.gmail.nossr50.util.Users; public class AxesCommand implements CommandExecutor { private float skillValue; private String critChance; private String bonusDamage; private String impactDamage; private String greaterImpactDamage; private String skullSplitterLength; private boolean canSkullSplitter; private boolean canCritical; private boolean canBonusDamage; private boolean canImpact; private boolean canGreaterImpact; @Override public boolean onCommand(CommandSender sender, Command command, String label, String[] args) { if (CommandHelper.noConsoleUsage(sender)) { return true; } if (CommandHelper.noCommandPermissions(sender, "mcmmo.skills.axes")) { return true; } Player player = (Player) sender; PlayerProfile PP = Users.getProfile(player); skillValue = (float) PP.getSkillLevel(SkillType.AXES); dataCalculations(skillValue); permissionsCheck(player); player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Axes.SkillName") })); player.sendMessage(LocaleLoader.getString("Commands.XPGain", new Object[] { LocaleLoader.getString("Commands.XPGain.Axes") })); player.sendMessage(LocaleLoader.getString("Effects.Level", new Object[] { PP.getSkillLevel(SkillType.AXES), PP.getSkillXpLevel(SkillType.AXES), PP.getXpToLevel(SkillType.AXES) })); if (canSkullSplitter || canCritical || canBonusDamage || canImpact || canGreaterImpact) { player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Effects.Effects") })); } if (canSkullSplitter) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.0"), LocaleLoader.getString("Axes.Effect.1") })); } if (canCritical) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.2"), LocaleLoader.getString("Axes.Effect.3") })); } if (canBonusDamage) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.4"), LocaleLoader.getString("Axes.Effect.5") })); } if (canImpact) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.6"), LocaleLoader.getString("Axes.Effect.7") })); } if (canGreaterImpact) { player.sendMessage(LocaleLoader.getString("Effects.Template", new Object[] { LocaleLoader.getString("Axes.Effect.8"), LocaleLoader.getString("Axes.Effect.9") })); } if (canSkullSplitter || canCritical || canBonusDamage || canImpact || canGreaterImpact) { player.sendMessage(LocaleLoader.getString("Skills.Header", new Object[] { LocaleLoader.getString("Commands.Stats.Self") })); } if (canBonusDamage) { player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", new Object[] { LocaleLoader.getString("Axes.Ability.Bonus.0"), LocaleLoader.getString("Axes.Ability.Bonus.1", new Object[] {bonusDamage}) })); } if (canImpact) { player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", new Object[] { LocaleLoader.getString("Axes.Ability.Bonus.2"), LocaleLoader.getString("Axes.Ability.Bonus.3", new Object[] {impactDamage}) })); } if (canGreaterImpact) { player.sendMessage(LocaleLoader.getString("Ability.Generic.Template", new Object[] { LocaleLoader.getString("Axes.Ability.Bonus.4"), LocaleLoader.getString("Axes.Ability.Bonus.5", new Object[] {greaterImpactDamage}) })); } if (canCritical) { player.sendMessage(LocaleLoader.getString("Axes.Combat.CritChance", new Object[] { critChance })); } if (canSkullSplitter) { player.sendMessage(LocaleLoader.getString("Axes.Combat.SS.Length", new Object[] { skullSplitterLength })); } return true; } private void dataCalculations(float skillValue) { DecimalFormat percent = new DecimalFormat("##0.00%"); impactDamage = String.valueOf(5 + ((int) skillValue / 30)); skullSplitterLength = String.valueOf(2 + ((int) skillValue / 50)); greaterImpactDamage = "2"; if (skillValue >= 750) { critChance = "37.50"; bonusDamage = "4"; } else if (skillValue >= 200) { critChance = percent.format(skillValue / 2000); bonusDamage = "4"; } else { critChance = percent.format(skillValue / 2000); bonusDamage = String.valueOf((int) skillValue / 50); } } private void permissionsCheck(Player player) { Permissions permInstance = Permissions.getInstance(); canSkullSplitter = permInstance.skullSplitter(player); canCritical = permInstance.criticalHit(player); canBonusDamage = permInstance.axeBonus(player); canImpact = permInstance.impact(player); canGreaterImpact = permInstance.greaterImpact(player); } }