package com.gmail.nossr50.runnables.skills; import com.gmail.nossr50.config.AdvancedConfig; import com.gmail.nossr50.datatypes.interactions.NotificationType; import com.gmail.nossr50.mcMMO; import com.gmail.nossr50.util.MobHealthbarUtils; import com.gmail.nossr50.util.player.NotificationManager; import com.gmail.nossr50.util.skills.CombatUtils; import com.gmail.nossr50.util.skills.ParticleEffectUtils; import com.gmail.nossr50.util.sounds.SoundManager; import com.gmail.nossr50.util.sounds.SoundType; import org.bukkit.Bukkit; import org.bukkit.entity.LivingEntity; import org.bukkit.entity.Player; import org.bukkit.inventory.ItemStack; import org.bukkit.scheduler.BukkitRunnable; import java.util.HashMap; import java.util.Iterator; import java.util.Map; import java.util.Map.Entry; public class BleedTimerTask extends BukkitRunnable { private static Map bleedList = new HashMap(); @Override public void run() { Iterator> bleedIterator = bleedList.entrySet().iterator(); while (bleedIterator.hasNext()) { Entry containerEntry = bleedIterator.next(); LivingEntity target = containerEntry.getKey(); int toolTier = containerEntry.getValue().toolTier; // String debugMessage = ""; // debugMessage += ChatColor.GOLD + "Target ["+target.getName()+"]: " + ChatColor.RESET; // debugMessage+="RemainingTicks=["+containerEntry.getValue().bleedTicks+"], "; if (containerEntry.getValue().bleedTicks <= 0 || !target.isValid()) { if(target instanceof Player) { NotificationManager.sendPlayerInformation((Player) target, NotificationType.SUBSKILL_MESSAGE, "Swords.Combat.Bleeding.Stopped"); } bleedIterator.remove(); continue; } int armorCount = 0; double damage; if (target instanceof Player) { damage = AdvancedConfig.getInstance().getRuptureDamagePlayer(); //Above Bleed Rank 3 deals 50% more damage if (containerEntry.getValue().toolTier >= 4 && containerEntry.getValue().bleedRank >= 3) damage = damage * 1.5; Player player = (Player) target; if (!player.isOnline()) { continue; } //Count Armor for(ItemStack armorPiece : ((Player) target).getInventory().getArmorContents()) { if(armorPiece != null) armorCount++; } } else { damage = AdvancedConfig.getInstance().getRuptureDamageMobs(); // debugMessage+="BaseDMG=["+damage+"], "; //Above Bleed Rank 3 deals 50% more damage if (containerEntry.getValue().bleedRank >= 3) { damage = damage * 1.5; } // debugMessage+="Rank4Bonus=["+String.valueOf(containerEntry.getValue().bleedRank >= 3)+"], "; MobHealthbarUtils.handleMobHealthbars(target, damage, mcMMO.p); //Update health bars } // debugMessage+="FullArmor=["+String.valueOf(armorCount > 3)+"], "; if(armorCount > 3) { damage = damage * .75; } // debugMessage+="AfterRankAndArmorChecks["+damage+"], "; //Weapons below Diamond get damage cut in half if(toolTier < 4) damage = damage / 2; // debugMessage+="AfterDiamondCheck=["+String.valueOf(damage)+"], "; //Wood weapons get damage cut in half again if(toolTier < 2) damage = damage / 2; // debugMessage+="AfterWoodenCheck=["+String.valueOf(damage)+"], "; double victimHealth = target.getHealth(); // debugMessage+="TargetHealthBeforeDMG=["+String.valueOf(target.getHealth())+"], "; CombatUtils.dealNoInvulnerabilityTickDamageRupture(target, damage, containerEntry.getValue().damageSource, toolTier); double victimHealthAftermath = target.getHealth(); // debugMessage+="TargetHealthAfterDMG=["+String.valueOf(target.getHealth())+"], "; if(victimHealthAftermath <= 0 || victimHealth != victimHealthAftermath) { //Play Bleed Sound SoundManager.worldSendSound(target.getWorld(), target.getLocation(), SoundType.BLEED); ParticleEffectUtils.playBleedEffect(target); } //Lower Bleed Ticks BleedContainer loweredBleedContainer = copyContainer(containerEntry.getValue()); loweredBleedContainer.bleedTicks -= 1; // debugMessage+="RemainingTicks=["+loweredBleedContainer.bleedTicks+"]"; containerEntry.setValue(loweredBleedContainer); // Bukkit.broadcastMessage(debugMessage); } } public static BleedContainer copyContainer(BleedContainer container) { LivingEntity target = container.target; LivingEntity source = container.damageSource; int bleedTicks = container.bleedTicks; int bleedRank = container.bleedRank; int toolTier = container.toolTier; BleedContainer newContainer = new BleedContainer(target, bleedTicks, bleedRank, toolTier, source); return newContainer; } /** * Instantly Bleed out a LivingEntity * * @param entity LivingEntity to bleed out */ public static void bleedOut(LivingEntity entity) { /* * Don't remove anything from the list outside of run() */ if (bleedList.containsKey(entity)) { CombatUtils.dealNoInvulnerabilityTickDamage(entity, bleedList.get(entity).bleedTicks * 2, bleedList.get(entity).damageSource); } } /** * Add a LivingEntity to the bleedList if it is not in it. * * @param entity LivingEntity to add * @param ticks Number of bleeding ticks */ public static void add(LivingEntity entity, LivingEntity attacker, int ticks, int bleedRank, int toolTier) { if (!Bukkit.isPrimaryThread()) { throw new IllegalStateException("Cannot add bleed task async!"); } if(toolTier < 4) ticks = Math.max(1, (ticks / 3)); BleedContainer newBleedContainer = new BleedContainer(entity, ticks, bleedRank, toolTier, attacker); bleedList.put(entity, newBleedContainer); } public static boolean isBleeding(LivingEntity entity) { return bleedList.containsKey(entity); } }