package com.gmail.nossr50.util; import com.gmail.nossr50.events.items.McMMOItemSpawnEvent; import com.gmail.nossr50.mcMMO; import com.gmail.nossr50.runnables.player.PlayerProfileLoadingTask; import com.gmail.nossr50.util.player.UserManager; import com.google.common.collect.ImmutableSet; import org.bukkit.Location; import org.bukkit.Material; import org.bukkit.block.BlockState; import org.bukkit.entity.*; import org.bukkit.inventory.ItemStack; import org.bukkit.util.Vector; import java.util.Collection; import java.util.Random; import java.util.Set; public final class Misc { private static Random random = new Random(); public static final int TIME_CONVERSION_FACTOR = 1000; public static final int TICK_CONVERSION_FACTOR = 20; public static final int PLAYER_RESPAWN_COOLDOWN_SECONDS = 5; public static final double SKILL_MESSAGE_MAX_SENDING_DISTANCE = 10.0; // Sound Pitches & Volumes from CB /* public static final float ANVIL_USE_PITCH = 0.3F; // Not in CB directly, I went off the place sound values public static final float ANVIL_USE_VOLUME = 1.0F * Config.getInstance().getMasterVolume(); // Not in CB directly, I went off the place sound values public static final float FIZZ_VOLUME = 0.5F * Config.getInstance().getMasterVolume(); public static final float POP_VOLUME = 0.2F * Config.getInstance().getMasterVolume(); public static final float BAT_VOLUME = 1.0F * Config.getInstance().getMasterVolume(); public static final float BAT_PITCH = 0.6F; public static final float GHAST_VOLUME = 1.0F * Config.getInstance().getMasterVolume(); public static final float LEVELUP_PITCH = 0.5F; // Reduced to differentiate between vanilla level-up public static final float LEVELUP_VOLUME = 0.75F * Config.getInstance().getMasterVolume(); // Use max volume always*/ public static final Set modNames = ImmutableSet.of("LOTR", "BUILDCRAFT", "ENDERIO", "ENHANCEDBIOMES", "IC2", "METALLURGY", "FORESTRY", "GALACTICRAFT", "RAILCRAFT", "TWILIGHTFOREST", "THAUMCRAFT", "GRAVESTONEMOD", "GROWTHCRAFT", "ARCTICMOBS", "DEMONMOBS", "INFERNOMOBS", "SWAMPMOBS", "MARICULTURE", "MINESTRAPPOLATION"); private Misc() {}; /** * Determines if an entity is an NPC but not a villager * This method aims to establish compatibility between mcMMO and other plugins which create "NPCs" * * It does this by checking the following * 1) The entity is not a Villager * 2) The entity can be considered an NPC * * In this context, an NPC is a bit hard to define. Various plugins determine what an NPC is in different ways. * @see Misc::isNPCIncludingVillagers * @param entity target entity * @return true if the entity is not a Villager and is not a "NPC" */ public static boolean isNPCEntityExcludingVillagers(Entity entity) { return (!isVillager(entity) && isNPCIncludingVillagers(entity)); //Compatibility with some mod.. } public static boolean isNPCClassType(Entity entity) { return entity instanceof NPC; } public static boolean hasNPCMetadataTag(Entity entity) { return entity.hasMetadata("NPC"); } public static boolean isVillager(Entity entity) { return (entity instanceof AbstractVillager); } public static boolean isNPCIncludingVillagers(Entity entity) { return (entity == null || (hasNPCMetadataTag(entity)) || (isNPCClassType(entity)) || entity.getClass().getName().equalsIgnoreCase("cofh.entity.PlayerFake")); } /** * Determine if two locations are near each other. * * @param first The first location * @param second The second location * @param maxDistance The max distance apart * @return true if the distance between {@code first} and {@code second} is less than {@code maxDistance}, false otherwise */ public static boolean isNear(Location first, Location second, double maxDistance) { return (first.getWorld() == second.getWorld()) && (first.distanceSquared(second) < (maxDistance * maxDistance) || maxDistance == 0); } /** * Get the center of the given block. * * @param blockState The {@link BlockState} of the block * @return A {@link Location} lying at the center of the block */ public static Location getBlockCenter(BlockState blockState) { return blockState.getLocation().add(0.5, 0.5, 0.5); } public static void dropItems(Location location, Collection drops) { for (ItemStack drop : drops) { dropItem(location, drop); } } /** * Drop items at a given location. * * @param location The location to drop the items at * @param is The items to drop * @param quantity The amount of items to drop */ public static void dropItems(Location location, ItemStack is, int quantity) { for (int i = 0; i < quantity; i++) { dropItem(location, is); } } /** * Drop an item at a given location. * * @param location The location to drop the item at * @param itemStack The item to drop * @return Dropped Item entity or null if invalid or cancelled */ public static Item dropItem(Location location, ItemStack itemStack) { if (itemStack.getType() == Material.AIR) { return null; } // We can't get the item until we spawn it and we want to make it cancellable, so we have a custom event. McMMOItemSpawnEvent event = new McMMOItemSpawnEvent(location, itemStack); mcMMO.p.getServer().getPluginManager().callEvent(event); if (event.isCancelled()) { return null; } return location.getWorld().dropItem(location, itemStack); } /** * Drop items at a given location. * * @param fromLocation The location to drop the items at * @param is The items to drop * @param speed the speed that the item should travel * @param quantity The amount of items to drop */ public static void spawnItemsTowardsLocation(Location fromLocation, Location toLocation, ItemStack is, int quantity, double speed) { for (int i = 0; i < quantity; i++) { spawnItemTowardsLocation(fromLocation, toLocation, is, speed); } } /** * Drop an item at a given location. * This method is fairly expensive as it creates clones of everything passed to itself since they are mutable objects * * @param fromLocation The location to drop the item at * @param toLocation The location the item will travel towards * @param itemToSpawn The item to spawn * @param speed the speed that the item should travel * @return Dropped Item entity or null if invalid or cancelled */ public static Item spawnItemTowardsLocation(Location fromLocation, Location toLocation, ItemStack itemToSpawn, double speed) { if (itemToSpawn.getType() == Material.AIR) { return null; } //Work with fresh copies of everything ItemStack clonedItem = itemToSpawn.clone(); Location spawnLocation = fromLocation.clone(); Location targetLocation = toLocation.clone(); // We can't get the item until we spawn it and we want to make it cancellable, so we have a custom event. McMMOItemSpawnEvent event = new McMMOItemSpawnEvent(spawnLocation, clonedItem); mcMMO.p.getServer().getPluginManager().callEvent(event); //Something cancelled the event so back out if (event.isCancelled() || event.getItemStack() == null) { return null; } //Use the item from the event Item spawnedItem = spawnLocation.getWorld().dropItem(spawnLocation, clonedItem); Vector vecFrom = spawnLocation.clone().toVector().clone(); Vector vecTo = targetLocation.clone().toVector().clone(); //Vector which is pointing towards out target location Vector direction = vecTo.subtract(vecFrom).normalize(); //Modify the speed of the vector direction = direction.multiply(speed); spawnedItem.setVelocity(direction); return spawnedItem; } public static void profileCleanup(String playerName) { Player player = mcMMO.p.getServer().getPlayerExact(playerName); if (player != null) { UserManager.remove(player); new PlayerProfileLoadingTask(player).runTaskLaterAsynchronously(mcMMO.p, 1); // 1 Tick delay to ensure the player is marked as online before we begin loading } } public static void printProgress(int convertedUsers, int progressInterval, long startMillis) { if ((convertedUsers % progressInterval) == 0) { mcMMO.p.getLogger().info(String.format("Conversion progress: %d users at %.2f users/second", convertedUsers, convertedUsers / (double) ((System.currentTimeMillis() - startMillis) / TIME_CONVERSION_FACTOR))); } } public static String getModName(String materialName) { for (String mod : modNames) { if (materialName.contains(mod)) { return mod; } } String[] materialSplit = materialName.split("_"); if (materialSplit.length > 1) { return materialSplit[0].toLowerCase(); } return "UnknownMods"; } /** * Gets a random location near the specified location */ public static Location getLocationOffset(Location location, double strength) { double blockX = location.getBlockX(); double blockZ = location.getBlockZ(); double distance; distance = strength * random.nextDouble(); blockX = (random.nextBoolean()) ? blockX + (distance) : blockX - (distance); distance = strength * random.nextDouble(); blockZ = (random.nextBoolean()) ? blockZ + (distance) : blockZ - (distance); return new Location(location.getWorld(), blockX, location.getY(), blockZ); } public static Random getRandom() { return random; } }