package com.gmail.nossr50.runnables; import org.bukkit.entity.LivingEntity; import org.bukkit.entity.Player; import com.gmail.nossr50.datatypes.PlayerProfile; import com.gmail.nossr50.datatypes.SkillType; import com.gmail.nossr50.util.Skills; public class GainXp implements Runnable { private Player player = null; private PlayerProfile PP = null; private double baseXp = 0; private SkillType skillType = null; private LivingEntity target = null; private int baseHealth = 0; public GainXp(Player player, PlayerProfile PP, SkillType skillType, double baseXp, LivingEntity target) { this.player = player; this.PP = PP; this.skillType = skillType; this.baseXp = baseXp; this.target = target; baseHealth = target.getHealth(); } @Override public void run() { int health = target.getHealth(); int damage = baseHealth - health; //May avoid negative xp, we don't know what other plugins do with the entity health if (damage <= 0) { return; } //Don't reward the player for overkills if (health < 0) { damage += health; } PP.addXP(player, skillType, (int) (damage * baseXp)); Skills.XpCheckSkill(skillType, player); } }