package com.gmail.nossr50.util; import com.gmail.nossr50.config.experience.ExperienceConfig; import com.gmail.nossr50.datatypes.skills.SkillType; import com.gmail.nossr50.mcMMO; import com.gmail.nossr50.skills.repair.Repair; import com.gmail.nossr50.skills.salvage.Salvage; import org.bukkit.Material; import org.bukkit.block.BlockState; import java.util.HashSet; public final class BlockUtils { private BlockUtils() {} /** * Checks to see if a given block awards XP. * * @param blockState * The {@link BlockState} of the block to check * @return true if the block awards XP, false otherwise */ public static boolean shouldBeWatched(BlockState blockState) { return affectedByGigaDrillBreaker(blockState) || affectedByGreenTerra(blockState) || affectedBySuperBreaker(blockState) || isLog(blockState); } /** * Check if a given block should allow for the activation of abilities * * @param blockState * The {@link BlockState} of the block to check * @return true if the block should allow ability activation, false * otherwise */ public static boolean canActivateAbilities(BlockState blockState) { switch (blockState.getType()) { case BLACK_BED: case BLUE_BED: case BROWN_BED: case CYAN_BED: case GRAY_BED: case GREEN_BED: case LIGHT_BLUE_BED: case LIGHT_GRAY_BED: case LIME_BED: case MAGENTA_BED: case ORANGE_BED: case PINK_BED: case PURPLE_BED: case RED_BED: case WHITE_BED: case YELLOW_BED: case BREWING_STAND : case BOOKSHELF : case CAKE: case CHEST : case DISPENSER : case ENCHANTING_TABLE: case ENDER_CHEST : case OAK_FENCE_GATE: case ACACIA_FENCE_GATE : case DARK_OAK_FENCE_GATE : case SPRUCE_FENCE_GATE : case BIRCH_FENCE_GATE : case JUNGLE_FENCE_GATE : case FURNACE : case JUKEBOX : case LEVER : case NOTE_BLOCK : case STONE_BUTTON : case OAK_BUTTON: case BIRCH_BUTTON: case ACACIA_BUTTON: case DARK_OAK_BUTTON: case JUNGLE_BUTTON: case SPRUCE_BUTTON: case ACACIA_TRAPDOOR: case BIRCH_TRAPDOOR: case DARK_OAK_TRAPDOOR: case JUNGLE_TRAPDOOR: case OAK_TRAPDOOR: case SPRUCE_TRAPDOOR: case WALL_SIGN : case CRAFTING_TABLE: case BEACON : case ANVIL : case DROPPER : case HOPPER : case TRAPPED_CHEST : case IRON_DOOR : case IRON_TRAPDOOR : case OAK_DOOR: case ACACIA_DOOR : case SPRUCE_DOOR : case BIRCH_DOOR : case JUNGLE_DOOR : case DARK_OAK_DOOR : case OAK_FENCE: case ACACIA_FENCE : case DARK_OAK_FENCE : case BIRCH_FENCE : case JUNGLE_FENCE : case SPRUCE_FENCE : case ARMOR_STAND : case BLACK_SHULKER_BOX : case BLUE_SHULKER_BOX : case BROWN_SHULKER_BOX : case CYAN_SHULKER_BOX : case GRAY_SHULKER_BOX : case GREEN_SHULKER_BOX : case LIGHT_BLUE_SHULKER_BOX : case LIME_SHULKER_BOX : case MAGENTA_SHULKER_BOX : case ORANGE_SHULKER_BOX : case PINK_SHULKER_BOX : case PURPLE_SHULKER_BOX : case RED_SHULKER_BOX : case LIGHT_GRAY_SHULKER_BOX: case WHITE_SHULKER_BOX : case YELLOW_SHULKER_BOX : return false; default : return !isMcMMOAnvil(blockState) && !mcMMO.getModManager().isCustomAbilityBlock(blockState); } } /** * Check if a given block is an ore * * @param blockState * The {@link BlockState} of the block to check * @return true if the block is an ore, false otherwise */ public static boolean isOre(BlockState blockState) { return MaterialUtils.isOre(blockState.getBlockData()); } /** * Determine if a given block can be made mossy * * @param blockState * The {@link BlockState} of the block to check * @return true if the block can be made mossy, false otherwise */ public static boolean canMakeMossy(BlockState blockState) { switch (blockState.getType()) { case COBBLESTONE : case DIRT : case GRASS_PATH : return true; case STONE_BRICKS: return true; case COBBLESTONE_WALL: return true; default : return false; } } /** * Determine if a given block should be affected by Green Terra * * @param blockState * The {@link BlockState} of the block to check * @return true if the block should affected by Green Terra, false otherwise */ public static boolean affectedByGreenTerra(BlockState blockState) { if (ExperienceConfig.getInstance().isSkillBlock(SkillType.HERBALISM, blockState.getBlockData())) { return true; } return mcMMO.getModManager().isCustomHerbalismBlock(blockState); } /** * Determine if a given block should be affected by Super Breaker * * @param blockState * The {@link BlockState} of the block to check * @return true if the block should affected by Super Breaker, false * otherwise */ public static Boolean affectedBySuperBreaker(BlockState blockState) { if (ExperienceConfig.getInstance().isSkillBlock(SkillType.MINING, blockState.getBlockData())) return true; return isOre(blockState) || mcMMO.getModManager().isCustomMiningBlock(blockState); } /** * Determine if a given block should be affected by Giga Drill Breaker * * @param blockState * The {@link BlockState} of the block to check * @return true if the block should affected by Giga Drill Breaker, false * otherwise */ public static boolean affectedByGigaDrillBreaker(BlockState blockState) { if (ExperienceConfig.getInstance().isSkillBlock(SkillType.EXCAVATION, blockState.getBlockData())) return true; return mcMMO.getModManager().isCustomExcavationBlock(blockState); } /** * Check if a given block is a log * * @param blockState * The {@link BlockState} of the block to check * @return true if the block is a log, false otherwise */ public static boolean isLog(BlockState blockState) { if (ExperienceConfig.getInstance().isSkillBlock(SkillType.WOODCUTTING, blockState.getBlockData())) return true; return mcMMO.getModManager().isCustomLog(blockState); } /** * Check if a given block is a leaf * * @param blockState * The {@link BlockState} of the block to check * @return true if the block is a leaf, false otherwise */ public static boolean isLeaves(BlockState blockState) { switch (blockState.getType()) { case OAK_LEAVES: case ACACIA_LEAVES: case BIRCH_LEAVES: case DARK_OAK_LEAVES: case JUNGLE_LEAVES: case SPRUCE_LEAVES: return true; default : return mcMMO.getModManager().isCustomLeaf(blockState); } } /** * Determine if a given block should be affected by Flux Mining * * @param blockState * The {@link BlockState} of the block to check * @return true if the block should affected by Flux Mining, false otherwise */ public static boolean affectedByFluxMining(BlockState blockState) { switch (blockState.getType()) { case IRON_ORE : case GOLD_ORE : return true; default : return false; } } /** * Determine if a given block can activate Herbalism abilities * * @param blockState * The {@link BlockState} of the block to check * @return true if the block can be activate Herbalism abilities, false * otherwise */ public static boolean canActivateHerbalism(BlockState blockState) { switch (blockState.getType()) { case DIRT : case GRASS : case GRASS_PATH : case FARMLAND: return false; default : return true; } } /** * Determine if a given block should be affected by Block Cracker * * @param blockState * The {@link BlockState} of the block to check * @return true if the block should affected by Block Cracker, false * otherwise */ public static boolean affectedByBlockCracker(BlockState blockState) { switch (blockState.getType()) { case STONE_BRICKS: return true; default : return false; } } /** * Determine if a given block can be made into Mycelium * * @param blockState * The {@link BlockState} of the block to check * @return true if the block can be made into Mycelium, false otherwise */ public static boolean canMakeShroomy(BlockState blockState) { switch (blockState.getType()) { case DIRT : case GRASS : case GRASS_PATH : return true; default : return false; } } /** * Determine if a given block is an mcMMO anvil * * @param blockState * The {@link BlockState} of the block to check * @return true if the block is an mcMMO anvil, false otherwise */ public static boolean isMcMMOAnvil(BlockState blockState) { Material type = blockState.getType(); return type == Repair.anvilMaterial || type == Salvage.anvilMaterial; } public static boolean isPistonPiece(BlockState blockState) { Material type = blockState.getType(); return type == Material.MOVING_PISTON || type == Material.AIR; } /** * Get a HashSet containing every transparent block * * @return HashSet with the IDs of every transparent block */ public static HashSet getTransparentBlocks() { HashSet transparentBlocks = new HashSet(); for (Material material : Material.values()) { if (material.isTransparent()) { transparentBlocks.add(material); } } return transparentBlocks; } }