# This config allows servers to change which data is persistent and which data isn't # For 10 years mcMMO had transient data (temporary) for a lot of things and recently in October 2020 I added the option to have things be persistent (saved to disk and permanently remembered) # However, this is Minecraft, and Minecraft has a lot of entities, and when you start to make data persistent there is a performance cost associated with that # Any option you turn on, is another thing your disk has to save when a chunk is being unloaded with that entity inside of it, Minecraft can quickly build up tens of thousands of entities so keep this in mind. Persistent_Data: Mobs: Flags: # By default mcMMO gives 0 XP for this type of mob, adjust in experience.yml MOB_SPAWNER_MOB: Saved_To_Disk: false # By default mcMMO gives 0 XP for this type of mob, adjust in experience.yml EGG_MOB: Saved_To_Disk: false # By default mcMMO gives 0 XP for this type of mob, adjust in experience.yml NETHER_PORTAL_MOB: Saved_To_Disk: false # These mobs have low impact on performance and thus it is recommended you leave this on true COTW_SUMMONED_MOB: Saved_To_Disk: true # By default mcMMO gives normal XP for player bred mobs, adjust in experience.yml PLAYER_BRED_MOB: Saved_To_Disk: false # By default mcMMO gives 0 XP for this type of mob, due to an exploit in Minecraft you can spawn 1000 endermen in seconds using this trick. # Adjust in experience.yml under the section labeled exploit fix EXPLOITED_ENDERMEN: Saved_To_Disk: false # By default mcMMO gives 0 XP for this type of mob, not adjustable currently PLAYER_TAMED_MOB: Saved_To_Disk: false