# # Advanced configuration # # For advanced users only! There is no need to change anything here. # # You can customize almost every aspect of every skill here. # Its mainly here if you've changed "Experience.Formula.Curve_Modifier" # Configure at what level you get better with certain abilities. # ##### # # Settings for the Skills ### Skills: General: # This setting will determine when the length of every ability gets longer with 1 second Ability_IncreaseLevel: 50 Acrobatics: # Maximum chance of dodging when on Dodge_MaxBonusLevel or higher Dodge_ChanceMax: 20 # On this level or higher, the dodge chance will not go higher than Dodge_ChanceMax Dodge_MaxBonusLevel: 800 # Maximum chance of rolling when on Roll_MaxBonusLevel or higher Roll_ChanceMax: 100 # On this level or higher, the roll chance will not go higher than Roll_ChanceMax Roll_MaxBonusLevel: 1000 # Maximum chance of graceful rolling when on GracefulRoll_MaxBonusLevel or higher GracefulRoll_ChanceMax: 100 # On this level or higher, the graceful roll chance will not go higher than GracefulRoll_ChanceMax GracefulRoll_MaxBonusLevel: 500 # Amount of experience for performing a dodge Dodge_XP_Modifier: 120 # Amount of experience for performing a roll Roll_XP_Modifier: 80 # Amount of experience for performing a fall Fall_XP_Modifier: 120 Archery: # Every "SkillShot_IncreaseLevel" the skillshot bonus will go up by "SkillShot_IncreasePercentage" SkillShot_IncreaseLevel: 50 # This is a percentage value, 0.1 = 10% SkillShot_IncreasePercentage: 0.1D # When the SkillShot_MaxBonus has been reached, the bonus percentage will not go up anymore. 2.0 = 200% SkillShot_MaxBonus: 2.0D # Maximum chance of causing daze to opponents Daze_MaxChance: 50 # Maximum bonus level of Daze, when a player reaches this level his chance of causing a daze will be "Daze_MaxChance" Daze_MaxBonusLevel: 1000 # Extra damage for arrows that cause a daze (2 damage = 1 heart) Daze_Modifier: 4 # Maximum chance or retrieving arrows Retrieve_MaxBonus: 100 # Maximum bonus level for Arrow retrieval, at this level the chance of retrieving arrows from mobs is Retrieve_MaxBonus Retrieve_MaxBonusLevel: 1000 Axes: # Maximum bonus damage DamageIncrease_MaxBonus: 4 # Level where the maximum bonus is reached DamageIncrease_MaxBonusLevel: 200 # Maximum chance of causing a critical hit AxesCritical_MaxChance: 37.50 # Level where the maximum chance of causing critical hits is reached AxesCritical_MaxBonusLevel: 750 # Damage modifier of critical hits for PVP, when causing a critical hit the damage gets multiplied by the modifier AxesCritical_PVP_Modifier: 1.5 # Damage modifier of critical hits for PVE, when causing a critical hit the damage gets multiplied by the modifier AxesCritical_PVE_Modifier: 2 # Chance of hitting with GreaterImpact, knocksbacks mobs GreaterImpact_Chance: 25 # Velocity modifier of GreaterImpact hits, this determines how great the knockback is GreaterImpact_KnockbackModifier: 1.5 # Extra damage for GreaterImpact hits GreaterImpact_BonusDamage: 2 # Every "IncreaseLevel" the durability damage goes up with 1 ArmorImpact_IncreaseLevel: 50 # Durability damage cap for ArmorImpact, 20% means that you can never destroy a piece of armor in less than 5 hits ArmorImpact_MaxPercentageDurabilityDamage: 20 Fishing: # Fishing level when the Shake ability unlocks Shake_UnlockLevel: 150 # Chance of getting fishing treasure with enchantments Enchantment_Chance: 10 Herbalism: # This determines when Farmersdiet and Fishermans diet add extra hunger recovery to food Food_RankChange: 200 # Level value when the GreenThumb stage level goes up GreenThumb_StageChange: 200 # Maximum chance of converting cobblestone to mossystone GreenThumb_ChanceMax: 100 # Maximum level when chance = chancemax GreenThumb_MaxBonusLevel: 1500 # Maximum chance of receiving double drops DoubleDrops_ChanceMax: 100 # Level when the maximum chance of receiving double drops is reached DoubleDrops_MaxBonusLevel: 1000 Mining: # Maximum chance of receiving double drops DoubleDrops_ChanceMax: 100 # Level when the maximum chance of receiving double drops is reached DoubleDrops_MaxBonusLevel: 1000 # BlastMining rank unlocks BlastMining_Rank1: 125 BlastMining_Rank2: 250 BlastMining_Rank3: 375 BlastMining_Rank4: 500 BlastMining_Rank5: 625 BlastMining_Rank6: 750 BlastMining_Rank7: 875 BlastMining_Rank8: 1000 Repair: RepairMastery_ChanceMax: 200 RepairMastery_MaxBonusLevel: 1000 SuperRepair_ChanceMax: 100 SuperRepair_MaxBonusLevel: 1000 Swords: Bleed_ChanceMax: 75 Bleed_MaxBonusLevel: 750 Bleed_MaxTicks: 3 Bleed_BaseTicks: 2 Counter_ChanceMax: 30 Counter_MaxBonusLevel: 600 Counter_DamageModifier: 2 SerratedStrikes_DamageModifier: 4 SerratedStrikes_BleedTicks: 5 Taming: Gore_ChanceMax: 100 Gore_MaxBonusLevel: 1000 Gore_BleedTicks: 2 Gore_Modifier: 2 FastFood_UnlockLevel: 50 FastFood_Chance: 50 EnvironmentallyAware_UnlockLevel: 100 ThickFur_UnlockLevel: 250 ThickFur_Modifier: 2 ShockProof_UnlockLevel: 500 ShockProof_Modifier: 6 SharpenedClaws_UnlockLevel: 750 SharpenedClaws_Bonus: 2 Unarmed: Disarm_ChanceMax: 33 Disarm_MaxBonusLevel: 1000 Deflect_ChanceMax: 50 Deflect_MaxBonusLevel: 1000 IronGrip_ChanceMax: 100 IronGrip_MaxBonusLevel: 1000 IronArmBonus: 8 IronArm_IncreaseLevel: 50 Woodcutting: LeafBlower_UnlockLevel: 100 DoubleDrops_ChanceMax: 100 DoubleDrops_MaxBonusLevel: 1000 Spout: Notifications: Tier1: 200 Tier2: 400 Tier3: 600 Tier4: 800