package com.gmail.nossr50.util; import org.bukkit.Material; import java.util.HashMap; import java.util.HashSet; import java.util.Locale; /** * Stores hash tables for item and block names * This allows for better support across multiple versions of Minecraft * * This is a temporary class, mcMMO is spaghetti and I'l clean it up later * */ public class MaterialMapStore { private HashSet abilityBlackList; private HashSet toolBlackList; private HashSet mossyWhiteList; private HashSet leavesWhiteList; private HashSet herbalismAbilityBlackList; private HashSet blockCrackerWhiteList; private HashSet canMakeShroomyWhiteList; private HashSet multiBlockPlant; private HashSet foodItemWhiteList; private HashSet glassBlocks; private HashSet netherriteArmor; private HashSet netherriteTools; private HashSet woodTools; private HashSet stoneTools; private HashSet leatherArmor; private HashSet ironArmor; private HashSet ironTools; private HashSet stringTools; private HashSet goldArmor; private HashSet goldTools; private HashSet chainmailArmor; private HashSet diamondArmor; private HashSet diamondTools; private HashSet armors; private HashSet swords; private HashSet axes; private HashSet hoes; private HashSet shovels; private HashSet pickAxes; private HashSet tridents; private HashSet bows; private HashSet tools; private HashSet enchantables; private HashSet ores; private HashMap tierValue; public MaterialMapStore() { abilityBlackList = new HashSet<>(); toolBlackList = new HashSet<>(); mossyWhiteList = new HashSet<>(); leavesWhiteList = new HashSet<>(); herbalismAbilityBlackList = new HashSet<>(); blockCrackerWhiteList = new HashSet<>(); canMakeShroomyWhiteList = new HashSet<>(); multiBlockPlant = new HashSet<>(); foodItemWhiteList = new HashSet<>(); glassBlocks = new HashSet<>(); leatherArmor = new HashSet<>(); ironArmor = new HashSet<>(); chainmailArmor = new HashSet<>(); goldArmor = new HashSet<>(); diamondArmor = new HashSet<>(); netherriteArmor = new HashSet<>(); armors = new HashSet<>(); woodTools = new HashSet<>(); stoneTools = new HashSet<>(); ironTools = new HashSet<>(); goldTools = new HashSet<>(); diamondTools = new HashSet<>(); netherriteTools = new HashSet<>(); bows = new HashSet<>(); stringTools = new HashSet<>(); tools = new HashSet<>(); swords = new HashSet<>(); axes = new HashSet<>(); pickAxes = new HashSet<>(); shovels = new HashSet<>(); hoes = new HashSet<>(); tridents = new HashSet<>(); enchantables = new HashSet<>(); ores = new HashSet<>(); tierValue = new HashMap<>(); fillVanillaMaterialRegisters(); } public boolean isMultiBlockPlant(Material material) { return multiBlockPlant.contains(material.getKey().getKey()); } public boolean isAbilityActivationBlackListed(Material material) { return abilityBlackList.contains(material.getKey().getKey()); } public boolean isToolActivationBlackListed(Material material) { return toolBlackList.contains(material.getKey().getKey()); } public boolean isMossyWhiteListed(Material material) { return mossyWhiteList.contains(material.getKey().getKey()); } public boolean isLeavesWhiteListed(Material material) { return leavesWhiteList.contains(material.getKey().getKey()); } public boolean isHerbalismAbilityWhiteListed(Material material) { return herbalismAbilityBlackList.contains(material.getKey().getKey()); } public boolean isBlockCrackerWhiteListed(Material material) { return blockCrackerWhiteList.contains(material.getKey().getKey()); } public boolean isShroomyWhiteListed(Material material) { return canMakeShroomyWhiteList.contains(material.getKey().getKey()); } private void fillVanillaMaterialRegisters() { fillAbilityBlackList(); fillToolBlackList(); fillMossyWhiteList(); fillLeavesWhiteList(); fillHerbalismAbilityBlackList(); fillBlockCrackerWhiteList(); fillShroomyWhiteList(); fillMultiBlockPlantSet(); fillFoodWhiteList(); fillGlassBlockWhiteList(); fillArmors(); fillTools(); fillEnchantables(); fillOres(); fillTierMap(); } private void fillTierMap() { for(String id : leatherArmor) { tierValue.put(id, 1); } for(String id : ironArmor) { tierValue.put(id, 2); } for(String id : goldArmor) { tierValue.put(id, 3); } for(String id : chainmailArmor) { tierValue.put(id, 3); } for(String id : diamondArmor) { tierValue.put(id, 6); } for(String id : netherriteArmor) { tierValue.put(id, 12); } } private void fillOres() { ores.add("coal_ore"); ores.add("diamond_ore"); ores.add("nether_quartz_ore"); ores.add("quartz_ore"); //Pre 1.13 ores.add("gold_ore"); ores.add("iron_ore"); ores.add("lapis_ore"); ores.add("redstone_ore"); ores.add("emerald_ore"); ores.add("ancient_debris"); } private void fillArmors() { fillLeatherArmorWhiteList(); fillIronArmorWhiteList(); fillChainmailWhiteList(); fillGoldArmorWhiteList(); fillDiamondArmorWhiteList(); fillNetherriteArmorWhiteList(); //Add all armors to armors hashset armors.addAll(leatherArmor); armors.addAll(ironArmor); armors.addAll(chainmailArmor); armors.addAll(goldArmor); armors.addAll(diamondArmor); armors.addAll(netherriteArmor); armors.add("turtle_shell"); } private void fillEnchantables() { enchantables.addAll(armors); enchantables.addAll(swords); enchantables.addAll(axes); enchantables.addAll(hoes); enchantables.addAll(pickAxes); enchantables.addAll(tridents); enchantables.addAll(bows); enchantables.add("shears"); enchantables.add("fishing_rod"); enchantables.add("carrot_on_a_stick"); enchantables.add("enchanted_book"); enchantables.add("flint_and_steel"); enchantables.add("turtle_shell"); } private void fillTools() { fillWoodToolsWhiteList(); fillStoneToolsWhiteList(); fillIronToolsWhiteList(); fillGoldToolsWhiteList(); fillDiamondToolsWhiteList(); fillNetherriteToolsWhiteList(); fillSwords(); fillAxes(); fillPickAxes(); fillHoes(); fillShovels(); fillTridents(); fillStringTools(); fillBows(); //Tools collection tools.addAll(woodTools); tools.addAll(stoneTools); tools.addAll(ironTools); tools.addAll(goldTools); tools.addAll(diamondTools); tools.addAll(netherriteTools); tools.addAll(tridents); tools.addAll(stringTools); tools.addAll(bows); } private void fillBows() { bows.add("bow"); } private void fillStringTools() { stringTools.add("bow"); stringTools.add("fishing_rod"); stringTools.add("carrot_on_a_stick"); } private void fillTridents() { tridents.add("trident"); } private void fillSwords() { swords.add("wood_sword"); swords.add("wooden_sword"); swords.add("stone_sword"); swords.add("iron_sword"); swords.add("gold_sword"); swords.add("golden_sword"); swords.add("diamond_sword"); swords.add("netherrite_sword"); } private void fillAxes() { axes.add("wood_axe"); axes.add("wooden_axe"); axes.add("stone_axe"); axes.add("iron_axe"); axes.add("gold_axe"); axes.add("golden_axe"); axes.add("diamond_axe"); axes.add("netherrite_axe"); } private void fillPickAxes() { pickAxes.add("wood_pickaxe"); pickAxes.add("wooden_pickaxe"); pickAxes.add("stone_pickaxe"); pickAxes.add("iron_pickaxe"); pickAxes.add("gold_pickaxe"); pickAxes.add("golden_pickaxe"); pickAxes.add("diamond_pickaxe"); pickAxes.add("netherrite_pickaxe"); } private void fillHoes() { hoes.add("wood_hoe"); hoes.add("wooden_hoe"); hoes.add("stone_hoe"); hoes.add("iron_hoe"); hoes.add("gold_hoe"); hoes.add("golden_hoe"); hoes.add("diamond_hoe"); hoes.add("netherrite_hoe"); } private void fillShovels() { shovels.add("wood_shovel"); shovels.add("wooden_shovel"); shovels.add("stone_shovel"); shovels.add("iron_shovel"); shovels.add("gold_shovel"); shovels.add("golden_shovel"); shovels.add("diamond_shovel"); shovels.add("netherrite_shovel"); } private void fillLeatherArmorWhiteList() { leatherArmor.add("leather_helmet"); leatherArmor.add("leather_chestplate"); leatherArmor.add("leather_leggings"); leatherArmor.add("leather_boots"); } private void fillIronArmorWhiteList() { ironArmor.add("iron_helmet"); ironArmor.add("iron_chestplate"); ironArmor.add("iron_leggings"); ironArmor.add("iron_boots"); } private void fillChainmailWhiteList() { chainmailArmor.add("chainmail_helmet"); chainmailArmor.add("chainmail_chestplate"); chainmailArmor.add("chainmail_leggings"); chainmailArmor.add("chainmail_boots"); } private void fillGoldArmorWhiteList() { goldArmor.add("gold_helmet"); goldArmor.add("gold_chestplate"); goldArmor.add("gold_leggings"); goldArmor.add("gold_boots"); //Gold became Golden post 1.13 goldArmor.add("golden_helmet"); goldArmor.add("golden_chestplate"); goldArmor.add("golden_leggings"); goldArmor.add("golden_boots"); } private void fillDiamondArmorWhiteList() { diamondArmor.add("diamond_helmet"); diamondArmor.add("diamond_chestplate"); diamondArmor.add("diamond_leggings"); diamondArmor.add("diamond_boots"); } private void fillNetherriteArmorWhiteList() { netherriteArmor.add("netherrite_helmet"); netherriteArmor.add("netherrite_chestplate"); netherriteArmor.add("netherrite_leggings"); netherriteArmor.add("netherrite_boots"); } private void fillWoodToolsWhiteList() { woodTools.add("wood_sword"); woodTools.add("wood_axe"); woodTools.add("wood_hoe"); woodTools.add("wood_pickaxe"); woodTools.add("wood_shovel"); //Wood became wooden post 1.13 woodTools.add("wooden_sword"); woodTools.add("wooden_axe"); woodTools.add("wooden_hoe"); woodTools.add("wooden_pickaxe"); woodTools.add("wooden_shovel"); } private void fillStoneToolsWhiteList() { stoneTools.add("stone_sword"); stoneTools.add("stone_axe"); stoneTools.add("stone_hoe"); stoneTools.add("stone_pickaxe"); stoneTools.add("stone_shovel"); } private void fillIronToolsWhiteList() { ironTools.add("iron_sword"); ironTools.add("iron_axe"); ironTools.add("iron_hoe"); ironTools.add("iron_pickaxe"); ironTools.add("iron_shovel"); //Used for repair, remove in 2.2 //TODO: Remove in 2.2 //TODO: Remove in 2.2 //TODO: Remove in 2.2 //TODO: Remove in 2.2 //TODO: Remove in 2.2 //TODO: Remove in 2.2 //TODO: Remove in 2.2 //TODO: Remove in 2.2 //TODO: Remove in 2.2 //TODO: Remove in 2.2 //TODO: Remove in 2.2 //TODO: Remove in 2.2 //TODO: Remove in 2.2 //TODO: Remove in 2.2 //TODO: Remove in 2.2 //TODO: Remove in 2.2 //TODO: Remove in 2.2 //TODO: Remove in 2.2 //TODO: Remove in 2.2 //TODO: Remove in 2.2 ironTools.add("bucket"); ironTools.add("flint_and_steel"); ironTools.add("shears"); } private void fillGoldToolsWhiteList() { goldTools.add("gold_sword"); goldTools.add("gold_axe"); goldTools.add("gold_hoe"); goldTools.add("gold_pickaxe"); goldTools.add("gold_shovel"); //Gold became golden post 1.13 goldTools.add("golden_sword"); goldTools.add("golden_axe"); goldTools.add("golden_hoe"); goldTools.add("golden_pickaxe"); goldTools.add("golden_shovel"); } private void fillDiamondToolsWhiteList() { diamondTools.add("diamond_sword"); diamondTools.add("diamond_axe"); diamondTools.add("diamond_hoe"); diamondTools.add("diamond_pickaxe"); diamondTools.add("diamond_shovel"); } private void fillNetherriteToolsWhiteList() { netherriteTools.add("netherrite_sword"); netherriteTools.add("netherrite_axe"); netherriteTools.add("netherrite_hoe"); netherriteTools.add("netherrite_pickaxe"); netherriteTools.add("netherrite_shovel"); } private void fillGlassBlockWhiteList() { glassBlocks.add("glass"); glassBlocks.add("glass_pane"); glassBlocks.add("black_stained_glass"); glassBlocks.add("black_stained_glass_pane"); glassBlocks.add("blue_stained_glass"); glassBlocks.add("blue_stained_glass_pane"); glassBlocks.add("brown_stained_glass"); glassBlocks.add("brown_stained_glass_pane"); glassBlocks.add("cyan_stained_glass"); glassBlocks.add("cyan_stained_glass_pane"); glassBlocks.add("gray_stained_glass"); glassBlocks.add("gray_stained_glass_pane"); glassBlocks.add("green_stained_glass"); glassBlocks.add("green_stained_glass_pane"); glassBlocks.add("light_blue_stained_glass"); glassBlocks.add("light_blue_stained_glass_pane"); glassBlocks.add("light_gray_stained_glass"); glassBlocks.add("light_gray_stained_glass_pane"); glassBlocks.add("lime_stained_glass"); glassBlocks.add("lime_stained_glass_pane"); glassBlocks.add("magenta_stained_glass"); glassBlocks.add("magenta_stained_glass_pane"); glassBlocks.add("orange_stained_glass"); glassBlocks.add("orange_stained_glass_pane"); glassBlocks.add("pink_stained_glass"); glassBlocks.add("pink_stained_glass_pane"); glassBlocks.add("purple_stained_glass"); glassBlocks.add("purple_stained_glass_pane"); glassBlocks.add("red_stained_glass"); glassBlocks.add("red_stained_glass_pane"); glassBlocks.add("white_stained_glass"); glassBlocks.add("white_stained_glass_pane"); glassBlocks.add("yellow_stained_glass"); glassBlocks.add("yellow_stained_glass_pane"); } private void fillFoodWhiteList() { foodItemWhiteList.add("apple"); foodItemWhiteList.add("baked_potato"); foodItemWhiteList.add("beetroot"); foodItemWhiteList.add("beetroot_soup"); foodItemWhiteList.add("bread"); foodItemWhiteList.add("cake"); foodItemWhiteList.add("carrot"); foodItemWhiteList.add("chorus_fruit"); foodItemWhiteList.add("cooked_chicken"); foodItemWhiteList.add("cooked_cod"); foodItemWhiteList.add("cooked_mutton"); foodItemWhiteList.add("cooked_porkchop"); foodItemWhiteList.add("cooked_rabbit"); foodItemWhiteList.add("cooked_salmon"); foodItemWhiteList.add("cookie"); foodItemWhiteList.add("dried_kelp"); foodItemWhiteList.add("golden_apple"); foodItemWhiteList.add("enchanted_golden_apple"); foodItemWhiteList.add("golden_carrot"); foodItemWhiteList.add("melon_slice"); foodItemWhiteList.add("mushroom_stew"); foodItemWhiteList.add("poisonous_potato"); foodItemWhiteList.add("potato"); foodItemWhiteList.add("pumpkin_pie"); foodItemWhiteList.add("rabbit_stew"); foodItemWhiteList.add("raw_beef"); foodItemWhiteList.add("raw_chicken"); foodItemWhiteList.add("raw_cod"); foodItemWhiteList.add("raw_mutton"); foodItemWhiteList.add("raw_porkchop"); foodItemWhiteList.add("raw_rabbit"); foodItemWhiteList.add("raw_salmon"); foodItemWhiteList.add("rotten_flesh"); foodItemWhiteList.add("suspicious_stew"); foodItemWhiteList.add("sweet_berries"); foodItemWhiteList.add("tropical_fish"); } /** * Checks if a Material is used for Armor * @param material target material * @return true if it is used for armor */ public boolean isArmor(Material material) { return isArmor(material.getKey().getKey()); } /** * Checks if the id provided is used as armor * @param id target item id * @return true if the item id matches armor */ public boolean isArmor(String id) { return armors.contains(id); } public boolean isTool(Material material) { return isTool(material.getKey().getKey()); } public boolean isTool(String id) { return tools.contains(id); } public boolean isEnchantable(Material material) { return isEnchantable(material.getKey().getKey()); } public boolean isEnchantable(String id) { return enchantables.contains(id); } public boolean isOre(Material material) { return isOre(material.getKey().getKey()); } public boolean isOre(String id) { return ores.contains(id); } public boolean isBow(Material material) { return isBow(material.getKey().getKey()); } public boolean isBow(String id) { return bows.contains(id); } public boolean isLeatherArmor(Material material) { return isLeatherArmor(material.getKey().getKey()); } public boolean isLeatherArmor(String id) { return leatherArmor.contains(id); } public boolean isIronArmor(Material material) { return isIronArmor(material.getKey().getKey()); } public boolean isIronArmor(String id) { return ironArmor.contains(id); } public boolean isGoldArmor(Material material) { return isGoldArmor(material.getKey().getKey()); } public boolean isGoldArmor(String id) { return goldArmor.contains(id); } public boolean isDiamondArmor(Material material) { return isDiamondArmor(material.getKey().getKey()); } public boolean isDiamondArmor(String id) { return diamondArmor.contains(id); } public boolean isChainmailArmor(Material material) { return isChainmailArmor(material.getKey().getKey()); } public boolean isChainmailArmor(String id) { return chainmailArmor.contains(id); } public boolean isNetherriteArmor(Material material) { return isNetherriteArmor(material.getKey().getKey()); } public boolean isNetherriteArmor(String id) { return netherriteArmor.contains(id); } public boolean isWoodTool(Material material) { return isWoodTool(material.getKey().getKey()); } public boolean isWoodTool(String id) { return woodTools.contains(id); } public boolean isStoneTool(Material material) { return isStoneTool(material.getKey().getKey()); } public boolean isStoneTool(String id) { return stoneTools.contains(id); } public boolean isIronTool(Material material) { return isIronTool(material.getKey().getKey()); } public boolean isIronTool(String id) { return ironTools.contains(id); } public boolean isGoldTool(Material material) { return isGoldTool(material.getKey().getKey()); } public boolean isGoldTool(String id) { return goldTools.contains(id); } public boolean isDiamondTool(Material material) { return isDiamondTool(material.getKey().getKey()); } public boolean isDiamondTool(String id) { return diamondTools.contains(id); } public boolean isSword(Material material) { return isSword(material.getKey().getKey()); } public boolean isSword(String id) { return swords.contains(id); } public boolean isAxe(Material material) { return isAxe(material.getKey().getKey()); } public boolean isAxe(String id) { return axes.contains(id); } public boolean isPickAxe(Material material) { return isPickAxe(material.getKey().getKey()); } public boolean isPickAxe(String id) { return pickAxes.contains(id); } public boolean isShovel(Material material) { return isShovel(material.getKey().getKey()); } public boolean isShovel(String id) { return shovels.contains(id); } public boolean isHoe(Material material) { return isHoe(material.getKey().getKey()); } public boolean isHoe(String id) { return hoes.contains(id); } public boolean isNetherriteTool(Material material) { return isNetherriteTool(material.getKey().getKey()); } public boolean isNetherriteTool(String id) { return netherriteTools.contains(id); } public boolean isStringTool(Material material) { return isStringTool(material.getKey().getKey()); } public boolean isStringTool(String id) { return stringTools.contains(id); } public boolean isGlass(Material material) { return glassBlocks.contains(material.getKey().getKey()); } public boolean isFood(Material material) { return foodItemWhiteList.contains(material.getKey().getKey()); } private void fillMultiBlockPlantSet() { //Single Block Plants // plantBlockSet.add("melon"); // plantBlockSet.add("pumpkin"); // plantBlockSet.add("potatoes"); // plantBlockSet.add("carrots"); // plantBlockSet.add("beetroots"); // plantBlockSet.add("nether_wart"); // plantBlockSet.add("grass"); // plantBlockSet.add("fern"); // plantBlockSet.add("large_fern"); //Multi-Block Plants multiBlockPlant.add("cactus"); multiBlockPlant.add("chorus_plant"); multiBlockPlant.add("chorus_flower"); multiBlockPlant.add("sugar_cane"); multiBlockPlant.add("kelp_plant"); multiBlockPlant.add("kelp"); multiBlockPlant.add("tall_seagrass"); multiBlockPlant.add("large_fern"); multiBlockPlant.add("tall_grass"); multiBlockPlant.add("bamboo"); } private void fillShroomyWhiteList() { canMakeShroomyWhiteList.add("dirt"); canMakeShroomyWhiteList.add("grass"); canMakeShroomyWhiteList.add("grass_path"); } private void fillBlockCrackerWhiteList() { blockCrackerWhiteList.add("stone_bricks"); blockCrackerWhiteList.add("infested_stone_bricks"); } private void fillHerbalismAbilityBlackList() { herbalismAbilityBlackList.add("dirt"); herbalismAbilityBlackList.add("grass"); herbalismAbilityBlackList.add("grass_path"); herbalismAbilityBlackList.add("farmland"); } private void fillLeavesWhiteList() { leavesWhiteList.add("oak_leaves"); leavesWhiteList.add("acacia_leaves"); leavesWhiteList.add("birch_leaves"); leavesWhiteList.add("dark_oak_leaves"); leavesWhiteList.add("jungle_leaves"); leavesWhiteList.add("spruce_leaves"); } private void fillMossyWhiteList() { mossyWhiteList.add("cobblestone"); mossyWhiteList.add("dirt"); mossyWhiteList.add("grass_path"); mossyWhiteList.add("stone_bricks"); mossyWhiteList.add("cobblestone_wall"); } private void fillAbilityBlackList() { abilityBlackList.add("black_bed"); abilityBlackList.add("blue_bed"); abilityBlackList.add("brown_bed"); abilityBlackList.add("cyan_bed"); abilityBlackList.add("gray_bed"); abilityBlackList.add("green_bed"); abilityBlackList.add("light_blue_bed"); abilityBlackList.add("light_gray_bed"); abilityBlackList.add("lime_bed"); abilityBlackList.add("magenta_bed"); abilityBlackList.add("orange_bed"); abilityBlackList.add("pink_bed"); abilityBlackList.add("purple_bed"); abilityBlackList.add("red_bed"); abilityBlackList.add("white_bed"); abilityBlackList.add("yellow_bed"); abilityBlackList.add("brewing_stand"); abilityBlackList.add("bookshelf"); abilityBlackList.add("cake"); abilityBlackList.add("chest"); abilityBlackList.add("dispenser"); abilityBlackList.add("enchanting_table"); abilityBlackList.add("ender_chest"); abilityBlackList.add("oak_fence_gate"); abilityBlackList.add("acacia_fence_gate"); abilityBlackList.add("dark_oak_fence_gate"); abilityBlackList.add("spruce_fence_gate"); abilityBlackList.add("birch_fence_gate"); abilityBlackList.add("jungle_fence_gate"); abilityBlackList.add("furnace"); abilityBlackList.add("jukebox"); abilityBlackList.add("lever"); abilityBlackList.add("note_block"); abilityBlackList.add("stone_button"); abilityBlackList.add("oak_button"); abilityBlackList.add("birch_button"); abilityBlackList.add("acacia_button"); abilityBlackList.add("dark_oak_button"); abilityBlackList.add("jungle_button"); abilityBlackList.add("spruce_button"); abilityBlackList.add("acacia_trapdoor"); abilityBlackList.add("birch_trapdoor"); abilityBlackList.add("dark_oak_trapdoor"); abilityBlackList.add("jungle_trapdoor"); abilityBlackList.add("oak_trapdoor"); abilityBlackList.add("spruce_trapdoor"); abilityBlackList.add("acacia_sign"); abilityBlackList.add("acacia_wall_sign"); abilityBlackList.add("birch_sign"); abilityBlackList.add("birch_wall_sign"); abilityBlackList.add("dark_oak_sign"); abilityBlackList.add("dark_oak_wall_sign"); abilityBlackList.add("jungle_sign"); abilityBlackList.add("jungle_wall_sign"); abilityBlackList.add("spruce_sign"); abilityBlackList.add("spruce_wall_sign"); abilityBlackList.add("oak_sign"); abilityBlackList.add("oak_wall_sign"); abilityBlackList.add("crafting_table"); abilityBlackList.add("beacon"); abilityBlackList.add("anvil"); abilityBlackList.add("dropper"); abilityBlackList.add("hopper"); abilityBlackList.add("trapped_chest"); abilityBlackList.add("iron_door"); abilityBlackList.add("iron_trapdoor"); abilityBlackList.add("oak_door"); abilityBlackList.add("acacia_door"); abilityBlackList.add("spruce_door"); abilityBlackList.add("birch_door"); abilityBlackList.add("jungle_door"); abilityBlackList.add("dark_oak_door"); abilityBlackList.add("oak_fence"); abilityBlackList.add("acacia_fence"); abilityBlackList.add("dark_oak_fence"); abilityBlackList.add("birch_fence"); abilityBlackList.add("jungle_fence"); abilityBlackList.add("spruce_fence"); abilityBlackList.add("armor_stand"); abilityBlackList.add("black_shulker_box"); abilityBlackList.add("blue_shulker_box"); abilityBlackList.add("brown_shulker_box"); abilityBlackList.add("cyan_shulker_box"); abilityBlackList.add("gray_shulker_box"); abilityBlackList.add("green_shulker_box"); abilityBlackList.add("light_blue_shulker_box"); abilityBlackList.add("lime_shulker_box"); abilityBlackList.add("magenta_shulker_box"); abilityBlackList.add("orange_shulker_box"); abilityBlackList.add("pink_shulker_box"); abilityBlackList.add("purple_shulker_box"); abilityBlackList.add("red_shulker_box"); abilityBlackList.add("light_gray_shulker_box"); abilityBlackList.add("white_shulker_box"); abilityBlackList.add("yellow_shulker_box"); abilityBlackList.add("shulker_box"); abilityBlackList.add("wall_sign"); //1.13 and lower? abilityBlackList.add("sign"); //1.13 and lower? abilityBlackList.add("cartography_table"); abilityBlackList.add("grindstone"); abilityBlackList.add("lectern"); abilityBlackList.add("loom"); abilityBlackList.add("scaffolding"); abilityBlackList.add("smoker"); abilityBlackList.add("stonecutter"); abilityBlackList.add("sweet_berry_bush"); abilityBlackList.add("iron_block"); abilityBlackList.add("gold_block"); abilityBlackList.add("bell"); abilityBlackList.add("barrel"); abilityBlackList.add("blast_furnace"); abilityBlackList.add("campfire"); abilityBlackList.add("composter"); } private void fillToolBlackList() { //TODO: Add anvils / missing logs //TODO: Reorganize this list, can we also dynamically populate some of this? toolBlackList.add("black_bed"); toolBlackList.add("blue_bed"); toolBlackList.add("brown_bed"); toolBlackList.add("cyan_bed"); toolBlackList.add("gray_bed"); toolBlackList.add("green_bed"); toolBlackList.add("light_blue_bed"); toolBlackList.add("light_gray_bed"); toolBlackList.add("lime_bed"); toolBlackList.add("magenta_bed"); toolBlackList.add("orange_bed"); toolBlackList.add("pink_bed"); toolBlackList.add("purple_bed"); toolBlackList.add("red_bed"); toolBlackList.add("white_bed"); toolBlackList.add("yellow_bed"); toolBlackList.add("brewing_stand"); toolBlackList.add("bookshelf"); toolBlackList.add("cake"); toolBlackList.add("chest"); toolBlackList.add("dispenser"); toolBlackList.add("enchanting_table"); toolBlackList.add("ender_chest"); toolBlackList.add("oak_fence_gate"); toolBlackList.add("acacia_fence_gate"); toolBlackList.add("dark_oak_fence_gate"); toolBlackList.add("spruce_fence_gate"); toolBlackList.add("birch_fence_gate"); toolBlackList.add("jungle_fence_gate"); toolBlackList.add("furnace"); toolBlackList.add("jukebox"); toolBlackList.add("lever"); toolBlackList.add("note_block"); toolBlackList.add("stone_button"); toolBlackList.add("oak_button"); toolBlackList.add("birch_button"); toolBlackList.add("acacia_button"); toolBlackList.add("dark_oak_button"); toolBlackList.add("jungle_button"); toolBlackList.add("spruce_button"); toolBlackList.add("acacia_trapdoor"); toolBlackList.add("birch_trapdoor"); toolBlackList.add("dark_oak_trapdoor"); toolBlackList.add("jungle_trapdoor"); toolBlackList.add("oak_trapdoor"); toolBlackList.add("spruce_trapdoor"); toolBlackList.add("crafting_table"); toolBlackList.add("beacon"); toolBlackList.add("anvil"); toolBlackList.add("dropper"); toolBlackList.add("hopper"); toolBlackList.add("trapped_chest"); toolBlackList.add("iron_door"); toolBlackList.add("iron_trapdoor"); toolBlackList.add("oak_door"); toolBlackList.add("acacia_door"); toolBlackList.add("spruce_door"); toolBlackList.add("birch_door"); toolBlackList.add("jungle_door"); toolBlackList.add("dark_oak_door"); toolBlackList.add("oak_fence"); toolBlackList.add("acacia_fence"); toolBlackList.add("dark_oak_fence"); toolBlackList.add("birch_fence"); toolBlackList.add("jungle_fence"); toolBlackList.add("spruce_fence"); toolBlackList.add("armor_stand"); toolBlackList.add("black_shulker_box"); toolBlackList.add("blue_shulker_box"); toolBlackList.add("brown_shulker_box"); toolBlackList.add("cyan_shulker_box"); toolBlackList.add("gray_shulker_box"); toolBlackList.add("green_shulker_box"); toolBlackList.add("light_blue_shulker_box"); toolBlackList.add("lime_shulker_box"); toolBlackList.add("magenta_shulker_box"); toolBlackList.add("orange_shulker_box"); toolBlackList.add("pink_shulker_box"); toolBlackList.add("purple_shulker_box"); toolBlackList.add("red_shulker_box"); toolBlackList.add("light_gray_shulker_box"); toolBlackList.add("white_shulker_box"); toolBlackList.add("yellow_shulker_box"); toolBlackList.add("shulker_box"); toolBlackList.add("acacia_sign"); toolBlackList.add("acacia_wall_sign"); toolBlackList.add("birch_sign"); toolBlackList.add("birch_wall_sign"); toolBlackList.add("dark_oak_sign"); toolBlackList.add("dark_oak_wall_sign"); toolBlackList.add("jungle_sign"); toolBlackList.add("jungle_wall_sign"); toolBlackList.add("spruce_sign"); toolBlackList.add("spruce_wall_sign"); toolBlackList.add("oak_sign"); toolBlackList.add("oak_wall_sign"); toolBlackList.add("stripped_acacia_log"); toolBlackList.add("stripped_acacia_wood"); toolBlackList.add("stripped_birch_log"); toolBlackList.add("stripped_birch_wood"); toolBlackList.add("stripped_dark_oak_log"); toolBlackList.add("stripped_dark_oak_wood"); toolBlackList.add("stripped_jungle_log"); toolBlackList.add("stripped_jungle_wood"); toolBlackList.add("stripped_oak_log"); toolBlackList.add("stripped_oak_wood"); toolBlackList.add("stripped_spruce_log"); toolBlackList.add("stripped_spruce_wood"); toolBlackList.add("acacia_log"); toolBlackList.add("acacia_wood"); toolBlackList.add("birch_log"); toolBlackList.add("birch_wood"); toolBlackList.add("dark_oak_log"); toolBlackList.add("dark_oak_wood"); toolBlackList.add("jungle_log"); toolBlackList.add("jungle_wood"); toolBlackList.add("oak_log"); toolBlackList.add("oak_wood"); toolBlackList.add("spruce_log"); toolBlackList.add("iron_block"); toolBlackList.add("gold_block"); toolBlackList.add("bell"); toolBlackList.add("barrel"); toolBlackList.add("blast_furnace"); toolBlackList.add("campfire"); toolBlackList.add("cartography_table"); toolBlackList.add("composter"); toolBlackList.add("grindstone"); toolBlackList.add("lectern"); toolBlackList.add("loom"); toolBlackList.add("smoker"); toolBlackList.add("stonecutter"); } public int getTier(Material material) { return getTier(material.getKey().getKey()); } public int getTier(String id) { return tierValue.getOrDefault(id, 1); //1 for unknown items } private void addToHashSet(String string, HashSet stringHashSet) { stringHashSet.add(string.toLowerCase(Locale.ENGLISH)); } }